Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Reilena's Shadowhook
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Hexing Pants of Mr. Yan
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Convention of Elements
Due to the popularity of this build and the amount of questions we receive. I created a Singularity Speed Q&A Video which can be found here: https://youtu.be/V22_Iica9XU
After patch 2.7.0, blackthorne now rolls with elemental damage
Paragon Priorities
Core
Movement Speed
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Maximum Resource
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Primary Stat
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Vitality
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Offense
Cooldown Reduction
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Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Area Damage
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Resource Cost Reduction
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Life on Hit
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Gold Find
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Build Guide
Crazy fast!
My sweet, sweet lord.
Thank you!
This is a great variation I enjoy it very much, I was already beginning to feel a bit bored by Rathma... it felt so slow and tedious, but with this variation it is fun again. The only thing I feel is it is pretty squishy So I am using Amu Wisdom of Kalan and change a passive to Stand Alone.
When there is a blue/gold at the beginning, this build is really great.
Doors... your biggest enemy with this build
Seriously tho, I had to leave a greater rift because I couldn't open a door. Seems like a massive oversight...
im thinking about swapping out vigilante belt for goldwrap, im just way to squishy and get 1 shot by so many things.
but still...
THIS BUILD IS OP TYTY
The problem with this build is the same problem with all Necromancer builds: it is squisht af. If for some reason you don't one shot everything, you will get one shotted.
is tnt really necessary? seems like everything gets one shot anyway, maybe use cube slot for some dr? could cube requiem, get rid of rorg and equip unity cheese or lornelles
Wouldnt Stand Alone be useless seeing as we aim to have 10 mages out at all times?'Increase Armour by 100%, decreased by 10% for each active minion'100% - (10x10%) = 0Edit:
^^ doesnt know how to do replies, or scroll down apparently.
No either show rift runs instead of GRs, or change the build's name.
actually if u feel squishy, i recommend using the leg gems: esoteric, moratorium and molten gizzard. you lose about 100% incremental dmg for 100% incremental toughness. additionally, gizzard offsets the hp drain from haunted vision.
remember dead dps = 0 dps
Well I thought like... the problem of surviving is when having no mages active... and that happens, when there is no density, or just not enough mbos to stack enough ressource At least that what happened to me now a few times... And it is also pretty rare to have 10 mages active as they just vanish to damn quickly -.-
Real question: What role does Land of the Dead play in this build given that you are generating essence so quickly?
You are really only casting mages every 10-12 seconds with this build (assuming your mages stick around for the full duration and you have sim up).
Tried this last night. Yep it's fast...good for low level GR speed farms but pretty useless in T13/Bounty farms whether it be group or solo where you need to actually stop and loot stuff. While I appreciate LordFluffy and the builds he puts together, I'm getting tired of seeing these gimmicky builds that aren't practical in the real world where people actually loot gear. I mean, he calls it a T13 SpeedBuild and then his video is only of him doing a Greater Rift where he doesn't need to stop to loot.
I've posted a similar thing on one of Fluff's other speed builds on Youtube. My DH, Barb, WD (or my friends Wiz and Monks) etc don't become useless if you don't keep the pattern going. I'm not blaming Fluff, it's a general design problem with the Necro gear.
FYI, it's gimmicky because you don't have a real Essence generator while LotD is on cooldown. Yes you can get a little from Blood Rush but you cant do much until you get that going and have enough Mages up to kill something to give you corpses. I don't use Auto-Numlock. I use my keyboard macros, only out of convenience. But if anything "requires" auto-numlock to be playable, it's a gimmick. If they did what Path of Exile did and kick you out of the game as soon as it sees you are spamming an ability using something like auto-numlock, majority of Necro builds would be unusable entirely.