S16 Bludd Mage Bounty Build
Skills
Items
-
Head
- Trag'Oul's Guise
- Stat Priority: CHC Skill: Skeletal Mage
-
Shoulders
- Trag'Oul's Heart
- Stat Priority: Armor +
-
Amulet
- Wisdom of Kalan
- Stat Priority: CHD Physical %
-
Torso
- Trag'Oul's Scales
- Stat Priority: Skill: Skeletal Mage
-
Wrists
- Lacuni Prowlers
- Stat Priority: Physical % CHC
-
Hands
- Tasker and Theo
- Stat Priority: CHD CHC AS
-
Waist
- Dayntee's Binding
- Stat Priority: Life
-
Legs
- Trag'Oul's Hide
- Stat Priority: Armor +
-
Feet
- Trag'Oul's Stalwart Greaves
- Stat Priority: Skill: Skeletal Mage Armor +
-
Rings
- Ring of Royal Grandeur
- Circle of Nailuj's Evol
- Stat Priority: CHD CHC CDR
-
Weapon
- Trag'Oul's Corroded Fang
- Scythe of the Cycle
- Stat Priority: AS Dmg %
-
Offhand
- Lost Time
- Stat Priority: None
-
Legendary Gems
Kanai's Cube
If RORG [ring of royal grandeur] season, swap rorg for Obsidian Ring of the Zodiac
Phy Damage > Skeleton Mage Dmg > Crit > Crit Dmg > Attack Speed
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Cooldown Reduction |
Armor |
Life |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
The stats suggested for the amulet are impossible as Atkspeed and Intelligence are locked, making it impossible to roll Phy%, CHC, CHD and Socket.
The rings say CDR, even tho this build has literally only Bonearmor for its cooldowns, making CDR completly useless as opposed to INT, which gives extra dmg.
Shields can't roll Skeletal Mage dmg either.
@Mitsunee this is likely an updated build he just forgot to remove those stat priorities.. Catch him on stream @ Twitch.tv/Bluddshed
Great build and super fun. Almost just as fast and out of control with speed as the super chicken but with my bitchen Necromancer!
Hey Bludd why use eternal torment when aura of frailty lasts forever and doesn't need to be cast. seems like a waste of a passive
I believe frailty only lasts for 30 seconds. Eternal torment makes it so that it never falls off.
I would just like to point out that as long as you are in range of the aura mobs are affected by the aura aka cursed. The only reason you would want eternal torment is to permanently curse mobs the aura touches and then moves out of range of.
I would like to point out why are you including a RoRG in your equipment build when the whole theme of season 16 is that you got a RoRG buff... seems kinda dumb
I would like to point out that you've not read the part (that's one every one of his builds) stating "If RORG [ring of royal grandeur] season, swap rorg for Obsidian Ring of the Zodiac"
Who's kinda dumb now? ;-)