Rating
+21

[2.6.1] (GR109+) Vyr MH Chantodo

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Skills

  • Teleport Safe Passage
  • Arcane Torrent Static Discharge
  • Archon Pure Power
  • Black Hole Spellsteal
  • Energy Armor Force Armor
  • Magic Weapon Deflection
  • Audacity
  • Evocation
  • Paralysis
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Bane of the Stricken

Kanai's Cube

  • Starfire
  • The Swami
  • Obsidian Ring of the Zodiac
  • Head: INT / VIT / CHC / Socket (Diamond)
  • Shoulder: INT / VIT / Life% or AR / CDR
  • Chest: INT / VIT / +Armor or EliteDmgRed% / Sockets (Topaz)
  • Amulet: CDR / CHC / CHD / Socket
  • Gloves: INT or AS / CDR / CHC / CHD
  • Belt: INT / VIT / Life% / +Armor
  • Bracer: Lightning% / INT / VIT / CHC
  • Pants: INT / VIT / +Armor / Sockets (Topaz or Amethyst)
  • Boots: INT / VIT / AR / +Armor
  • Ring1 (if MH): CDR / CHC / CHD / Socket
  • Ring1 (if Zodiac): CDR / CHC / AS / Socket
  • Ring2 (Compass): INT / CDR / CHC / CHD / Socket
  • Weapon: %Dmg / CDR / AS / Socket (Emerald)
  • Offhand: INT / CDR / CHC / APoC

Secondary resists where possible, also some level of +Pickup radius is nice to have.

Diamond in helm for CDR. +Max AP on wand / source.

CDR is key for gearing. Every item possible, including amulet. 65.6% CDR is recommended.

AS is required on weapon. After this you have two options:

Option 1: Apply another AS roll to either zodiac ring or quad glove. This would lower the amount of stacks required per archon rotation to hit the lowest beam stack rate ICD breakpoint, and make it easier to keep up your stack count.

Option 2: Don't apply another AS roll. This would give you the flexibility to pick up both the INT from glove AND the CHD from wearing Manald heal, meaning you will be more powerful, and should be able to push slightly higher because of that. However, requires higher stack counts per archon rotation to keep your beam stack rate ICD at the required breakpoint.

In effect, option 1 above just makes the build slightly less powerful, but will also mean you don't have to rift fish as much. Option 2 is more powerful, but requires more rift fishing (more time invested).

We put Lightning % on bracer to tell Vyr2 which element to deal damage with. It takes your max elemental damage and uses that element type. Make sure to also use the lightning rune on archon - this will also increase Chantodos damage.

VIT is best on bracer, due to how our shielding works in this build.

If you're feeling low on VIT you can always put Amethyst in pants.

Manald Heal is preferred to be worn, since you can roll a Trifecta with this ring, whereas with Zodiac you cannot. That being said, if you do not have a trifecta or really good MH with a near max affix legendary, wear the Zodiac instead.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Life on Hit
Resource Cost Reduction
Area Damage
Gold Find

Build Guide

Vyr6 with Chantodos. Main damage comes from both MH and Chantodos. Hybrid playstyle, a melee focus, with Chantodos and Audacity, however, the inclusion of Zei's and starfire allow better multiplier for ranged clearing during the rift. This balancing of multiplier damage allow a lot of flexibility for standing in oculus ring, wherever it happens to spawn, which is really nice.

To output your maximum dps you're going to want to engage both trash and elites in different clumpings (both at close and at range) to hit them with both MH via your beam, and up close with the Chantodos. Kite mobs and elites, standing in Oculus ring procs as you go.

Use the beam to deal damage with MH. I find aiming at the monster's feet helpful for finding their hitbox. You can also edge the cursor in until you hit their hitbox, and proc paralysis and MH on them. A large part of this build is positioning to deal the most damage possible, both with your beam and with the AoE from Chantodos.

With Vyr2, your top elemental % will be the deciding factor in what element is used when you activate archon, however, chantodos damage only benefits from elemental % on gear if the archon rune chosen matches that element. This is why it's important to use the Lightning archon rune for this build, even though the Vyr2 piece bonus is giving the bonus of all archon runes.

Keep archon blast on autocast - use either numlock or scripting. Standing near enemies is key to building stacks. You want to be hitting them both with your beam and the blast attack to stack Vyr6 as fast as possible. The blast also freezes enemies thanks to Vyr2, which is nice for survivability.

Once you gain enough archon stacks, your AS will hit the 15 Ticks / s cap, which will greatly help to stack Vyr6, Chantodos, and proc MH. With only AS on weapon and from paragon, you will hit this breakpoint at 158 archon stacks. This is the required minimum.

If you haven't found a good MH yet, and are wearing the Zodiac Ring instead (gives an AS roll on ring), you'll only need 151 archon stacks to hit the breakpoint. You can also opt to place this AS roll on gloves in place of INT if you have a good MH to wear, or prefer the extra AS. On good rifts, you should be hitting over this amount even on single stack swami. These seem like low requirements, but check out the below values as well.

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While the 15 ticks / s cap can be hit by dynamically being above 4 APS on sheet, beam tick rate ICD breakpoints work differently, requiring 5 APS on sheet at the time archon is cast.

To be clear: Vyr6 beam stack rate is snapshot when entering archon. The Beam stacks faster after having been snapshot at the 12 Frame ICD.

With this in mind, the adjusted stack count values required per rotation adjust to:

  • 174 stacks without AS roll on gear. 167 stacks with the AS roll on gear to hit 12 Frame ICD. Note that these values assume you are wearing a 50 stack fazula.

See below the testing and quote from TinneOnnMuin, where he accounts for the slower stack rate from the beam that we get when snapshotting at lower attack speeds.

It took me a while to figure it out, but I came up with something that fits all my data: for the beam, there is an ICD for the Vyr6 on-hit stacks where ICD=ceiling(60/APS) and it is snapshot when you first enter Archon (includes both Swami stacks + new stacks from Fazula). And you can only gain a stack on a tick from the beam. So you get some desync from the ICD to the beam tick rate.

To read up more on this, see Tinne's Post here.

The sum of adding this extra AS roll willl make it easier to snapshot the fastest breakpoint when entering archon, even on rifts that aren't perfect. Essentially, making the build less fishy by giving you more allowance between rift levels and low density.

However, If you're trying to min-max, optimize for damage, or push as high as you can, you can opt to leave off the AS roll on gear, and you can slot both INT on gloves and CHD on ring and rely on better mob types and rifts to keep you at the required stack counts.

My opinion? That extra AS roll is very nice to have. My perfect setup would have Quad glove with a primal trifecta Manald heal. Both of which are really hard to get, so ... keep in mind that having a Zodiac and INT on glove is a pretty good setup here as well.

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As mentioned above, CDR is important, recommend between 65.6% CDR for this build - Thats with paragon, evocation, Diamond in helm, Gloves, Shoulder, both rings, source, amulet, and weapon rolled CDR. Cast both Safe Passage and Spellsteal to get more DR when out of archon, and get a big damage boost when entering archon.

Try not to move around too much if you can help it, Safe Passage will also preserve your EW damage bonus.

I have to say I like the defense on Vyr6 that was added in on PTR.

Static Discharge is chosen for it's proc rate to restore arcane power through APoC. Static Discharge is also the spell we use to proc zodiac.

Audacity is slotted to provide additional damage up close. Audacity is the better option over Power Hungry for a few reasons.

  • Keeps the focus on melee, which helps give higher stack count and optimal use of Chantodos.
  • Enhances both your MH proc damage and your Chantodos damage
  • Increases your damage vs single target RGs.

Unstable Anomaly is placed to keep from dying. Dying with Vyr is very penalizing, as it requires a full archon rotation to get back to where you were previously. UA is very good in this sense.

Ashnagarr's and Deflection provide a huge amount of shielding with our high attack speed. I was seeing higher than 300k shields at max stacks. This keeps us alive when outside archon.

Resetting archon quickly is important, because we want to stack up as many archon stacks via our Vyr6 bonus as possible, while still hitting our 20 stack count on Chantodos buff. Higher uptime of archon means more stacks, which means you gain more damage and defense.

On the RG you can consider spend a few archon cycles punching, this will stack stricken faster. After about 2.5-3 cycles, I start beaming. You want to be close up to the RG as much as possible. The exception is if it's an RG with adds. If you have adds. you can go farther out at range, or stand in oculus, but make sure you have adds near you at all times, as stacking via the blast attack is very important for the RG fight. If it's single target, do just like I have in the video, stay within melee range and beam the RG until it dies.

Multipliers:

Defense:

Considering I finished about 3m ahead of time, really good, but not perfect map (no conduit or power), and don't even have a trifecta MH that I could wear, or primal weapons, I'll rate this build GR109+. That's with about 1300 paragon, 18k INT, high level augments, better gear, etc.

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Alternate options: