Rating
+10

LVL 70 Starter Build - no gear required (with Video)

Regular
Hybrid
BBCode Link
Edit

Skills

  • Bone Spikes Sudden Impact
  • Skeletal Mage Singularity
  • Command Skeletons Frenzy
  • Frailty Scent of Blood
  • Devour Devouring Aura
  • Blood Rush Potency
  • Bone Prison
  • Extended Servitude
  • Overwhelming Essence
  • Spreading Malediction

Items

There are no items listed in this build as per the video this build is designed to function as a brand new Necromancer with all yellow crafted items from the blacksmith.


I have populated stat priorities if you would like to roll multiple pieces however, I was able to clear T1 rift with the first item crafted for each slot.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

No Paragon points expected to be spent


If you are playing a new necro and already have paragon points priorities would be:


Core:

Movement Speed 25%

Maximum essence - Stronger Mages

Intellect - stronger toon

Vitality - last priority


Offense:

Crit Hit Damage - Stronger Mage

Crit Hit Chance - self explanatory

Cooldown Reduction - Helps with bloodrush

attack speed - Usefull for skeletons/mage but least importent

Build Guide

This is my starter build for the new Necromancer. The intention of this build was to put together a good set of skills a fresh lvl 70 necromancer can use to get through early Torment and grow without the need for any specific gear or synergy.


The below video goes into description on each skill and also shows the game play while doing a Torment 1 Rift. I was able to clear the Torment 1 rift fairly easily with only a few deaths due to bad positioning. This build can also grow into a T6 build with a few item synergies as you gather your first set pieces.