Skills
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Bone Armor Dislocation
- Bone Armor
Cost: 10 Essence
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.- Dislocation
Enemies hit are also stunned for 2 seconds.
Bone Armor's damage is turned into Poison. -
Death Nova Blight
- Death Nova
Cost: 20 Essence
Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.- Blight
Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
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Simulacrum Cursed Form
- Simulacrum
Cost: 25% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.- Cursed Form
While active, your curse skills now apply all three curses.
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Blood Rush Metabolism
- Blood Rush
Cost: 5% Health
Cooldown: 5 seconds
Shed your mortal flesh and reappear up to 50 yards away.- Metabolism
Provides an additional charge but doubles the health cost.
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Devour Devouring Aura
- Devour
Consume corpses within 60 yards to restore 10 Essence per corpse.
- Devouring Aura
Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
The range of this effect is increased by 50% of your gold pickup radius. -
Frailty Aura of Frailty
- Frailty
Cost: 10 Essence
A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.- Aura of Frailty
Becomes an aura that curses all enemies within 15 yards.
The range of this effect is increased by 50% of your gold pickup radius.
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Blood for Blood
- Blood for Blood
Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
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Rathma's Shield
- Rathma's Shield
You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum.
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Stand Alone
- Stand Alone
Increase armor by 100%, reduced by 10% for each active minion.
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Blood is Power
- Blood is Power
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
Items
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- Andariel's Visage
Legendary Helm- Primary Stats
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- Attack Speed Increased by 5.0–6.0%
- 5–10% more Fire damage taken.
- +1 Random Magic Properties
- Secondary Stats
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- +150–200 Poison Resistance
- Attacks release a Poison Nova that deals 350–450% weapon damage as Poison to enemies within 10 yards.
- One of 7 Magic Properties (varies)
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Physical skills deal 15–20% more damage.
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Lightning skills deal 15–20% more damage.
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Cold skills deal 15–20% more damage.
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Fire skills deal 15–20% more damage.
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Arcane skills deal 15–20% more damage.
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Poison skills deal 15–20% more damage.
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Holy skills deal 15–20% more damage.
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Inarius's Martyrdom
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
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- Grace of Inarius
- Inarius's Understanding
- Inarius's Martyrdom
- Inarius's Conviction
- Inarius's Reticence
- Inarius's Perseverance
- Inarius's Will
- (2) Set: Bone Armor damage is increased by 1000%.
- (4) Set: Bone Armor grants an additional 2% damage reduction per enemy hit.
- (6) Set: Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
- + 5 Random Magic Properties
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- Haunted Visions
Legendary Amulet- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
- Secondary Stats
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- Simulacrum now drains 5% of your maximum life every second and lasts twice as long.
- + 3 Random Magic Properties
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- Inarius's Conviction
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Grace of Inarius
- Inarius's Understanding
- Inarius's Martyrdom
- Inarius's Conviction
- Inarius's Reticence
- Inarius's Perseverance
- Inarius's Will
- (2) Set: Bone Armor damage is increased by 1000%.
- (4) Set: Bone Armor grants an additional 2% damage reduction per enemy hit.
- (6) Set: Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
- + 4 Random Magic Properties
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- Nemesis Bracers
Legendary Bracers- 8 - 10 Armor
- Secondary Stats
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- Shrines and Pylons will spawn an enemy champion.
- + 4 Random Magic Properties
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- Inarius's Will
Set Gloves- 42 - 55 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
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- Grace of Inarius
- Inarius's Understanding
- Inarius's Martyrdom
- Inarius's Conviction
- Inarius's Reticence
- Inarius's Perseverance
- Inarius's Will
- (2) Set: Bone Armor damage is increased by 1000%.
- (4) Set: Bone Armor grants an additional 2% damage reduction per enemy hit.
- (6) Set: Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
- + 4 Random Magic Properties
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- Dayntee's Binding
Legendary Belt- 6 - 7 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
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- You gain an additional 40 - 50% damage reduction when there is an enemy afflicted by your Decrepify.
- + 4 Random Magic Properties
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- Inarius's Reticence
Set Pants- 33 - 38 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Grace of Inarius
- Inarius's Understanding
- Inarius's Martyrdom
- Inarius's Conviction
- Inarius's Reticence
- Inarius's Perseverance
- Inarius's Will
- (2) Set: Bone Armor damage is increased by 1000%.
- (4) Set: Bone Armor grants an additional 2% damage reduction per enemy hit.
- (6) Set: Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
- + 4 Random Magic Properties
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- Inarius's Perseverance
Set Boots- 30 - 35 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- Grace of Inarius
- Inarius's Understanding
- Inarius's Martyrdom
- Inarius's Conviction
- Inarius's Reticence
- Inarius's Perseverance
- Inarius's Will
- (2) Set: Bone Armor damage is increased by 1000%.
- (4) Set: Bone Armor grants an additional 2% damage reduction per enemy hit.
- (6) Set: Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
- + 4 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- Attack Speed Increased by 2.0–3.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- One of 3 Magic Properties (varies)
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+24–29 Dexterity
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+24–29 Strength
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+24–29 Intelligence
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- Obsidian Ring of the Zodiac
Legendary Ring- Primary Stats
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- Ignores Durability Loss
- Attack Speed Increased by 5 - 6%
- Critical Hit Chance Increased by 3.5%
- Secondary Stats
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- Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack.
- + 1 Random Magic Properties
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- In-geom
Legendary Sword- 4.2 Damage Per Second
- Secondary Stats
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- Your skill cooldowns are reduced by 8 - 10 seconds for 15 seconds after killing an elite pack.
- One of 8 Magic Properties (varies)
- +10 - 15% Damage
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+(132 - 308) Physical Damage
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+(132 - 308) Fire Damage
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+(132 - 308) Lightning Damage
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+(132 - 308) Cold Damage
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+(132 - 308) Poison Damage
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+(132 - 308) Arcane Damage
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+(132 - 308) Holy Damage
- + 2 Random Magic Properties
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- Lidless Wall
Legendary Shield- 660 - 699 Armor
- Primary Stats
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- +10 - 20% Chance to Block
- 0 - 0 Block Amount
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Physical skills deal 10 - 15% more damage.
- +120 - 150 Maximum Mana
- Secondary Stats
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- +8 - 10 Maximum Fury
- +9 - 12 Maximum Discipline
- +7 - 9 Maximum Arcane Power
- +13 - 15 Maximum Spirit
- Increases Spirit Regeneration by 1 - 2.166667 per Second
- Fire skills deal 10 - 15% more damage.
- Cold skills deal 10 - 15% more damage.
- Holy skills deal 10 - 15% more damage.
- Lightning skills deal 10 - 15% more damage.
- Poison skills deal 10 - 15% more damage.
- Arcane skills deal 10 - 15% more damage.
- + 3 Random Magic Properties
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Head
- Andariel's Visage
- Stat Priority: None
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Shoulders
- Inarius's Martyrdom
- Stat Priority: None
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Amulet
- Haunted Visions
- Stat Priority: None
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Torso
- Inarius's Conviction
- Stat Priority: None
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Wrists
- Nemesis Bracers
- Ancient Parthan Defenders
- Stat Priority: None
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Hands
- Inarius's Will
- Stat Priority: None
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Waist
- Dayntee's Binding
- Stat Priority: None
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Legs
- Inarius's Reticence
- Stat Priority: None
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Feet
- Inarius's Perseverance
- Stat Priority: None
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Rings
- Ring of Royal Grandeur
- Obsidian Ring of the Zodiac
- Stat Priority: None
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Weapon
- In-geom
- Stat Priority: None
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Offhand
- Lidless Wall
- Stat Priority: None
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Legendary Gems
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15%.
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Gogok of Swiftness
- Gogok of Swiftness
Gem- Primary Stats
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- Gain Swiftness with every attack, increasing your Attack Speed by 1% and Dodge by 0.50% for 4 seconds. This effect stacks up to 15 times.
- Gain 1% Cooldown Reduction per stack of Swiftness. (Requires Rank 25)
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Gem of Efficacious Toxin
- Gem of Efficacious Toxin
Gem- Primary Stats
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- Poison all enemies hit for 2000% weapon damage over 10 seconds.
- All enemies you poison take 10% increased damage from all sources and deal 10% less damage. (Requires Rank 25)
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Bane of the Trapped
Kanai's Cube
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- Trag'Oul's Corroded Fang
Legendary Scythe- 461.5 Damage Per Second
- Primary Stats
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- +626 - 750 Intelligence
- Secondary Stats
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- The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 150 - 200% increased damage to cursed enemies.
- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
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- Requiem Cereplate
Legendary Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
- Secondary Stats
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- Devour restores an additional 75 - 100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
- + 4 Random Magic Properties
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- Krysbin's Sentence
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- Secondary Stats
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- You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect.
- + 3 Random Magic Properties
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments