Build Guide
Hi all,
Welcome to the cheesiest support build in the game. Super tanky, doesn't require much skill and allows you to screw up massively with few consequences. As Tragoul's Corpse Lance Necromancer is the highest single target damage dealer, the question is what can you pair with it to maximise potential in groups. The 4 player meta is pretty set, but 2s and 3s still has room to work out what the best combo is. This zDH is one possibility.
Potential Power:
Currently we are rank 1 NA having done a GR114 with para less than 1800. zDH is super tanky, so it can be played with low para at very high levels. I could easily see a pair with sub para 1000 doing 105+. We did the clear on xTonyJ's Twitch (https://www.twitch.tv/xtonyjdota), and will try to link the vid here once its posted to YouTube. The pairing will be much more competitive in season, as it is hard to see a zDH competing with a para 4000+ WD.
Role:
You are there to buff the Tragoul Necro's damage and toughness, and to provide a meat shield with your pets. So everything is designed around keeping up with the necro, buffing the necro and staying alive yourself.
Gearing:
In paragons: no Area Damage, max IAS and CDR then just get toughness.
On Gear: try to get 33% + CDR, then try for 62.5% + RCR, the rest into toughness. Some extra IAS would help, but isn't essential - ideally you'd have it on the bow, but I haven't found a decent bow yet, so it just has RCR, CDR and disc. Extra discipline is also very helpful (only allowed me to put max fury not disc), as is pickup radius.
NB. Zoey's secret is huge toughness, so make sure it is a 9% affix roll.
For 5th passive perfectionist is the best option, though I have been meaning to experiment with Thrill of the Hunt
Playstyle:
You provide toughness by the sentries and numbing traps procs. So spread the sentries out where the necro is going to want to stand, and cast mutishot to proc numbing traps every few seconds. Don't vault through elites as that will stuff up the necro's Frozen lands stun, so in the lead up to the cycle you have to walk around and not vault. Too many vaults and the necro will be vulnerable as mobs won't be frozen.
Once cycle is about to happen make sure the elite has entangling chains on them, and marked for death. Wait till the necro is in cycle to proc wolf companion, otherwise the Taunt on boar will CC mobs. The necro will proc and occy by killing a trash mob, then vault through the elite to proc strongarms. Gather globes and move on bouncing from elite to elite. If you have a pylon don't hit it immediately, try and time it for what will be most advantageous (usually a few secs before cycle).
3 Player:
This build also works in 3s, but it really depends on what the 3rd hero is as to how to play. We've done a 112 with WD, zDH and trags and a 114 with zmonk, zDH and trags. Playstyle with monks is similar to 2s, with WD though you play a lot slower and try to kill large trash packs with the WD.
GL, happy hunting and enjoy bringing a new hero into the 2s/3s meta.
Been using the setup. quite fun since I always took a liking to m6 style. Currently running it in 2man with my rathma buddies (yes not exactly the best matchup but I run with my buddies and we try to adapt to what we can) edging close to the leaderboards (low paragon 900 and 1050 paragon rathma friends, and were in the 800s rank for a short bit before falling off), 3man with both of them (gr 100 with plenty of time left but havent gotten chance to push further yet), and 4man with them and zmonk friend (we've only tried it twice so far, bad rift rng in 102).
Wanted to know your thoughts on swapping UE 2set for M 6set in situations of having enough resource management. Granted this doesnt add much damage, even with converting spare toughness into damage in gear. However, even shaving 1 second off a pull or a few seconds off rift time could potentially help IMO. Also, what about 2.6.1 for support - would this concept but going further work? full party buffs M6 hybrid dps/support thanks to the major buffs to m6 and multishot, perhaps enough to make it a great support option with subpar but noticeable dps?
Hi yuseixyan, I'm glad the build has been good for you!
As you know its not optimal with Rathma, but mainly because Rathma feasts on globes. For running with Rathma you don't need much RCR, but instead should go for cooldown. The RCR is needed to keep up with the Trags necro between cycles when you do big moves.Rathma moves more slowly through the rift, and you can manage your resources more easily. Hence CDR is great to bring you to the point of permanent up-time on wolf. You could look to ditch Yangs, equip oddessy's and put solanium in the cube though its a minor gain, only one globe every 10-12s ish.
It would be interesting to try Ess of Johan, as grouping if a good boost to damage for Rathmas (horrible for Trags). The taunt on the boar helps with grouping, but more would help. It would mean you'd need to be carefyl when you move though
In regards to M6 you'd have to go to a full damage build to make it worthwhile, otherwise the loss in utility would be waaay greater than the gain in damage. I'm doubtful, though, that M6 could add enough damage to make up for the utility loss. 2.6.1 this is a very different picture, going a full damage build could be fine - similar to the WD Trags comp that is having some success atm. The sad thing is that hybrid dps-supports have no place in D3.
Thank you for the guide! I just joined your clan, and I've never been a support class of any kind, and already have cleared GR98 without much effort, all things considered. I will need to remember to spread out the sentries a bit more than what I have been, and not vault through the mobs/elites if I can help it. Looking forward to more higher GR's and setting up a discord on the laptop. Hopefully it won't lag my craptop out too much, as I need to be able to communicate better on when to skip certain elites or when to pop the pylon etc. on the incoming cycle. Looking forward to some more practice and getting better at this build for the rest of this season and hopefully next season as well
Awesome!
To give an update, I finished season 11 on all 4 leaderboards with 4man zdh/znec/2rathma gr111, and 3man zdh/znec/rathma gr 108. and also did znec/rathma gr 108 and solo rathma gr 103. but at least i was zdh on 2 of those, fun times. For me, i swapped cubed elusive for obsidian and it worked perfectly - just enough toughness to not die almost every push attempt while full uptime wolf and massive sentry regen time for my cdr.
Will be playing zdh along with m6 multi, n6m4, and nats t13 farm in season 12.