Rating
+10

Tripple GENERATOR [possible Boss-killer]

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Skills

  • Grim Scythe Frost Scythe
  • Frailty Aura of Frailty
  • Bone Spikes Blood Spikes
  • Siphon Blood Power Shift
  • Bone Armor Harvest of Anguish
  • Simulacrum Reservoir
  • Stand Alone
  • Overwhelming Essence
  • Final Service
  • Swift Harvesting

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Simplicity's Strength

Kanai's Cube

  • Reilena's Shadowhook
  • Depth Diggers
  • Krysbin's Sentence

ptr.d3planner link https://ptr.d3planner.com/918146923


Armor set - Inarius, just because it will increase our generator dmg for 2750%. We need all 6 pieces.

Pants - roll Siphon Blood skill.

Topazes into chest and pants. Amethyst into helmet.


Endless walk - no comments)


Weapon - TragOul's Corroded Fang - tripples our dmg - SECONDARY ESSENCE

Offhand - Lidless wall - % to element and Secondary stat -SECONDARY ESSENCE


Rings - Compas rose for set, CoE as a core and necro's ring Kryshbin's Sentence - x4 dmg against chilled enemies(our party will have Iceblink for sure). Crit dmg for sure, but the balance between AS and raw dmg rolls need to be find)


Wrists - I believe Lacuni will be nice, but we don't know exact breakpoints of Necro's generators, so we don't know how many AS we will need)


Belt - Witching Hour for sure. Roll Siphon Blood skill.


CUBE:


Reilena's Shadowhook - gives 0.5% dmg for every point of Max Essence.

Depth Diggers - x2 dmg for generators.

Kryshbin's Sentence - new ring - x4 dmg) If you'll get a primal one - than CoE for this slot.


GEMS:

BoT Stricken Simplicity - pretty easy choice for gen boss killer)

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Non-seasonal testing - paragon over 800.

Maximum Essence for DPS

Just find a balance between Vit and Int when you are in rift, and than all in Int for Boss.

Build Guide

This is a theorycraft vision for Necro as Boss-killer.


We want to use our generators like duo and tripple gen monk did previosly, however Necro has huge advantage - only 3 elements. This is unique for D3, when monk( and long time ago DH) was designed with 5 elements - there were no CoE in the game. Nowadays monk's CoE is the weakest one dew to the longest rotation. And now devs give Necro only 3 elements - which is pretty imbalanced - Necro's CoE will be the strongest for sure, but with three skills that use 3 different elements - it's just 100% uptime. Now CoE reads: "tripples your dmg" :)


SO


We use Grim Scythe - Frost Scythe as Cold generator. This rune also gives us 15% as - don't know just usual AS or multiplicative for Scythe only.

We use Siphon Blood - Power Shift - looks like the most DPS poison generator.

We use Bone Spikes - Blood Spikes - just physical one.


Of course - curse Frailty - aura - to help kill mobs in rift.


Bone Armor - movespeed rune - to activate our set bonus and some mobility.


Simulacrum - Reservoir - double our essence = double our dmg.

This skill has 120 sec cd - and lasts for 15. So we will be able to use this 1-2 times agains boss to boost our dmg for 4(poison)+4(cold)+4(phys)+3(posion) seconds of our rotation.

Mb Channeling pylon for boss will be a thing :)


For passives:


Swift Harvesting - monk's analog Alacrity - 15% multiplicative gen AS


Stand Alone - toughness buff against solo bosses(ideal variant) to prevent oneshots from Cold Snap, Infernal Maiden, Blighter, Man Carver etc.


Overwhelming Essence - monk's analog Exalted Soult - +40 Essence


Final Service - cheat-death - where are any kind of dmg passives for solo target?))))