Build Guide
Vyr6 with Chantodos. Main damage comes from both MH and Chantodos. Hybrid playstyle, a melee focus, with Chantodos and Audacity, however, the inclusion of Zei's and starfire allow better multiplier for ranged clearing during the rift. This balancing of multiplier damage allow a lot of flexibility for standing in oculus ring, wherever it happens to spawn, which is really nice.
To output your maximum dps you're going to want to engage both trash and elites in different clumpings (both at close and at range) to hit them with both MH via your beam, and up close with the Chantodos. Kite mobs and elites, standing in Oculus ring procs as you go.
Use the beam to deal damage with MH. I find aiming at the monster's feet helpful for finding their hitbox. You can also edge the cursor in until you hit their hitbox, and proc paralysis and MH on them. A large part of this build is positioning to deal the most damage possible, both with your beam and with the AoE from Chantodos.
With Vyr2, your top elemental % will be the deciding factor in what element is used when you activate archon, however, chantodos damage only benefits from elemental % on gear if the archon rune chosen matches that element. This is why it's important to use the Lightning archon rune for this build, even though the Vyr2 piece bonus is giving the bonus of all archon runes.
Keep archon blast on autocast - use either numlock or scripting. Standing near enemies is key to building stacks. You want to be hitting them both with your beam and the blast attack to stack Vyr6 as fast as possible. The blast also freezes enemies thanks to Vyr2, which is nice for survivability.
Once you gain enough archon stacks, your AS will hit the 15 Ticks / s cap, which will greatly help to stack Vyr6, Chantodos, and proc MH. With only AS on weapon and from paragon, you will hit this breakpoint at 158 archon stacks. This is the required minimum.
If you haven't found a good MH yet, and are wearing the Zodiac Ring instead (gives an AS roll on ring), you'll only need 151 archon stacks to hit the breakpoint. You can also opt to place this AS roll on gloves in place of INT if you have a good MH to wear, or prefer the extra AS. On good rifts, you should be hitting over this amount even on single stack swami. These seem like low requirements, but check out the below values as well.
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While the 15 ticks / s cap can be hit by dynamically being above 4 APS on sheet, beam tick rate ICD breakpoints work differently, requiring 5 APS on sheet at the time archon is cast.
To be clear: Vyr6 beam stack rate is snapshot when entering archon. The Beam stacks faster after having been snapshot at the 12 Frame ICD.
With this in mind, the adjusted stack count values required per rotation adjust to:
- 174 stacks without AS roll on gear. 167 stacks with the AS roll on gear to hit 12 Frame ICD. Note that these values assume you are wearing a 50 stack fazula.
See below the testing and quote from TinneOnnMuin, where he accounts for the slower stack rate from the beam that we get when snapshotting at lower attack speeds.
It took me a while to figure it out, but I came up with something that fits all my data: for the beam, there is an ICD for the Vyr6 on-hit stacks where ICD=ceiling(60/APS) and it is snapshot when you first enter Archon (includes both Swami stacks + new stacks from Fazula). And you can only gain a stack on a tick from the beam. So you get some desync from the ICD to the beam tick rate.
To read up more on this, see Tinne's Post here.
The sum of adding this extra AS roll willl make it easier to snapshot the fastest breakpoint when entering archon, even on rifts that aren't perfect. Essentially, making the build less fishy by giving you more allowance between rift levels and low density.
However, If you're trying to min-max, optimize for damage, or push as high as you can, you can opt to leave off the AS roll on gear, and you can slot both INT on gloves and CHD on ring and rely on better mob types and rifts to keep you at the required stack counts.
My opinion? That extra AS roll is very nice to have. My perfect setup would have Quad glove with a primal trifecta Manald heal. Both of which are really hard to get, so ... keep in mind that having a Zodiac and INT on glove is a pretty good setup here as well.
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As mentioned above, CDR is important, recommend between 65.6% CDR for this build - Thats with paragon, evocation, Diamond in helm, Gloves, Shoulder, both rings, source, amulet, and weapon rolled CDR. Cast both Safe Passage and Spellsteal to get more DR when out of archon, and get a big damage boost when entering archon.
Try not to move around too much if you can help it, Safe Passage will also preserve your EW damage bonus.
I have to say I like the defense on Vyr6 that was added in on PTR.
Static Discharge is chosen for it's proc rate to restore arcane power through APoC. Static Discharge is also the spell we use to proc zodiac.
Audacity is slotted to provide additional damage up close. Audacity is the better option over Power Hungry for a few reasons.
- Keeps the focus on melee, which helps give higher stack count and optimal use of Chantodos.
- Enhances both your MH proc damage and your Chantodos damage
- Increases your damage vs single target RGs.
Unstable Anomaly is placed to keep from dying. Dying with Vyr is very penalizing, as it requires a full archon rotation to get back to where you were previously. UA is very good in this sense.
Ashnagarr's and Deflection provide a huge amount of shielding with our high attack speed. I was seeing higher than 300k shields at max stacks. This keeps us alive when outside archon.
Resetting archon quickly is important, because we want to stack up as many archon stacks via our Vyr6 bonus as possible, while still hitting our 20 stack count on Chantodos buff. Higher uptime of archon means more stacks, which means you gain more damage and defense.
On the RG you can consider spend a few archon cycles punching, this will stack stricken faster. After about 2.5-3 cycles, I start beaming. You want to be close up to the RG as much as possible. The exception is if it's an RG with adds. If you have adds. you can go farther out at range, or stand in oculus, but make sure you have adds near you at all times, as stacking via the blast attack is very important for the RG fight. If it's single target, do just like I have in the video, stay within melee range and beam the RG until it dies.
Multipliers:
Defense:
Considering I finished about 3m ahead of time, really good, but not perfect map (no conduit or power), and don't even have a trifecta MH that I could wear, or primal weapons, I'll rate this build GR109+. That's with about 1300 paragon, 18k INT, high level augments, better gear, etc.
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Alternate options:
- Nemesis Bracers (replace APDs)
- Strongarm Bracer (replace APDs)
- Bane of the Powerful (replace Zei): Not as good IMO for rift clearing, requires you kill whole elite pack as well, which is troublesome sometimes.
Wonderful build. Great as always.
Btw, why not use ELectric Hydras? why did they suddenly fall out of favor? I assumed with all of this new buffs the Hydras would be back in style?
Hydras are far too unreliable for solo performance. They do a boatload of single target damage, but there's nowhere to really easily slot sparker AND hydras, and they often (read: 95% of the time) don't target the right things...
Anyway, this is an interesting tweak you did, Cratic. It's weird, in that topic I made on the forum I tried a zodiac variant like this one but it didn't work out nearly as well.
I swear, I feel like I have horrible luck with MH procs somehow. I watch you and I'm jealous. >_>;
Anyway I'll see if I can tweak this up a bit higher damage wise. But you've taken out a lot of the defensive things I did in my variant already. I almost did 100 on mine, but this did it much more easily, so it's probably a lot stronger... hmmm...
Thanks for clarifying that Stole -
Don't forget to cast the archon explosions, and try to stand near enemies, this will stack your Vyr6 faster. I kind of feel it's also the limitation of this particular build, since it's so hard to recover if you die, yet you need to stand near enemies to get the most stacks. Maybe APD is the stronger option here? The freeze from the blast would proc it.
Edited the recommended affix in the guide section for weapon. AS is the recommendation now, and placed CDR on amulet. This will get you to the 5 APS cap for quicker Vyr6 and Chantodos stacking, as well as better MH proccing at lower stack count, which is quite a nice deal for one affix.
Placed Ancient Parthan Defenders. You get more Vyr6 stacks with them, and die less often.
I've updated the build to represent this, and I'll update the build with a new GR102 video here soon.
I will get a Vyr girl next season.
+1
So, I was wrong on the APDs for this build.
Replaced APDs with Ashnagarr's Blood bracer. While APDs work wonders for in-archon defense, they don't enhance ouside of archon defense.
The blood bracers boost your shielding tremendously with this build (I was seeing 300K+ shield stacks), which is exactly what you need to survive both in and outside of archon. Acts as both recovery and as shielding buffer outside of archon, which is great.
Dropped LoH on the build. Placed VIT and CDR in it's place. Now recommend 65.6% CDR for the build.
Dropped Power Hungry for Unstable Anomaly. Seeing as dying is more punishing with Vyr, UA wins out. Audacity is the better bonus since it helps both beam and Chantodos damage, and benefits on the RG.
Speed variant? Or what build? Is the Tal/Vyr still Speed King?
Edit: added beam rate snapshot mechanic section and link.
Edit2: revised beam rate snapshot section, as I misunderstood that the beam stack rate ICD required 5 APS sheet, not 4APS like beam tick rates do.
@Cratic great build and write up. I am just returning to diablo 3 after a 2 year hiatus on the ps4 so season 12 will be my first season. I have done a lot of research on barbs, demon hunters and wizards on here and on the official forums as they are the 3 that I enjoy playing the most and also got the biggest buffs in 2.6.1. Out of everyone I see posting builds your stuff is definetly the most thoroug and elaborate and you seem super knowledgeable about the wizard which makes it easy to confidently follow your builds. So thanks for being a great content creator. Lol just a few questions
1)do you think for season 12 this could be or close to being top push build for wizard?
2)what paragon level were you for the over 100 clears?
3)I strictly play solo so assuming in a season 1000-1500 paragon levels how far could I realistically expect to take this build?
Hi Rpt0910,
Thanks!
1) Vyr6 MH will be reasonably close, but will not be top pushing build. To be honest, none of my builds listings are going to be the solo meta. Solo meta will probably be either Frozen orb DMO with illusory / spellsteal / strongarms or FB meteor with CoE.
Off-meta FB meteor (my solo build) will push higher than this Vyr6 MH build. Off-meta DMO frozen orb (my solo build) will likely not.
2) About 1800, however, I intentionally don't fully augment my gear for the test builds. This makes it easier to test many builds, and also makes them easier to compare. With INT at around 16-18k INT, this should be attainable (at the latest) by 1400 paragon in season. This assumes better gear, fully augmented, etc.
3) about GR109, as I suggest, though with some effort, and at 1500 paragon, you might be able to fish a perfect rift and nail GR110. These are rough estimates, but should be in the ballpark.
Hi WillT. When solo pushing, you'll be relying on higher stack counts with Vyr6. When incoming monster damage increases significantly, due to the higher GR, you become weaker comparatively when outside of archon. Since we have no means other than freeze to CC, can only use freeze when inside archon, and mobs can become resistant or immune to CC, it isn't a reliable means of defense outside of archon.
We rely more on high Vyr6 stack counts and the shielding from the bracer to carry us through out of archon. When pushing, this is better.
Note I do have a version that uses APD, but that alternate version also has OID for out of archon defense, and no shielding:
http://www.diablofans.com/builds/94733
I'll agree, APD is better for in-archon defense, but you shouldn't need this when pushing if your stack counts are high enough, and combined with the shielding.
In my testing Chantodos was better, but only by about 1GR's worth of damage. It's better, but not exceedingly better, as you can see from my non-chantodos run. Pig Sticker and OID are still some very high damage bonuses, as well as giving you more flexibility when it comes to the AS breakpoint, which is very nice.
I think you should try out both builds and see which you prefer more. Hope this helps.
Cratic, I have three questions! Trying to get back in the swing of things.
1) Starfire or Furnace? It seems this build wants to stay as much as possible in melee range. I realize Starfire will randomly kill an unlucky white or two, but would Furnace be more consistent? I get the third gem as Zeis, i can't imagine anything better. is Powerful multiplicative or still additive now?
2) Does waiting for 20 Chantodos stacks or immediately going back into Archon take priority?
3) does hitting a speed shrine immediately before Archon affect the build or is it only lowering required BP stacks?
Hi Venaliter,
1: Elite damage from furnace and BoP don't increase MH damage. Even though these would help with Chantodos, and your base archon attacks, there are multiple sources of damage here, and MH is substantial.
2: I typically don't wait long. If it's a matter of waiting one extra second to get 5-7 more chantodos stacks, maybe, but you really don't want to wait longer than a second or so. It puts you at risk of dying, and also lowers your vyr6 stack count during the next cycle. Hitting the breakpoints makes it easier to stack Chantodos as well, which is another motivator for preferring Vyr6. On the RG for example, you can see I prioritized getting back into archon as quick as possible, sometimes only getting 15 or 16 chantodos stacks.
3: Speed shrine before archon will help out, and lower the required stack count to hit the BP.
I accidentally crafted a primal chantodo while trying to get a deathwish, so I thought I'd give this a try. However, I am like paper without archon stacks up, so i don't see how you can get the chantodo stacks up to 20 before popping into archon. Any advice?
Hi Furroy, I don't usually wait that long for chantodos stacks, especially when i'm first entering the rift. I usually go right into archon, some players wait until their gogok is stacked, but that's not for me.
If it's the matter of half a second to a second's wait time to go from 13 to 20 stacks, maybe, but I wouldn't wait any longer than that, as keeping up stack count and being inside archon for increased defense is very critical for the build.
This build also requires very particular mob types when pushing (swarms, summoners, stygian crawlers, etc.). If you get a bad mob type, it's just not feasible to clear your highest potential.
Hi Die hand, thanks.
You're right - the rune should be the lightning rune. My mistake.
EDIT (12/7/2017): I'll update the build to match.
EDIT2: Also updated guide section with better explanation.
I just tested similarly, and confirmed the damage from the chantodos wave with the lightning rune is benefiting from the lightning elemental % on gear, but when choosing a different rune (such as slow time) it is not.
Had equipped Vyr2 pc and chantodos to test, with matching bracer of different elements.
This should mean my run as seen on the video would be maybe 1 GR higher. I still feel the estimate is accurate, leaving as-is for now.