Build Guide
GR60s: https://www.youtube.com/watch?v=apKn3HZfBqo
10x consecutive GR70 competition: https://www.youtube.com/watch?v=4B8YHPmlTkg
GR70 clears (with Shadowhook equipped): https://www.youtube.com/watch?v=P8Dop9D23SM
"You can run..." Fear+Movespeed Alternate Setup: https://www.youtube.com/watch?v=itHHe8VSzp4
This build began as an attempt to turn SpeedSplosion into a higher GR build. Then the thought occurred to me, partly as a joke and partly not - "What if instead of focusing on buffing Corpse Explosion damage, I focused on buffing all of the passive damage?" The build applies the same concept as what I refer to as "passive murdering potential" in the SpeedSplosion build but ratcheted up a notch and increasing survivability at the same time. I'm consistently getting clears of 2:30 in GR60 and 3:30 in GR70 which puts it right on par with SpeedSplosion at GR60 and better at higher GRs (because it's quite a bit tankier).
Blind Faith, Frostburn, and Bone Spirit: Possession are all applying different types of CC to enemies to maintain the full Krysbin's damage buff. With SpeedSplosion we're running around with just the first tier Krysbin's buff, which is plenty for GR60 but can hurt as you go higher. Blind Faith is really handy here - it and Frostburn are going off simply by the bone storm hitting enemies and Bone Spirit is used on Elites. The 10-second charm is kindof insane honestly. Put that on an elite and it's over. Put a charge on each champion in a 3-pack and it's over. It doesn't work on RGs (or Juggernauts of course) unfortunately, but the blind and freeze do work on RGs. Blind Faith has a 20% variance range on the chance to blind (20-40%) so this can really make a difference - you want it as high as you can get it obviously.
I really recommend going with Wisdom of Kalan as this provides both more DR and more movespeed. That said, I've done it with a Hellfire (with Overwhelming Essence on it) and it was okay - there aren't a whole lot of great options for a fifth passive currently though because Fueled by Death is currently bugged and doesn't scale properly. You could also use Spreading Malediction but it's really not necessary and we can't make very good use of it anyway because the build kills trash really quickly. Overwhelming Desire could be an interesting choice as well, but unfortunately I don't have a good one to test with currently.
You can use Dizzying Curse in place of Opportunist on Decrepify but I prefer the movespeed.
The rune on Blood Rush is totally optional - Potency, Metabolism, and Hemostasis are all good options. I usually use Potency just because I designed this to be a bit tankier for higher GRs but Metabolism is probably a better choice for GR60.
Aura of Frailty is really useful for slapping a curse on enemies to give us the Trag's Fang damage buff simply by walking by them (which we have to do anyway with this build).
Devour: Cannibalize is being numlocked! There are many videos on how to do this, so I'm not going to go into a lot of detail there, but here's a good tutorial by Quin69: https://www.youtube.com/watch?v=JaAI8s8rft4 I'm actually not using a force move key here though, I'm just holding/tapping left-click to move. You can use this to kindof control when you absorb corpses - so long as you're holding left-click, Devour won't go off, but if you tap it it will. Any time you stop to cast Decrepify it's going to activate as well. This synergizes extremely well with Bone Spirit because every time you devour a corpse it reduce's Bone Spirit's cooldown - so much so that I find I'm actually saving it more than I need to in most cases, and I'm still trying to break that habit. It is primarily intended to be used on elites, but the cooldown gets cut down so much that you're not really hurting yourself by keeping it on 2 charges + cooldown at all times.
How does it work?
So what exactly is happening with this build? Basically, all of our damage is being applied passively via our bone storm (thus the "lazy" moniker). You walk up to an enemy with your bone storm on, it hits them which does its own damage and it applies Toxin, and when it crits it applies Pain Enhancer (this is why CHC is so important here). Blind Faith and Frostburn are being proced by the bone storm hitting. The various sources of CC are ensuring that we're getting the most out of our passive damage by maintaining the full Krysbin's buff. Between all our damage buffs and the storm+Toxin+Pain Enhancer enemies just melt. Everything else here is designed to give us more move speed, more toughness, or crowd control for more damage.
How to play:
1) Numlock Devour as soon as the rift begins
2) Use Decrepify on enemies
3) Start up your bone storm on the enemies and use it when it's off cooldown
4) Stand next to enemies for a second or two then keep moving
5) Use Bone Spirit on elites and occasionally throw it on larger trash (if you feel like it) to keep it at 2 charges+cooldown at all times - it recharges extremely fast from Devour
Teleport forward if there are gaps between groups of enemies or you hit a dead end, otherwise just run by/through enemies.
Bonus Fear+Movespeed Alternate Setup (good for GR60 content):
-Drop Blind Faith and equip full Inarius
-Swap Dayntee's for Krelm's Buff Belt
-Swap RoRG for Rechel's Ring of Larceny in the cube
-Swap Frostburn for Warzechian Armguards or Stewart's Graves in the cube
-Change Bone Spirit: Possession to Bone Spirit: Panic Attack
-Change Blood Rush: Potency for Blood Rush: Metabolism
-Swap Decrepify: Opportunist for Simulacrum: Reservoir (this can be pretty much anything but Simulacrum: Reservoir is literally "press this button and do more damage" so it's simple; you could also do something like Ice Golem)
Cast Bone Spirit at least every four seconds (Fear also counts for the triple Krysbin's buff, by the way), keep moving forward, watch stuff die behind you. I have a video of this setup in the description.
I just ran a rift and ran into the waller scenario you described. Thought that was pretty funny. I instantly regretted not having final service. Going to try just having life for death instead of dark reaping, and lose spread mal. Thanks for your input!
Finally a Inarius build I enjoy playing again. I know this is a "speed farming" build, but i used a modified version to finally beat gr70 with not so great gear.
After salvaging every blind faith that has ever dropped, i started farming shards to get one from Kadala.. she gave me a crap normal one with 35% blind chance. With 2 Ancient armor items, one being my Inarius head piece, I was able to push to GR66, but that was rough.
Started trying this build and found I could "farm" GR65 pretty easily, 66+ was slow, but I could beat the rift in about 13-14+ minutes.
And then an Ancient Trag'ouls fang finally dropped.
I found the biggest issue with trying to do GR70 was DPS on end rift guardian, and if RG killed me... there was no way to get bone armor back up enough to do *any* measurable DPS again.
Beat GR70 multiple times at 15.5-16 minutes, just falling short. With the Gems, Bone Armor and Bone Spirit being my only DPS it was really lacking at the end.
Roughly 1.3 mill DPS and 915k HP, using Aquilia curiass in cube armor slot for super high toughness, saw over 450 million most times
So I figured i needed to change something, or give up.
Dropped Blind Faith and re-equiped my Inarius helm, and instead of taking my ancient RorG off (had a pretty good one drop) I was looking in my stash for something else and my ancient Illusory boots caught my eye.
Put those on and started looking at the skills to find some other form of DPS.
I've been running Devouring Aura instead so i'd have constant essence, but found that in the higher GR I was only using Blood Rush to get out of groups i was getting trapped in, since once you get going your movement speed is fast. Illusory Boots i figured would cure that.
Dropped Blood Rush and tried Siphon Blood with the Power Shift rune.
GR70 in 10 min!
All I needed was some other form of DPS with this build.
I'm extremely confused by this decision. You're losing out on a ton of damage there. The entire point of both Blind Faith and Frostburn is for the triple Krysbin's buff. Without them, literally your only source of that is Bone Spirit and whenever your follower decides to inflict CC. I wouldn't go this route under any circumstance. Illusory Boots are doing nothing here other than cutting down your damage (and mitigation because so long as enemies are blinded they're not hitting you) and letting you pass through trash which should be dying in very short order anyway. If they're not, you're pushing higher than you should with your gear.
Devouring Aura's a poor choice. You're getting constant essence anyway through both Dark Reaping and Devour: Cannibalize (it still gives you essence back, it just gives you 3% health back on top of that) and it's absorbing corpses within a 60 yard range rather than Devouring Aura's 15.
Siphon Blood: Power Shift's damage bonus only boosts its own damage (which is pretty poor anyway). It does not boost your other damage. Blood Rush can get you out of a lot of nasty situations too, so I don't think that tradeoff's worth it at all.
If you cleared a GR70 in a faster time with that setup, I'd say it's mostly in spite of those choices, not because of them. The whole point here is to have multiple sources of CC to take advantage of the full triple damage buff from Krysbin's and you've removed two of the three sources in the build; the two sources that are being applied passively no less, as opposed to Bone Spirit which requires a cast, affects a single target, and is primarily designed just for elites, and it's the only one of the three that doesn't work on RGs. The additional damage that you could get from Siphon Blood absolutely pales in comparison to tripling your normal sources of damage.
With my gear, if I used Siphon Blood: Power Shift, at 10 stacks (including CoE bonus)+Fang bonus+first tier Krysbin's bonus+Shadowhook bonus+Trapped bonus, it's doing about 26B DPS, Toxin's about 18B DPS, and Pain Enhancer's about 90B DPS. So around 134B DPS between those three.
When you take Siphon Blood: Power Shift out and change the Krysbin's bonus to the triple bonus (which we can get through Blind Faith, Frostburn, and Bone Spirit) now you're looking at 36B DPS Toxin and 178B DPS Pain Enhancer so 214B DPS between those two. Don't underestimate how much difference that triple bonus makes, and the less sources of CC you have, the less often you're getting that bonus.
Everything you're saying is screaming to me that you're trying to push higher than you should with your gear. Farm a lower GR until you improve your gear and then go higher. You're better of doing a 60 in 4 minutes than a 70 in 10+.
Bone armor: CREATE *ARMOR* that REDUCES DAMAGE TAKEN by 3% PER enemy hit.
So....... How can you do ANY DPS...... when 1 stack of bone armor still cant protect you from ANY AURA the RG puts up? Let alone take any hit from RG. Yeah I can get the dot up on RG, for about 3 seconds before i'm dead. No speed buff to run away, RG teleports to you if you get too far away.. at that point it's just delaying the inevitable.
Thus it kills my DPS, I can't sustain any DPS on a RG if I happen to die against him. Die once, it's over.
AQUILA CURIASS. that would be why I use Devouring Aura. I NEVER drop below 90% and have the buff up the entire time. As I said i dont have the greatest gear, I NEED the defense to keep me alive to do DPS. With this build I just run around hitting everything without pressing any button, outside first marking them with Decrepify. It's an even *lazier Lazy Storm*. I am NOT someone who wants to push the GR to insane levels, I do not have the time to play more than a few hours a week. I cleared GR70, I will probably never do anything higher than 60-65 the rest of the season. Zero desire. GR70 once for Primals was the end goal.
My Necro will probably be the shard/DB farmer now while I gear up the other 6 classes. Which i'll only really play them enough to get the set dungeons cleared. D3 is 5 years old, Necro is fun... but there are a LOT of other games and such to spend time on. And honestly, now that I have opened primals... odds are i'll play maybe 10 hours the rest of the season.. I've run 1 rift since I cleared that 70, and I was bored right after starting it.
And I dont use the numlock trick either, I hate having a ton of skills on every class i have to constantly manage. I'm done with MMO raiding, I dont need a CASUAL game forcing me to spam 6 skills and not enjoy the game, on a casual basis.
With Siphon blood I just stood toe-toe with the RG and let all the damage kill him, never once came even close to using a pot. through entire rift.
Why would I use your build when I could easily roll Trag'oul and clear it easy? Because I dont care for the Trag'oul playstyle. I found your build on youtube because I needed an EASY Rathma/Inarius build I could actually enjoy. My Rathma build could do 67, but took 14+ minutes. Slow DPS, but stable.
If I was wanting to put out insane DPS numbers and clear GR100+... I would NOT be playing Inarius/Lazy Storm. Period. As I said, clearing GR70 *ONCE* was the only goal. If I had to do it on Trag'oul (which is MUCH easier) i'd have probably just quit playing.
Edit: btw, I just logged in and I STILL do not have frostburn. I dont think i've ever used them in any build unless it was just a placeholder for something else. My non season cube has them cubed though, seasonal i think i just salvaged any that did come my way, which I don't remember. All of the options for your build, Aquilia curiass was the only one anyway. Spend 1k's of shards on helms and still only that one crap blind faith. Spending more shards on helms, to get a better blind faith, and shards to get a frostburn... only do be able to do what i did with something else and be done? Yeah, i took the quicker/easier route.
Also, you forget that devour, regardless of rune... is worthless while on the RG, there's generally no more corpses to use. Using the Aura gave me fewer things to watch and ensured my AQ buff never dropped so I could actually take a hit.
That's in no way invalidated by what I said. Again, you still gain essence with Devour: Cannibalize. You gain 10 essence + 3% max health with Cannibalize and 11 essence with Devouring Aura. That 1 extra essence isn't going to change anything. You can still maintain Aquilla's DR buff perfectly fine with Cannibalize - I've done it many times. Losing out on the 3% health per kill is actually kindof a big deal, and with Devouring Aura the range on it is reduced to 15 yards instead of 60. I'm not pressing anything for Devour while playing. It's numlocked. I explain that in the guide and have a link to a video showing how to do it. You don't have to do it if you don't want to, but you're losing out on healing and range for no good reason. You literally do it at the very beginning of the rift and never have to touch it again. There's nothing to "manage". You press two buttons at the very beginning and go.
Don't be so defensive. I'm just trying to explain to you why certain decisions are not doing you any favors. It's not to say "that's dumb" it's to say "that's not helping you to the extent you think" or "this is why [insert] is more beneficial". It's up to you to either take that advice or don't.
Didn't forget anything. In fact I've said to multiple people that that's the weakness of Aquilla here. Neither Devouring Aura nor Devour: Cannibalize are going to help you on the RG unless they spawn minions. Again, you're not getting anything out of Devouring Aura that you're not also getting from Devour: Cannibalize. You can maintain the DR the entire time, except that you now have more healing too.
And by the way, a non-ancient Blind Faith is perfectly fine as long as it at least has the right rolls on it. 36% is actually a good roll on the blind. If you've got that with Int/Vit/CHC/Socket that's totally fine. Ancient vs non-ancient weapons and off-hands make a huge difference in DPS, armor not so much.
Using the AURA rune and using the NUMLOCK trick making Devour an aura, same thing. but gaining hp as well with cannibalize. I dont use the Numlock trick, never will. At least until blizzard actually comments on it. (read the Tos, http://eu.blizzard.com/en-gb/company/legal/eula ) it does specifically mention the "automated" control of a character, There have been people "claim" to be banned for using "bots" when all they ever used (claimed) is Numlock.
Granted Blizzard has never posted one way or the other on it, i'm not going to mess with it. (they do however stress 1 keypress, 1 action all the time. just never comment on "numlock")
Numlock yes/no is a whole other debate. I just choose to not deal with it.
The only times i ever died, was on RG. the 3% from cannibalize does little to help when you have 450mill toughness and 3 mill recovery that i'm sitting at now. (450mill highest i've seen it when AQ buff up) Honestly the only times i remember ever using a potion getting to GR70 clear... on RG or right at start trying to get 15 stacks up... cause that can be rough. Rest of rift cannibalize would have been overheal. I use the Templar so i'd get a heal tossed from him sometime, pots on ground that i run over etc.
"Healing" wasn't an issue for me.
Just got frostburn and cubed it. T13 standard rift, couldnt even get bone armor to 15 stacks without being killed by TRASH. Yeah I saw the DPS increase, but not worth the death. Went from 450 mill toughness, down to around 40mill or so (highest i seen while trying to survive T13) with 15 stacks and frostburn instead of AQ in cube. Can't use all 3 without losing the 6 pc bonus.
I'll dump blind faith for frostburn if i ever see another frostburn.
Swapped AQ back in cube, never dropped below 90% hp rest of rift.
Healing wasn't an issue... with Frostburn/Blind Faith it is.
After beating GR70, i swapped back to using blood rush instead of blood siphon, really just a one time thing to keep me alive with RG.
This build, and a Rathma build are all that i even enjoy in D3 really. I haven't played since S6, the Necro announcement is the only reason i even played the last bit of S10 and the Beta. This season, i'm only 98 rifts below what I have played all of S10. (Which is 30 rifts more than i have in ALL of S1-S6 combined)
BTW: your own words a few days earlier.
"If you go with Devouring Aura you might want to put on something like Aquila in the cube to help offset the survivability."
Yep. I guess you're not understanding what that meant. I said they might want to use Aquilla if they go with Devouring Aura to offset the survivability *because you're now losing out on healing*. That's the whole point.
If you're not going to use Blind Faith, I'm not sure why you're using Aquilla at all to be honest with you. You should just do double Unity and then your current essence makes zero difference and you're still getting the DR.
Nobody has ever gotten banned for numlock dude. We're not having that conversation. People have been banned for botting and using macros, which isn't what numlocking is.
If you're just not going to listen anything I suggest I'm just gonna say "you do you". If you'd like to make things harder on yourself, that's your call. Good luck and have fun.
Quote from Zombeaver >>
You keep assuming that everyone has every item, multiple copies with the best stats, every item available in the cube, and people have a ton of time to play a game.... and only 1 game.
I have one crappy unity. There are items i have never seen, in all 5 years of D3.
And you still didn't listen to the part that AQ negated my need for healing, except the RG. Since running this build, RG's are the only thing that kills me. Or the random death at the start before I can get stacks of bone armor up.
If i'm constantly healed due to templar's heal, pots dropping in game, and rarely getting hit hard (due to AQ/run speed buffs) why would i *need* to heal?
I chose AQ from the start, cause thats all i had available to me in the cube. The aura came afterwards, cause i rarely needed the heal, just the essence.
**
The numlock argument has been going on for years, it will never end until blizzard directly comments on it. (which is very odd they do not) they have banned people using steelseries WoW mice.... officially licensed by blizzard. All blizzard constantly states, 1 keypress, 1 action.
Nobody has every really said much beyond this.
http://us.battle.net/d3/en/forum/topic/5795159954#11
Pressing numlock automates the skill/skills so you dont have to press the keyboard. Will they ban you? who knows, people claim they have.. blizzard does not comment anymore on it.
Hell, Blizzard *DID* whine and call for Sony/MS to figure out how to ban people using a mouse/keyboard on a console in Overwatch recently.. which does nothing more than mimic a controller, m/k still limited to the controllers max turn speed etc.
**
And yeah, i'll keep doing what I do. Which was JUST to suggest there is another alternative to this build. (And only posted cause i somehow had an account here.. I never come here for builds just followed the link from the video, d3planner is 1000000000000x better. D3 is 5 years old and they STILL dont have frost burn available for cube?)
I beat GR70, i ran that 1 rift last night, logged in today and did another 2 rifts after getting the frostburn in the cube (Kadala was nice after the first rift)
Now that I beat the GR70 for primals, i doubt i'll even bother playing much. I do need 1 conquest still for stash slot though. None of my friends bother playing D3 anymore, after all it is a 5 year old game.. Necro pack wasnt enough to bring them back to playing it.
edit: just saw this part
No i was wrong, it's 32% (i thought 35%)
Int
vit
life
32%
gold radius
had something else i swapped to socket for gem. It's garbage, which is about all i've been able to get this season.
Have you tried using Death's Bargain, it actually works pretty well from what I have tested. Use it instead of either Blind Faith or Frostburn. You can combo it with Lornelle's sunstone since Death's Bargain cancels life regen. Also you can use the necro passive Draw Life to increase its damage by 10% for each enemy within 20 yards
Hmmm...interesting build. I am going to try it. But, I do not think I can do the Numlock trick since I am on a Mac and play D3 in OS X. And even if I could do Numlock -- I personally would not want to. I'm not going to turn my keyboard into my personal servant to make gaming easier. But, that's me. I still want to try this build, so how could I offset not using Numlock -- the cannibilize aura instead? More Life on Hit?
Made an account just to comment.
Enjoying the build a ton although my gear is poop so I often get oneshot at 65+
Don't get me wrong, this build is awesome! I just made a few tweaks to suit my liking and the crap gear/luck I have. It was either try this build, and ultimately tweak it to suit my gear, or quit D3. I don't have time/desire to farm for days. I have other commitments in life, D3/Gaming in general is just casual anymore. So if it's not fun or requires more of my time to be fun.. it's not getting messed with. I played with my friends on launch, farming a TON of items for the RMAH until Blizzard shut that down. And played the crap out of RoS and Crusader when that dropped, and then quit (2.5-3 years?) until Necro was announced. D3 is just not the game i want to spend a ton of time with anymore. Only reason i'm Paragon 674 now, is due to me being off work this past week. Starting Wed I wont have any free time for 2+ months... no game will be played. It was hurry up and get Season finished (journey and GR70) this week, or it's not happening at all.
*** Anyway***
I finally got a 2nd Frostburn to try, it's Meh... But i do see the DPS increase. 2k shards later on gloves, and Kadala still hates me.
The "survivability" argument the other day... got me thinking, when was the last time I actually used a potion? So....
Here's what I did: Took Bone Spirit completely off the bar. Ran this currently crap geared build -> https://www.d3planner.com/249449810 (Goto Skills/Effects tab and scroll down to "I Stand Alone" and change stacks to 0 from 10, and its the exact same stats I have in game right now. Damage 1,443,590, Toughness 53,694,251, Recovery 2,862,639)
As you can see, I have crap gear. Doing Frostburn in cube and Blind Faith, makes it so I can't even do a GR50... Equip Frostburn, AQ in cube. GR70.... (actually did GR70 without Frostburn, Illusory boots on feet with AQ in cube, cause i didn't have a Frostburn then. had max run speed and ran like a madman for 10 minutes)
Once I get going with 15 Bone Armor stacks, I have over 400 million Toughness and 13+ million Recovery. I can just cast Bone Armor, Decrepify, and let the gems proc and I never use a Potion or any other damage spell. GR60 in about 5:30 every time. Has been over 6 min with crap maps though. I'm not "speed" farming trying to skip trash and just kill the elite/champ packs.. Pretty much tagging anything on screen with the gem procs.
Just Bone Armor Decrepify and the Gem procs, *THATS* why I love this build, 100% give all credit to the OP... his build kept me playing Necro/D3 right now, I absolutely hate Trag'oul builds (I did start playing a Trag'oul pet build... it does a TON more dps than Rathma.. but I still prefer a more pure Rathma)
Now, the OP's goal for this build, *IS* a speed farm build. I get that. I just modified it for me, *NOT* to beat a rift faster... just to beat a GR70 rift. Once.
I saw in another comment, OP stated that Ghom (forget what his GR versions name is) can be a problem... I just walked up to him and let Bone Armor/Gem procs kill him while i stood *in* his aura lol. (Granted I did use Bone Spirits that run, this was before I had the potion thought)
**Now I do not run this build without Bone Spirit, I just did this cause *I can* and was curious about the potion use**
I DO use Bone Spirit to speed things up. With my crap gear and Bone Spirit (still no potion usage) I can do GR60 in about 3ish minutes give or take a little with crap maps. Can do GR65 in about 6-7 minutes, sometime i DO need to use a potion there. Get better gear, and I could probably farm GR70 this way (Frostburn and AQ in cube, Devouring Aura)
This is the necro-build I have been needing.
I jumped into a Rathma-Mage build and it had gotten me to level 56. Thing is it is a VERY button mash intensive build...and I get the carpal issues if I am not real careful. So I saw Shinobi's Lazy Build and looked into it. Before I started it though, I needed to check out your original build. I've been keeping a set of each of the Necromancer's armor to eventually go and get the set dungeons for each of them. So had a Inarius set on hand. Even had a couple pieces of it as ancients. I had the gems already, but only Trapped had any levels. The jewelry I had on hand.
Started off without a Blind Faith, but I know that comes up all the time with Kadala and was not worried. Now 3 hours later my Pain Enhancer is 29 and my Toxin is 25. Now that I have Blind Faith in place, this build is awesome for leveling gems!
I am so completely impressed with this build! Thank you! I look forward to seeing how far and fast she'll go when I get some decent levels on those gems...
I've found that Blind Faith seems to last a little bit longer on average. Blind Faith seems like it's a set blind of about 2 seconds if I had to guess, whereas Frostburn seems to have a bit of a range in the duration, seemingly 1-2 seconds, sometimes seeming shorter than 1 second but it could be my imagination. They don't actually say a duration on either item, but just from my experience Frostburn feels like it has a shorter duration. Try them both out and see what you think.
I can hang in GR75s with this setup but my DPS on elites and especially Juggernauts is not letting me solo beyond like 68. Any recommendations for adjusting DPS up? I'm trying to go with higher level groups to level gems (72, 70, 75 now). Anything else I can do or does this really top out around GR70?
Thanks for this. Got me farming T13 rifts in no time! Also, really loved the video and how you explain EVERYTHING. Not just the highlights.
One small change I made was to use Illusory Boots instead of Frostburn. I tried a couple of runs with Frostburn and found that while the increased damage was nice... it actually slowed down my rift time because it took longer to get through the rift. The time spent running THROUGH the mob / pack more than makes up for the lost damage. The one place where this hurts the most is against the rift guardian though which can still take a couple of seconds to kill.