Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Reilena's Shadowhook
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Hexing Pants of Mr. Yan
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Convention of Elements
Due to the popularity of this build and the amount of questions we receive. I created a Singularity Speed Q&A Video which can be found here: https://youtu.be/V22_Iica9XU
After patch 2.7.0, blackthorne now rolls with elemental damage
Paragon Priorities
Core
Movement Speed
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Maximum Resource
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Primary Stat
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Vitality
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Offense
Cooldown Reduction
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Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Area Damage
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Resource Cost Reduction
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Life on Hit
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Gold Find
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Build Guide
Hey friend, I've been trying to get a avarice+goldrap+boon variant working with Lord Fluffy's build, but I can't seem to do it! Perhaps you have a guide you can direct me to? Thanks!!!
Can anyone confirm or deny that mages will affect Stand Alone Passive i.e. take away stacks from it?
I read on D3 forums that mages are considered PETS and skeletons considered MINIONS (golems are minions too?)
That being said then Stand Alone would have 100% if just using mages. On flip side if using grisly tribute it states your MINIONS give you 10% healing meaning skeletons. Therefore - assuming this is correct you get no healing from mages.
Again I am looking to confirm or deny because I keep getting conflicting information.
If you swap vigilante belt for goldwrap you go from squishy and overpowered to indestructible and overpowered.
And if you can stay 40 yards or more from mobs (which is pretty easy in a pet build with this much mobility) then Zei's overtakes trapped/enforcer at all levels and overtakes powerful at lv70 or higher.
Why Lost Time? just cause there is nothing else?
I personally toss on a shield, since Lost Time is doing very little
Seriously though, how do you get through breakable doors/barriers?
Not all Necros. 500 million toughness in town with zmonk agility passive inactive. Spikes to 3.3 billion toughness based on missing life, and averages around 1.2 billion recovery, with spikes into the 12 billion range if a lot of globes get eaten quickly.
Heals your zmonk like crazy because they stack healthglobe for their epiphany, and feeds simulacrum singularity or LON Spirit barrage WD's with globes for days. 12-15 globes a second for 10 seconds every 20 seconds or less if elite pack is killed, which is then only 9 seconds of globe downtime.
many thanks for so many speed necro bd, i actually tried nearly every one of your speed bd and this one is really "the fastest" of your speed bd.
my record: GR65 1min 5Xs , GR70: 3min 20s, with 900 paragon, 1.2 million damage. even my lighting wizard i dont think can clear same GR this fast...maybe could but not likely to be even faster
hey, will dark reaping work with cubed scythe?
What are the differences between your build (created first) and this build (created after)
http://www.diablofans.com/builds/92505-rathma-rush-t13-updated
Quite a few. He's depending on globes to restore resource, we get juiced up from cereplate (much easier imo and you don't have to chase globes). We also use haunted vision because simulacrum resevoir basically doubles our damage (insanely OP) and he skips that choice entirely. Gizzard is also kind of a waste. But it is TXIII so all my crazy juiced up damage isn't fully utitlized. However, I'm running 76's in 3 minutes with the exact same setup. He also runs a generator full time and I only pick it up for bounties. And he uses command skeletons to proc lost time, which is pretty big waste of a skill slot really. To each their own I suppose.
I'm parangon 548 and your build doesnt work i die all the time.
The build works, I have been using it. It is just a matter of timing, keeping the bone armor up, and maintaining your rotation.
you don't need tasker for t13, use goldwrap + avarice band. it is kinda stupid not to use super gold combo with boon of the hoarder for t13.
Also, rorg on finger is a waste, Kryshbin is anyways better, it can have CHD+AS+CDR which is decent.