Rating
+1

skeleton militia(rathmas without army of the dead)

Regular
Solo
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Skills

  • Skeletal Mage Skeleton Archer
  • Devour Cannibalize
  • Command Skeletons Freezing Grasp
  • Command Golem Flesh Golem
  • Decrepify Dizzying Curse
  • Blood Rush Metabolism
  • Commander of the Risen Dead
  • Eternal Torment
  • Overwhelming Essence
  • Spreading Malediction

Items

More Details
  • Legendary Gems

    • Enforcer
    • Bane of the Trapped
    • Moratorium

Kanai's Cube

  • Reilena's Shadowhook
  • Requiem Cereplate
  • Ring of Royal Grandeur

This is a build i've come up with that I've had pretty good luck with. It hits hard and fast, and goes for maximum damage by utilizing as many buff sources as possible. I've had crits up to 10-12+ billion pretty regularly when there's a decent sized pack of enemies to drop a curse on. So far i've cleared a 60 with little effort and will be pushing higher soon as I optimize the build and fill in some missing pieces and possibly change some gear around.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Pretty standard paragon priorities. Max Resource is by far the most important one to max out in core stats as every 2 points of max resource directly translates to 1% damage gain. Otherwise its the same as most builds, in offense, prioritize crit hit chance and damage first, balancing 1% crit chance to 10% crit damage as your priority.

Build Guide

This build works well solo or in groups. Playstyle is mostly the same either way. You'll want to keep 10 skeletal mages up at all times while in combat. Keep enemies cursed as your first priority for the damage reduction from Dayntee's Binding, as well as the damage increase from Spreading Malediction. After mages and curses are up, command your skeletons to start going to town. Use devour as needed to suck up corpses and regen resources. Requiem Cereplate ensures overcapping health / essence isn't a bad thing, so pretty much spam devour constantly while you are commanding your skeletons to go to town. The worst thing you can do in this build is find yourself with no corpses and no essence as its basically a death sentence. To help prevent this, i've included a flesh golem to drop one corpse per second at all times, and every 45 sec, you can get a stack of corpses that will fill up your essence high enough to kick start everything again as needed. I think where i will run into issues is in higher GR levels where things aren't dying as quickly and i may end up resource starved. I'm open to sugestions as to how to fix this!




**Not listed above is the fifth passive on my hellfire amulet being Extended Servitude, which is pretty much required for this gear set. Without the 5th passive, i'd give up either the maximum essence, or eternal torment, but its really worth getting all five.