Build Guide
This build works well solo or in groups. Playstyle is mostly the same either way. You'll want to keep 10 skeletal mages up at all times while in combat. Keep enemies cursed as your first priority for the damage reduction from Dayntee's Binding, as well as the damage increase from Spreading Malediction. After mages and curses are up, command your skeletons to start going to town. Use devour as needed to suck up corpses and regen resources. Requiem Cereplate ensures overcapping health / essence isn't a bad thing, so pretty much spam devour constantly while you are commanding your skeletons to go to town. The worst thing you can do in this build is find yourself with no corpses and no essence as its basically a death sentence. To help prevent this, i've included a flesh golem to drop one corpse per second at all times, and every 45 sec, you can get a stack of corpses that will fill up your essence high enough to kick start everything again as needed. I think where i will run into issues is in higher GR levels where things aren't dying as quickly and i may end up resource starved. I'm open to sugestions as to how to fix this!
**Not listed above is the fifth passive on my hellfire amulet being Extended Servitude, which is pretty much required for this gear set. Without the 5th passive, i'd give up either the maximum essence, or eternal torment, but its really worth getting all five.
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