Build Guide
This build seems to be the most popular build right now for pushing.
Teleport in front of elites to ignite them (you need to hit an elite mob with sparkflint)
Let Elites (and trash) chase you to keep your Halo of Karini buff up. Ideally you change your position every 2-3 seconds via TP / Illusionist
Extra toughness via shields (bracers + deflection) to swap out Unity for CoE. Unity is still a very valid choice if you don't like squishy builds.
mandatory passives:
Illusionist, Audacity
3rd and 4th passive:
Unstable Anomaly, Unwavering Will, Galvarnizing Ward, Blur and Dominance are all valid choices here
Check out Cratics build guide for more in-depths information:
http://www.diablofans.com/builds/95151-2-6-1-gr112-fb-meteor-etched-ignite
hey,
you have no stun or freeze in this build. you use magic weapon: deflection and ashnagarrs for the defensive boost (you gain a 8% life-shield based on your ATS) which you need without any crowd control and no APD defensive possibility.
With Halo of Arlyse instead of Halo of Karini APDs are mandatory.
I don't think giving up the 10% additive dmg is a waste. It's a known problem and I run this build with sparkflint ONLY when I push.
Taeguk on gem rank 100 gives 60% additive dmg and we already got magic weapon (10% additive dmg) and some Meteor Skilldmg on gear (15-45% additive dmg)
having it only on boots (15) , taeguk (60) and magic weapon (10) gives us 85% additive dmg. 95% with sparkflint.
195 / 185 = 1,054 = 5,4% effective dmg from Sparkflint.
A well timed Flame Blades can increase your overall dmg, too. With Disintegrate you can sometimes nuke down some trash even when there are no elites in sight.
Well anyway. I would suggest changing sparkflint to something else if you run too often into difficulties igniting.