Shadows Impale Demon Hunter | Season 12 GR105+ Build (Patch 2.6.1)
Companion Wolf Companion
Vault Rattling Roll
Fan of Knives Bladed Armor
Vengeance Dark Heart
PTR Updates: What's helping push Shadows into this 105-115 range is an update to two important parts of the setup. Karlei's Point has gained a multiplier on its Legendary power that has a range of 375-500% for Impale and the 6-piece set bonus for Shadows has been increased to 50,000% damage against the first enemy you hit with Impale. (Source)
Lightning vs. Cold: Both Lightning (Ricochet) and Cold (Overpenetration) are valid runes to take for Impale. You'll likely find your choice made for you by the gear that you find, since good Traveler's Pledges and Holy Point Shots are hard to come by. I prefer Lightning in general due to the ability to manage your Hatred better and keep the Aquila Cuirass damage reduction up more often.
Jewelry: You should use whichever ring you have that rolls better primary affixes. Since Convention of Elements has a wider range for its Legendary power, you'll likely end up cubing that and going with your best Elusive Ring.
Holy Point Shot: The ideal quiver is nearly impossible to itemize for, but instead of Dexterity, you would have Area Damage along with Lightning %, Critical Hit Chance, Attack Speed, and Impale damage. Good luck finding that!
Chain of Shadows: You may be tempted to go for the more offensive-oriented Witching Hour, but I cannot stress how useful the ability to Vault for free is, both defensively for re-positioning and offensively for activation of your Strongarm Bracers debuff.
Life After Each Kill: You should also look out for Life After Each Kill on your secondary affixes across your weapon, belt, pants, and chest, as they can add to your Life on Hit due to Shadow Power. This sustain, along with Leech, will help keep you healthy and alive in higher tier Greater Rifts.
Sockets: Flawless Royal Diamonds in helm, chest, and pants and Flawless Royal Emerald in weapon.
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