95+ Inarius True Hack & slash GR hybrid

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  • Blood Rush Potency
  • Land of the Dead Frozen Lands
  • Grim Scythe Cursed Scythe
  • Corpse Explosion Dead Cold
  • Bone Armor Dislocation
  • Skeletal Mage Singularity
  • Spreading Malediction
  • Stand Alone
  • Final Service
  • Rigor Mortis


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Mirinae, Teardrop of the Starweaver
    • Pain Enhancer

Kanai's Cube

  • Reilena's Shadowhook
  • Grasps of Essence
  • Lornelle's Sunstone

LADIES AND GENTS!!! You read correctly. This is a true hack and slash " I'ma gunna 'F' you up, hack you up, blow you up and steal your essence" build.

*** This has been updated for higher GR pushing and group play.

- removed decrepify from the spell list since you can also apply it with cursed scythe and unity from cube because you are looking for high hp and lornelle's sunstone will give more damage reduction as you are lower on hp. Also. removed wisdom of kalan amulet in favor of more damage from the johnstone(this is to help nuke elites/large packs and greatly reduce the fight on the GR).

- added: the johnstone and thus land of the dead for corpse explosion spam and increased in damage; as well as much more value on hp with the addition of lornelles sunstone.

With the current ptr increase to legers disdain this will become an even stronger build.

**real quick: you can also use ring of royal grandeur and the helm blind faith for A LOT more cc and thus possibly damage.

Now items and build: First I need to explain how this build works so that everything makes sense. otherwise it will probably look foolish.

- The 6 set is what this build revolves around. You use bone armor and get stacks depending on how many enemies you hit up to 15. as long as you have 1 stack you will get a swirling tornado of bone around you. Everything will happen within this swirling tornado. You will do all of your damage in it and virtually none outside of it. This is a close quarters combat set/build. The 6 set give a flat 2750% damage increase. Your weapon and the one in the cube also give flat damage increases as long as things are cursed and your max possible essence. Now the rings are the money makers. CoE and Krysbins sentence will boost the damage several times over. CoE is huge because necro's only have 3 elements and you are using all 3. Krysbins sentence is the bread winner though. It gives a 100% dmg increase to slowed units. If any other type of cc is on a target (charm, stun, frozen, blind) it gives a 300% damage increase. This is why we use so much CC.

- decrepify - chance to stun. - bone armor - stuns for 2 seconds. - corpse explosion - freezes for 2 seconds.

and that is how this build puts out ridiculous numbers.

NOTE NOTE NOTE: bosses can be cc'd HOWEVER elities with juggernaut affix cannot. and you will do very little damage to them and you will die. But good news! you leave them alone for the most part anyway so nothing really changes.

How it all Melds together:

- Bone armor - Activates the whole thing while putting out damage and giving stacking damage reduction with the amulet

- Decrepify - Your belt and the 1h scythe go together by reducing the damage they do to you while increasing the damage you do to them

- Blood rush - It's your gtfo ability with some cool augmentations. molting as the abilitiy to be awesome.

- Corpse explosion - this and cubed grasps of essence as well as the damage modifiers from you cc'ing things all creates a large chain reaction like monk blue E.P. ability.

- Grim scythe - Randomly puts out curses so that you also get leech and frailty. Meaning you can heal greater than normal from enemies while be able to get them to die at 15% hp (works on RGs as well). Deals a lot of damage as with your off hand as well.

- Skeletal mage - High damaging single target ability. They will spawn around you so they will generally hit enemies inside your tornado and will greatly help start your chain reaction of explosions and death. ***They are also by far the best source of essence dump which is required to make your off hand work. your off hand requires the actual generation of essense. If you are essence capped you gain no scythe damage increase so you have to dump it.*** Might as well dump it into something that does tens of billions of damage.

Legendary Gems: Bane of the trapped is obvious but pain enhancer and Mirinae are arguably our largest damage dealers. Since everything is a flat damage increase pain both gems benefit from all of it and you benefit from pain enhancers attack speed increase which in tern buffs every aspect of this build in terms of essence, defense, curses, healing, dots, stuns, explosions, mage attack AND how often mirinae procs because everything is hitting faster.

so what are you actually hitting with? Grim scythe, mages, corpse explosion, bone armor, swirling bone tornado, pain enhancer. 6 F*****g spells!!!!!!

All abilities have the potential, especially during cc and CoE, to do tens of billions of damage each. And they are all present at all times. At end game you are looking at 6 figure hits.

PRO TIPS: -now be smart. corral the enemies around corpses and use cold/poison/physical skills while cold/poison/physical CoE is up.

- to really maximize essence during fights especially RGs, gather essence the entire time if not capped. 1/2 way through cold CoE use skeletal mage. keep spamming auto attacks and as soon as you get enough essence use skeletal mage again. the first mage will last the entire physical CoE and the 2nd one should be able to get a few shots in. rinse repeat.

- Max essence on your weapon and off hand for maxing damage. each caps at 20. so that's a possible 40 extra essence which is 20% more damage.

Paragon Priorities


Movement Speed
Maximum Resource
Primary Stat


Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage


Resist All
Life Regeneration


Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

- movement speed always.

- max resource because with the cubed weapon it's a flat damage increase and so that you get the most bang for your buck per mage while keeping the same-ish damage but keeping the most armor from "stand alone" passive.

- for int and all resist.

- enough so that you stay alive and make the sunstone right work properly if you are using it.


- Attack speed to get curses up faster, use what life on hit you have, more swings in during CoE. and during RG to get essence faster & proc stun more.

- cooldown reduction because the damage is inherently built into this setup so mobility and utility are clutch. while the stuns from bone armor increase your damage.

-crit chance then crit damage.


- the other 2 sections are rather self explanatory.

Build Guide