Rating
+1

LoN Rabid LTK speed t13/70s

Seasonal
Hybrid
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Skills

  • Lashing Tail Kick Vulture Claw Kick
  • Mantra of Retribution Transgression
  • Mystic Ally Fire Ally
  • Blinding Flash Faith in the Light
  • Epiphany Desert Shroud
  • Dashing Strike Radiance
  • Beacon of Ytar
  • Momentum
  • Relentless Assault
  • Seize the Initiative

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gogok of Swiftness
    • Bane of the Powerful

Kanai's Cube

  • Scarbringer
  • The Laws of Seph
  • Obsidian Ring of the Zodiac

General item explanation :

The build relies on fire elemental damage (magefist, cindercoat, swamp land waders, amulet, bracers), as well on legendary items with %LTK (Gyana Na Kashu, Rivera dancers, Scarbringer) in addition to the damage multiplier of the rings set Legacy Of Nightmares to boost the damage of Lashing tail kick without having to use the sunwuko set and relying on Sweeping Wind stacks. But since we use the LoN ring set, every single item NEEDS to be ancient (100% dmg multiplier PER ancient), so this is not a build that u will be able to play early on, it demands a decent amount of farming. I personally got almost all the pieces by playing as support monk (which is way easier to gear) in groups and just keeping items in prevision for this build.

The "new" item compared to classic LoN LTK builds is that i use Rabid Strikes. Whenever you are under epiphany, all LTK u cast will be doubled (a clone will appear and cast another one) and this LTK also scales from all our items, basically doubling your damage output.

Itemisation :

The item slots i marked as "required" cannot be changed, the global damage output of the build will be decreased by a lot if you replace any of those. As for the other slots i'll explain them :

-Shoulders : corruption is optimal for Torment speeds but if u go on higher difficulty, you can swap them for Lefebvre's and if you do so, change mystic ally to Cyclon strike implosion. It will provide a tool for creating density as well as a nice 50% toughness.

-Bracers : if you swap shoulders to Lefebvre's, you might want to change Nemesis into Strongarm bracers, which will boost your damage.

-Gloves : I don't recommend swaping Magefists, but if you are fine damage wise, Gloves of Worship allows you to stack shrines in torment speed farming, allowing for a nice stat boost.

-Neck : the BiS here is obviously the Hellfire amulet with passives like Near Death Experience, determination, fleet footed, harmony...) but any ancient amulet with good rolls will do the trick (i personally use a primal Travelers Pledge)

- Weapons : here you are free to do as you please, just use your two best weapons out of the three you need on your character and cube the third one, it doesn't matter.

- Belt : Witching hour provides with the most damage and is the best item to have in the belt slot, but if you have trouble surviving in torment farming, you can use a Goldwrap combined with boon of the hoarder and be basically invincible as soon as you kill a couple ennemies.


Cube :

Laws of Seph is mandatory, it's the way you'll be able to spam LTK and regain spirit, using both the In-geom legendary affix and the obsidian ring of the Zodiac. Obsidian Ring will also allow permanent epiphany, provided you have some CDR on your gear, thus allowing the Rabid Strike affix to trigger.


Gems :

I personally use a full diamond setup on helm/chest/pants because i need the extra @rez and the cdr. But Emeralds on chest/pants and topaz for the RCR on helm are viable choices and comes down to your playstyle and the difficulty you are farming on.

As for legendary gems, Bane of the Trapped is mandatory, it provides a flat damage increase and it's lvl25 affix procs the gem itself, then bane of the powerful is also mandatory in mu opinion since you'll be focusing on killing elites for the progression orbs and the In-geom procs. Last gem slot comes down to your personal choice, I think Gogok is the Best in slot, it provides attack speed and additional toughness, but as I said earlier, Boon of the Hoarder combined wit a goldwrap is also a viable choice for torment farming. You could enventually go for Esoteric alteration if you really have trouble surviving but I wouldn't recommend it.


Stat choices :

This build is designed for torment and low GR farming, since it's using In-geom, allowing short cooldown on blinding flash, it doesn't require as much RCR than the GR pushing version of the LoN LTK. But it still needs a good amount of CDR to fell really smooth and "speedy". Area damage is also a great damage boost, particularly in high density situations. So i would recommend to get CDR and RCR and then go for Area Damage if you feel like it. But again if you happen to loot Primal magefists with Dext/Vit/CHC/CHD, they will work just fine with the build.


Notes : The pants can't be obtained on a monk, i recommend creating a level 1 witch doctor and upgrading level 70 yellow pants using the cube, you'll want to have and ancient pair of pants with %fire on it, so you can reroll the intel to dexterity.

Speaking of dexterity, the build really scales well with dexterity, so i recommend putting Caldesans everywhere (level 70/75 is perfectly fine) and if you are above paragons 800, the more levels you gain, the more damage you get.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

In Core u want to stack movement speed until it reaches 25% combined with your items (if you have 12% on boots, only put 13% in paragons), then maximum resource because this build can drain a lot of it so it's always nice to have that little bonus spirit, the rest of the paragons points goes into Dexterity, which is a straight damage provider and gives a nice boost in armor.


In Offense, CDR is needed, then CHC/CHD/AS in that order. The build can have a lot of CHD due to dual wielding (double emerald) and attack speed isn't much needed.


In Defense, since monk is a dexterity class, it has a lot of armor already and lacks @rez so stack this up first.


In Utility, max up either AD or RCR first depending on how much you have trouble managing spirit.


This build shines really well once u get past that 800 paragons cap and start accumulating lots of dexterity.

Build Guide

This is a build designed to farm keys in T13, be it in solo or in groups, it can keep up in terms of speed with LWiz and ShadowDH. It can also perform well in low gem upgrades in GR70/75.


I use it in replacement of my good ol' sunwuko LTK because it doesn't rely on Sweeping winds stacks to deal damage, it does better when the elite density is low since even without In-geom you can teleport with epiphany, and Zodiac ring reduces the cooldown of dashing strikes. It's also funnier to play, the rabid strike is really awesome and it feels great playing it. Plus it uses fire, and fire is cool (pun intended).


I admit that it requires quite specific and ancient items but it's honnestly worth the shot, the build feels really smooth and as I said, Rabid Strike makes it really fun to play, as the clone teleports everywhere around us and uses LTK at the same time.


As I said earlier in the guide, this build will really shine and does great when you start getting some high dexterity value, i would recommend around 15k dext. So get those caldesans and those paragons ;)


I hope you like this build and that it will provide you with some more interest for this season 10. Have a nice day and keep on grindin' ;)


(This is my first guide, so let me know in the comments if you think that I can improve it in any way, and leave an uptvote if u appreciate it :) )