Support Necromancer (Znecro)

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  • Frailty Aura of Frailty
  • Siphon Blood Blood Sucker
  • Bone Armor Dislocation
  • Land of the Dead Frozen Lands
  • Corpse Explosion Close Quarters
  • Blood Rush Potency
  • Draw Life
  • Final Service
  • Life from Death
  • Stand Alone


More Details
  • Legendary Gems

    • Esoteric Alteration
    • Mutilation Guard
    • Gem of Efficacious Toxin

Kanai's Cube

  • Solanium
  • Aquila Cuirass
  • Ring of Royal Grandeur

Hello, Dominic here with my theory of an Znecro.

With this build i believe you can do some alternations to get it to work for you.

But I think this build could be a viable Support build with some testing.

Items the site is bugging to show.

The Butcher´s Sickle


Aquila Cuirass

Ring of Royal Grandeur


Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Critical Hit Chance
Attack Speed
Critical Hit Damage
Cooldown Reduction


Resist All
Life Regeneration


Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Paragon placements

As always max out Movement as in nearly all other builds then throw the rest in Primary stat.

You want to max out CHC to get the most out of Solanium then AS since you are not there to do damage you wait with CHD.

Since you are an Intelligence class you lag in armor and therefore you start with it, otherwise as stated above.

Get Life on Hit first the rest does not really matter in what order you put your points

Build Guide

First I will get into the synergy in this build, and try to explain how come its these items that is the better choice.

You are using the Inarius Set.

(2) Set: This bonus does not really matter since you are a support.

  • Bone Armor Damage is increased by 1000%

(4) Set: This bonus provides extra toughness and that is always useful.

  • Bone Armor grants an additional 2% damage reduction per hit
(6) Set: This is the bonus where it begins to shine, you are looking at the swirling tornado of bones that does many attacks around you all the time.
  • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%

Nice, but what does the Tornado proc in this?

The Ess of Johan - 80% chance to pull enemies towards you, that is nice since that is your job to create density for your Dps.
The Butcher´s Sickle - 25% chance to drag enemies to you when attacking, again this is helping with the density.
Solanium - Critical hits have 4% chance to spawn health globes, this helps your team with throughout the fights and the WD Passive.

Those are the effect by the set alone, what else is there.

Rune: Aura of Frailty (The lazy rune)
What does it proc?
Dayntee´s binding - that is 50% damage reduction when an enemy is near you.
Briggs´Wrath - Pulls the enemies towards when they are cursed. That means when you run into them.
This is where The Ess of Johan & The Butcher´s Sickle help you keep them together afterwards.

Siphon Blood:
Rune: Blood Sucker this is just to collect the Health Globes easy and also helps with sustain.

Aquila Cuirass - Since we do not use any essence the 50% damage reduction will always be up.

The Adequate:
Nemesis Bracer & Strongarms This just depends on what the team needs, you will proc Strongarms often with all the proc´s you have.

The rest should be mostly self explainable.

But to cover up the things i know you think are weird.

Weird Skill setup

Land of the Dead? Corpse Explosion? and maybe the passive Life from dead?

Since there are not any good options I believe this synergy is the best to take.

Land of the Dead:
Rune: Frozen Lands
- This rune helps with density control and the skill itself provides ´´free´´ corpses. If have a big CD though.

Corpse Explosion:

Rune: Close Quarters - This skill does no really matter as long it is an corpse skill, since we use it to Proc Life from Dead passive.

Please Comment below feedback and your though´s

Best Regards Dominic.