Build Guide
TXIII Inarius "Gold Storm" Speedfarm Build. I was inspired by Zombeaver's "Lazy Storm" build here: http://www.diablofans.com/builds/93538-inarius-lazystorm-txiii-gr60-70-speedfarm.
-*Note: the armor slot in Kanai's Cube should be Frostburn, but it's not available as a selection yet.
-Reilena's Shadowhook gives you the most overall damage for a cubed weapon. Make sure to prioritize Max Essence in any slot you can, specifically in the weapon and offhand.
-Frostburn gives you 20% Cold Damage for bone armor + corpse lance and gives your cold skills a 50% Chance to Freeze which procs Krysbin's sentence like crazy.
-Krysbin's Sentence is the best necromancer ring. It gives 300% Damage boost to hard cc'd enemies, which includes Charm from Bone Spirit: Possession and Freeze from Frostburn and Land of the Dead: Frozen Land.
-Inarius Set is necessary to do damages, duh.
-Trag'Oul's Corroded Fang gives you 200% Damage boost to cursed enemies. You DON'T need to use grim scythe to get this to work. The curse effect will be triggered by Frailty: Aura of Frailty, which has amazing synergy with the close range aspect of this build.
-Lost Time gives you 25% Movement Speed increase after dealing cold damage 5 times. Feel free to swap out for a better off-hand if you don't care about the movement speed or just have another better rolled off hand.
-Wisdom of Kalan isn't a mandatory amulet. It helps with some more movement speed and tankyness, but you don't really need it. If you have a better amulet or another recommendation, let me know in the comments!
-Goldwrap + Avarice Band is obvious, it makes you invincible in normal rifts, which lets you forgo other defenses for damage. It also increases your pickup radius and the size of Frailty: Aura of Frailty.
-Convention of Elements has only 3 element rotations on Necromancers, and in this build you use both Physical and Cold skills as main damage dealers, which gets heavily boosted by CoE.
-Nemesis Bracers helps with any speed rifting build, feel free to substitute for anything else (recommendations welcome) if you have any better ideas!
-Bane of the Trapped is the best gem in the game.
-Boon of the Hoarder is a necessary trio with Goldwrap + Avarice Band, giving you the Golden Hoarder Band trio (or whatever it's called)
-Pain Enhancer is the least important gem, it helps add some Physical damage to trash as you walk through them. The damage is boosted by the Inarius set passive. You could swap this out for other gems like Mirinae, Efficacious Toxin, or Wreath of Lightning, but I find that Pain Enhancer does the most dps.
Maximum Resource |
Movement Speed |
Primary Stat |
Vitality |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Attack Speed |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Maximize Essence for Reilena's Shadowhook bonus. Other than that, the rest is pretty self-explanatory and ultimately up to you.
TXIII Inarius "Gold Storm" Speedfarm Build. I was inspired by Zombeaver's "Lazy Storm" build here: http://www.diablofans.com/builds/93538-inarius-lazystorm-txiii-gr60-70-speedfarm.
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