Build Guide
Most Broken build for Necromancer
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Most Broken build for Necromancer
Instead of Metabolism, wouldn't you want a resource generator just in case? Also, wouldn't Zei's make more sense than Bane? This doesn't look like you would want to be near enemies.
This build does not work outside of ptr 2 patches ago
Why doesn't this build work anymore?
This build doesn't have a generator. I swapped Army of the Dead for Bones Spikes, Path of Bones, and the builds works ok.
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'and the build works ok'. Duuuuuuuh!!!!
This is no where remotely close to being GR100+ capable. No Nailujs Evol and you're cubing for skelies with Bloodsong, which do next to no damage. The strength of Rathma's lies in being able to drop out crazy potent mages and then bombard hordes with AotD. You have no generator and hence are relying on VotD to get out mages. Also singularity vastly trumps archer mages as even with a 1:1 comparison a single Singularity mage will do 120% more damage when compared to a standard mage.