Rating
+2

Rathma's 27 pet potential (with Video guide)

Regular
Hybrid
BBCode Link
Edit

Skills

  • Bone Spikes Sudden Impact
  • Skeletal Mage Singularity
  • Command Skeletons Freezing Grasp
  • Decrepify Dizzying Curse
  • Revive Oblation
  • Bone Armor Dislocation
  • Overwhelming Essence
  • Spreading Malediction
  • Life from Death
  • Extended Servitude

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Enforcer
    • Esoteric Alteration

Kanai's Cube

  • Reilena's Shadowhook
  • Tasker and Theo
  • Krysbin's Sentence

Gear:

Rathma Head --> Int, Vit, CHC

Rathma Shoulder --> Int, Vit, Pet damage

Rathma Chest --> Int, Socket, Vit, Pet damage

Rathma Hand--> Int, CHC, CHD, AS

Rathma Pant --> Int, Vit, Socket, Elite damage

Rathma Boot --> Int, Vit, Pet damage, MS


Reapers Wraps --> Int, Vit, High % essence, CHC


Endless Walk set --> Socket, Int, CHC, CHD


Circle of Nailuj's Evol --> Socket, Int, CHC, CHD

Krysbin's Sentence --> Socket, Int, CHC, CHD


Jesseth's Skullscythe --> % Damage, AS, Int

Jesseth's Skullshield --> CHC, Int, Vit


SET and DAMAGE BONUS:

Rathma Set - 2500%

Jesseth's Set - 400%

Endless Walk Set - 100%

Reilena's Shadowhook - 125%

Krysbin's - 100%-300%

Bane of the trapped - 38%

Spreading Malediction - 20%

Total Damage Bonus: 3483%

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide

Hello and what is happening all my Thinkers! How are you all doing today?


Today I wanted to bring you a build I have been working on for my lovely necromancer. As I have said in the past more than a million times I have an overwhelming urge to play the necro as a pet class, even if it is not the best at GR pushing. So with that being said I really wanted to get a build which could do something over T13 including as many pets as possible and also around the spell revive.


Well here it is! I have done GR83 with it and as my paragon grows I know it can do much higher.


This build allows you to have a maximum of 27 pets out at a time and man do I love it. Please everyone who decides to try it give me some feedback to let me know what you think.


Skills:

Bones Spikes - This is simply your Essence Generator for those times when you run out of health globes. Can be used as a filler for the low down time you might find.

Skeletal Mage - Using singularity for the stronger mages also to proc the 6 piece Rathma's bonus

Command Skeletons - Freezing grasp to proc Krysbin's and also as a CC

Decrepify - CC as well as used to proc Krysbin's

Revive - using Oblation for higher damage from revived minions and making it cost health to cast to allow for casting with 0 essence. This spell also procs our passive for health orbs when consuming corpses

Bone Armor - CC, Damage reduction, Krysbin's ring proc, and a little extra damage


The biggest thing here is that we are using revive to consume all corpses on the ground in order to spawn more health globes. Each health globe gives us essence based on our reapers wraps. This means you want to be casting revive even when you have a full 10 minions revived in order to spawn more health globes and get more mages out.


After your initial skeleton mage is spawned you do not need to wait for a full essence globe to cast another. Make sure you keep 4-8 mages out at all times even if they are not a full cast. this boosts your damage and is mandatory to keep 4 out at a minimum.


Game play:


1. Send in Skeletons using command skeleton

2. Cast Decrepify on all targets

3. Summon skeletal Mage

4. use bone spikes to generate a few essence

5. Summon another set of skeletal mages (4 out at this time)

6. Cast revive every time you see corpses on the ground

7. Grab health globes to cast more mages


Ensure you always have you command skeletons skill going to keep the Jeseeth's set proc up for additional damage