Build Guide
Old GR110 clear, S13: https://youtu.be/d9mp3p_4Kt4
Old Video, GR108 clear on PTR: https://youtu.be/wwogzHCxrCE
Old PTR GR106: https://youtu.be/BUu1y2PAmCU
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Frozen orb is back!
Tug of war in this build between OID and Halo of Karini, however, with proper positioning, you can maintain these bonuses and still hit targets with the extra explosions from Unstable Scepter for massive damage.
Safe Passage is included for the increased mobility and defense. In combination with Illusionist, you get increased run speed as well, great for helping re-position to maintain your EW damage bonus while dealing damage, kiting mobs, and dodging attacks.
We slot area damage to kill close groupings of enemies. Ess of Johan on your follower helps pull enemies together for nice tight groupings. Time your refresh of Triumvirate and subsequent spamming of Frozen Orb so that you are dealing maximum damage within the cold cycle of your CoE rotation.
Use the time outside of Cold cycle to properly refresh your Slow Time bubbles and to move or group up more enemies. The Time Warp rune on slow time is damage centric, which matches the behavior of our DMO6 piece. This also makes it nice for kiting, less time spent setting up slow time.
Attack Speed is also really good for the build. It allows you to attack more often within the cold CoE cycle. This deals more damage to elites.
AS Breakpoint table below:
1.82 AS (1.86 AS with perfect rolls) is recommended as a minimum, which would put you at the 32 frames / tick BP. This would be without a ring roll (AS on paragon, belt, weapon, and gloves). I like that this breakpoint offers more wiggle room. If you happen to get stuck with a few bad AS rolls on gear, you're more likely to be able to meet this breakpoint.
However, if you are able to opt for AS on ring, having near perfect rolls, you can surpass 1.94 AS (1.96 AS with perfect rolls), and this would put you at the 30 frames / tick BP, which is 2 APS.
Piercing Orb is one of the highest AP generating skills in the game, when you consider APoC and the skill's proc coefficient. I also prefer this rune of shock pulse because it is ranged, and also you can cast it without having to press force stand. Glacial Spike is an alternate option, would be nice for the freeze effect. Barrier blades would also be very good, apart from being a melee ability, this would give a nice recovery mechanism via shielding, and better stricken stacking on the RG.
Power of the Storm is the best choice for storm armor, since this also helps to reduce AP costs.
Difference in this build as compared to most DMO setups is the Nemesis Bracers. These allow you to kill elites more readily. I prefer to hunt for nice trash packs next to elites. You can also kite elites down a hallway or rift level, killing trash as you go. Nemesis Bracers are very good for rounding up elites next to a pylon, such as conduit, speed, or power, and dispatching them quicker than you would otherwise be able to.
Bad elite affixes for this build:
- Waller
- Vortex
- Missile Dampening
- Frozen
- Teleport (sometimes)
Missile Dampening is also a curious elite affix to work around. Engaging just one or two elite packs next to a missile dampener can be detrimental. However, if you have 4 or more, it's can sometimes still be worth engaging, especially if you have a good pylon. Damage with missile dampening comes mostly from frozen orb's shards (not necessarily the blast). On the old PTR clear, I leveraged a power pylon to help finish off the elite packs I had gathered. Later on I had to run away from a missile dampener that spawned on the shielding pylon (as an example).
Power Hungry for the extra multiplier on Frozen Orb explosion damage.
Unwavering Will for the extra damage, and defense when standing still. Unstable anomaly for the second life.
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Alternates:
- Barrier Blades (for shielding and faster stricken stacking)
- Glacial Spike (for freeze effect)
- Blur
- Lacuni Prowlers (adequate replacement for Nems, since these give Attack Speed)
- Exhaustion (for reduced incoming damage).
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Also check out Tal Frozen orb with Karini for solo GRs:
After testing the buffed Halo of Karini, I've swapped out Ice Armor, Halo and APD for Karini, Storm armor, and Witching Hour. Also swapped out Exhaustion in favor of Time Warp.
Also still playing around with affixes.
After quite a bit of testing, found that with increased AS, the build performs very well. I've attempted to preserve some level of AD on gear (110% to 154%) while still slotting more AS by placing quad gloves.
This helps push more explosions within the CoE cycle, and deal more damage to elites as you progress through the rift. As mentioned in the guide, there is also the option for an additional ring AS roll, which would push it to 2 APS.
EDIT: added d3planner link to affixes section.
EDIT #2: D3 planner now lists low paragon, high paragon, and defensive swap recommendations. This makes the build options more visible, and frames them in context, which should make it easier to make decisions.
EDIT #3: updated d3planner again. Now listing out variable levels of AS, AD, and LoH for the low paragon setup, to showcase how you could set it up differently.
I also now recommend AO% (arcane orb % damage) on source over AD. Since Unstable scepter is now a separate multiplier, AO% affixes should be more valuable. Since this lowered AD on gear elsewhere, got rid of the +Avg Dmg roll. Roll AD on that ring slot instead.
Great build.
I just tried this build today. with all ancient gear, primal x 2 ( shoulder and boots ) I am able to do 80 without any death at 1010p. I feel so happy.
Updated video. Somewhat sloppy, but lucky late night GR108 clear. Increased estimated GR to 110+.
Note that the DMO set multiplier decreased from 4100% to 3800%. This is a decrease of 7% multi, about .5 GR worth of power. While I feel this does impact the build, I don't think this affects the rating of GR110+, seeing as the clear in the video was very sloppy, and I didn't push more than about 20 keys for that clear.
Edit (4/28/2018): Removed video temporarily as I'll be uploading a new clear from S13.
Edited the affixes section, the d3planner was broken, and not 100% accurate any longer, so I've fixed it, and put up a new d3planner. If you had bookmarked the d3planner before, you'll have to bookmark the new one.
I still think the best situation, especially as you get higher in paragon, would be to get quad gloves with AS + area damage, and then roll AO% on source. This latest clear however, I did not have the benefit of quad gloves, and was also out AD on one of my rings, so I rolled with AD on source instead of Arcane Orb%.
Also now adding the possibility of having INT on weapon. Priority on weapon is still having that AS roll first. After that it's up to you. If you prefer gearing defensively, I'd prioritize LoH on weapon after that. If you prefer gearing offensively, look for AD or %DMG on weapon (or both). INT is still a good filler, as long as you have at least AS and one of the other affixes I've listed.
Is there a way to mod this to push with a monk in 2s? If so, what would you change?
EDIT (9/8/2018): updating rating to GR111+ to match potential clear of GR111 at about p1400. While I am at about p1550 in the GR111 clear video, I'm missing a skill damage roll on gear. I made several attempts on GR112 that season, missing the timer by mere seconds. For these reasons I think GR111 is a more accurate rating.
I know you mentioned Crown of Primus on the Speed Run version of this build, but I think it's definitely worth mentioning in this guide as well. Since this build doesn't run black hole, I feel like Primus is more suited for this build than the speed one. Losing the 50% Crit Damage and 7% Attack Speed from Witching Hour is rough, but the utility of Primus cannot be refuted.