Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
The biggest difference in gearing in 2.2 is the fact that we will now run with Full M6 and Focus + Restraint. After doing a substantial ammount of Grifts, including my current 51 clear with a pretty trash rift, it's crystal clear; F+R is here to stay and long are the days of RoRG/SoJ. I personally feel this limits item diversity a little, and could be fixed with making M6 into a 5 set, but that would be way too powerful in the current state of the game.
Step-By-Step gearing/stats:
SOLO:
Marauder's Visage: Dex/Crit/Socket/CA Damage.
Marauder's Chest: Dex/Vit/SentryDmg/3 Sockets. All Resist isnt a bad substitute for Vitality.
Marauder's Spines: Dex/RCR/Area Dmg/SentryDmg. This setup is now optimal for both group AND solo play.
Belt: Any Dex/Vit/%Life/Resi belt will do until you find WH. Ideally you'd want a BT belt to pair with the neck for the 3 piece until you get a good alternative neck and WH. For the rolls on the Witching Hour, Dex/Vit/AS/CHD.
Bracers: Reaper's Wraps. With the loss of RCR from Pride's Fall, these bracers have become nearly a must, as you rely on globes and your generator alot more now to keep up Taeguk stacks up.
Marauder's Legs: Dex/Vit/AR/2 Sockets. Armor is a decent substitute for AR.
Marauder's Boots: Dex/Vit/MoveSpeed/CA Damage. All Resist isnt bad over movespeed but it's mostly not needed.
Weapon: With craftable items being able to roll as Ancient and 2HXbows making their return, the Arcane Barb is now BIS. While it has everything else the other crossbows have, it's way more acessible since you can just brute force a decent roll. RCR is the absolute best affix to get apart from %Dmg and DEx. Most likely you'l end up with a vita roll tho, so deal with it. If you get an ancient Etrayu, run with a cold build, as it makes both builds comparable in output (More math about this at wudijo's post). An Ancient Kridershot does just as fine aswell.
Bombadier's Rucksack: Dex/Vit/Crit/AS/CA Dmg/Discipline. Disc being the key factor here. You can ditch Vit for RCR/CDR/EliteDmg for higher GRifts.
Amulet: This is where things get messy. Hellfire Amulet is by far the best amulet right now. Reason being, you need Nightstalker to facilitate keeping Taeguk stacks up (And increasing your dps by reducing the number of generators you need to shoot), but you cant drop Custom Engineering / Awareness / Ballistics. Cull the Weak was the only feasible option to remove, and it's really really powerful (Flat 20% damage multiplier). Nothing else comes close to HFA at the moment, so get grinding. If you dont have one, any Dex/CC/CHD/Socket amulet will suffice.
Rings: Focus + Restraint. The changes to this set made it insanely overpowered (2 separate 50% multiplicative buffs, for a total of 125% extra damage (1 x 1,5 x 1,5)) and nothing comes close to them. While Convention of Elements might SEEM strong, at it's element it can peak higher than F+R, but the downtime on the buff means overall it does less consistent damage. You want Dex/Crit/CHD/Socket on both rings, which can be tricky to get.
Gloves: Marauder Gloves. Dex/Crit/CHD/RCR.
SPEEDRIFTING:
M6:
While not being optimal for Speedrifting anymore due to being overshadowed by Natalya's, M6 can still hold it's ground. Itemization remains the same, simply switch your bracers for Fire, and your build to http://us.battle.net/d3/en/calculator/demon-hunter#UdPkVS!bZUi!YbcaZc. Passives will depend on what you have on your HFA, but genereally you want Blood Vengeance / TA / Awareness / CE / Either Nightstalker or Cull the Weak.
Natalya's:
Oh boy. The new king of Speedrifting. Be it T6, 35-38's or even 45+ (Double Nata's / Monk / Barb can clear 45+ in sub 2 minutes), Natalya's is here to not only introduce another playstyle, but to keep the DH in it's topdog place for speedfarming. Our great sensei Wudijo has written a guide on this build, so rather than just writing another wall of text, ill leave you with his. (http://www.diablofans.com/builds/53651-2-2-natalya-strafe-speedfarm).
That build is perfect for T6 speedfarming. For 35-38's and 45+, there's a few things to change. Vengeance becomes Evasive Fire - Focus, RoV goes from Shade to Flying Strike, you run Focus + Restraint and 6P Natalya's. Getting as much CDR as possible to have as low CD possible on RoV, thus dispatching of elites quickly with Crashing Rain's ridiculous burst and the 2 buffs from F+R.
High GRifting:
M6:
The good old M6 can still hold it's own when it comes to high GRifting, despiste once again, being overshadowed by Unhallowed Essence + Kridershot + Meticulous Bolts.
Gearing is simply full M6, F+R, and a fire build akin to http://us.battle.net/d3/en/calculator/demon-hunter#UdPkjS!XcUi!Ybcaac. You can replace MFD for Punishment if your group isnt healthglobe savy, and you should have Blood Vengeance in the mix of passives (Either on HFA or baseline depending on your amulet's passive). Cluster Bombs is also an option but alot harder to use. Dont forget to keep your F+R buffs up through the use of generators, and you're set. This build is VERY VERY resource consuming, so a laws of hope crusader or solanium WD is highly recommended.
Unhallowed Essence:
Our new toy in 2.2 has already started to show it's potential when paired with Kridershot and Meticulous Bolts, scoring an impressive #1 56 solo clear, and taking the #1 place in the 2, 3 and 4 player leaderboards on EU. The build used is http://www.diablofans.com/builds/53767-gr-50-ue-lightning-blue-balls-demon-hunter-build-2, as described quite accurately by Philosophios.
Some key points to this build:
You require a kridershot with discipline, preferably ancient and with either Attack Speed, Damage vs Elites or CDR/Area Damage.
You require a meticulous bolts with discipline, preferably with Dex/AS/Crit/Elemental Arrow Damage and either Dmg vs Elites/CDR or Area Damage. Key note on this quiver is that you also want the MINIMUM ammount of BL speed possible, which is 30%. There is a big difference going from 30% to 40% regarding the number of times BL will hit an enemy, and VocaloidNyan has already shared this information on this topic: http://us.battle.net/d3/en/forum/topic/14610620934.
Full UE set with Focus + Restraint. Elemental Arrow damage on both Head and Boots. Probably Trifecta UE gloves as there is no need for RCR. Maximum Discipline on chest. Lacuni's/Steady Strikers with Lightning/Dex/AttackSpeed/Crit. WH over Thunder God's Vigor, definitively.
Build would look something like this for group: http://us.battle.net/d3/en/calculator/demon-hunter#RdQVYS!cRSi!abaacc . Replace Bait the Trap with MFD according to your other DH. Mix of 5 passives with HFA would be Awareness/Cull the Weak/Single Out/Ambush/Steady Aim. For solo, http://us.battle.net/d3/en/calculator/demon-hunter#RdQVkj!cRSi!abcaYa is the build to use.
Legendary Gems: Bane of the Trapped / Zei's /Taeguk for M6 (Can go Bane of the Powerful for Speedrifts), Bane of the Trapped / Taeguk / Powerful for Natalya's Speedfarm, Trapped / Zei's / Powerful for UE Slowball.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Maximum Resource
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Vitality
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Offense
Critical Hit Damage
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Critical Hit Chance
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Cooldown Reduction
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Attack Speed
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Defense
Resist All
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Armor
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Life
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Life Regeneration
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Utility
Resource Cost Reduction
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Area Damage
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Life on Hit
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Gold Find
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Paragon Points:
CORE: 15% Movespeed (Or whatever you need to cap at 25%) > Dex. If in trials, go for all out Dex. In group play you should have MS on boots to get more dex here. Offense: CHD > CC > CDR > AS Defense: All Resist > Armor > %Life > LifeRegen Adventuring: Resource Cost Reduction > Area Damage > Life on Hit > Gold Find
Build Guide
Ahoy all, Bleed here.
Decided to finally update the guide for 2.2 after some testing both yesterday and today. It'l be alot shorter than before as M6 has turned a bit more simple, but ill go over Solo / Group and T6/Speedrifting. DH's now have 3 different playstyles, all of them viable and suited for specific content. Im going to take a step back and rather than writing a whole new guide on Natalya's and SlowBall, ill just leave you with Wudijo's previously written and detailed guides for both those speccs. All of the info on those guides is Wudijo's and he takes full credit for it.
This build is a physical M6 build, which is the highest dps solo build for M6. If you'd like to know the deep math behind this, you can check (http://www.diablofans.com/forums/diablo-iii-class-forums/demon-hunter-the-dreadlands/105714-physical-cluster-the-ultimate-solo-dh-build-math#c14), where our sensei Wudijo replaces his ordinary bedsheets and sleeping hours with Excel sheets and theorycrafting. All the info in his guide is fully credited to him. A small reminder, Kridershot/Meticulous Bolts with UE is stronger than this for both solo and group play but it requires very specific items and it's alot harder to gear for. I managed to clear 54 with UE with unoptimized kit and there's 2 57 clears on the EU leaderboard, showcasing the true potential of this new set compared to our old M6 overlord.
Armory: http://eu.battle.net/d3/en/profile/bleed-1789/hero/149095
Follower: For solo play, you should be using the Templar. Reason being his massive heals, CC, bodyblock potential, but most importantly, his insane DPS compared to all other followers. Pretty much what was said in this post:
"Templar. He pushes out more dps than enchantress with Thunderfury with STR and RedGem, Moonlight Ward with Str/Asp/Crit/Socket, Unity with STR/Crit/Elitedmg/Socket, Bul'kathos Wedding Band with Str/Crit/Attack Speed/Socket, Defender of Westmarch with STR/Crit/Socket/%Block, and the templar relic with 100% CHD and STR/Block%.
Maxing STR and not going over 150% CHD (50% Base + 100% from Relic or any other combo, since followers are capped at 150% CHD) with a Thunderfury and Defender of Westmarch turns this guy into an absolute dps beast. Heal/Intimidate/Charge/Inspire, he proccs BoTT, bodyblocks enemies along with your pets, tanks electrified hits, gives you hatred/sec ,etc.
This video showcases it pretty well, even tho he doesnt have perfect gear: https://www.youtube.com/watch?v=zt_duCaVBiA "
MY THOUGHTS ON 2.2:
I honestly think this patch is amazing. There's alot more balance between classes, we finally have a higher Bloodshard cap, and for some reason rifts feel a bit more dense to me. Im quite happy that DH's now have 3 powerful builds to choose from (M6 / Nat's / UE), all of them viable at the endgame, with certain limitations ofc. I most likely wont be playing season 3, but once it ends, i definitively want to give UE MS with DML a try. Overall a very good patch, lets hope they keep going in the right way with future ones.
Any questions or suggestions you might have, feel free to leave it in the comments.
Hello tuna.
great guide you got here. I am just wondering about the group spec. You don't run 6 bonus from maradour? Isn't that worth more in dmg? I'm sure you are right, I just don't understand why it isn't worth using.
Hello, fellow monk here.
With monk cleared upto grift 48 solo i have a question, how do you keep sw stacked as dh since you dont have sweeping wind which to spam? I dont have full marauder yet, only 3pieces and rest are ancient hexing pants, ancient arcane barb, rorg etc. I have maxed rcr and everything but i simply dont know how to keep it up(heh heh, if juu nou wat i meen)?
Had some grift runs yday with 2 crusaders and i think my problem simply is the gear so far, even with cindercoat and going as fire i still dont have enough rcr and cdr.
Heya I was hoping to get some help with my build! =S
This is my character right now:
http://us.battle.net/d3/en/profile/GL1TCH3D-1864/hero/40818012
I have non-ancient strongarms as well that I can use with the windforce if that matters.
I haven't picked up a better bow or been able to craft a better arcane barb. I have a non-ancient cindercoat with all the right rolls for a fire build.
I play both group and solo so was wondering if I should focus on anything that would help for both
Right now I'm trying mainly for a better witching hour from Kadala and trying to farm more hellfires.
I unfortunately don't have the fire spec SoJ either. My rolls are pretty lousy so it takes me a long time to get the rolls that I need on some things. Still never found a kridershot or furnace for my mage (regular or ancient)
Thanks
a video would be so good
Thanks for the quick reply!
I'm always running out of crafting mats because I literally can't get a good roll on reapers wraps or the arcane barb (and I've made tons >.<)
I'll work on the rest! Thanks
Great guide, compared to others you go very much into minor details that explain why you make some of the choices that helps people like me who don't have the privilege of watching vids for such information, and the fact that you give credit to others' guides via links too (wudijo). Before I continue, I apologize for the wall of text.
Right now, I'm stuck between recently finishing gear set and getting optimal pieces in each slot. Just got hexing pants and pride's helm yesterday, tried out hexing since I thought keeping pride's up would be an issue for me (lose it more than 1 time per minute as i was using an ancient beckon sail prior and definitely proccing it in GRs) but am having issues with stutterstepping during CA shots.
Trying the pride's helm now but not working at more GRs atm but seem to be just fine on T6 farming against most affixes that stop it (issue with mortar dodging) but issues on certain maps and getting trapped kiting too far and the usual annoying mobs like anarchs and lacuni's. The question is though, on this roll, I have to chose socket or CA damage, would I be right in choosing 13% CA damage?
As far as other gear issues, I know the major problems. For one, I'm missing unity combo (all 3 pieces...) which is making some of my pieces lose out on stats like area damage to shoulders in favor of toughness for now, SoJ for groups, a better amy (got massacre skeleton one with dex/chc/chd/socket and an ancient oro with dex/chc/physical%/chd, less attack speed and a lot more resist, finishing maxing my gems, and more ancient pieces with better rolls than my current gear.
Linking my current profile: http://us.battle.net/d3/en/profile/xyan-1168/hero/57917072. Ignore the WD, not my main anymore and its build was made to be the only fun way I found playing it, and its lack of gear choices were due to not really playing it since prior to season 1. Also, ignore the wizard, haven't played it since it hit 70 except trying it once season 1 was over. Is there anything I have possibly missed above?
Didn't get my rucksack till just the other day, so haven't really pushed GRs too hard, have been able to do low-mid 30s with ease, highest clear being 35 with like 8 minutes to spare, did a 38 and missed it by only seconds somehow as it was filled with caster mobs killing me a lot (saw time remaining 97% and 1minute after dying to fast horde on 2nd floor entrance, fished for a pylon with vault and got speed >.>, could have cleared on time with power or channeling or conduit considering I killed the RG in like 15-20 seconds with no pylon. With my new pride's helm, I definitely have the damage to push further.
Unfortunately, with my limited data plan, I can't exactly watch videos/guides to improve how I play or even see play in GR ranks I haven't even been to yet. I am learning more and more as I go, as i haven't even been playing my DH that long, only about since a week after the season started. I have gotten better with survival thanks to forcing myself to maneuver maps in a smarter way to manage sentries and not suicide vault like a noob and forcing myself to not proc my 2nd live(s) to try to make pride's work for me once I got it. I may have more questions in the future, so I apologize if i get too busy with questions (seeing as i've already made a wall of text here).
Red gem your Templar's Thunderfury too... Maximise CHD on his Relic, you don't need it on his weapon.
I tried the S2 new gem Molten Wildebeest's Gizzard, it works pretty well with Pride's Fall. The shield does not break unless over 200% hp damage is taken in 1 second, and as long as the shield exists, Pride's Fall buff is protected. Also, this shield helps in preventing fatal damage in not-so-high rifts (like 35-ish), which might somehow replace Awareness in those situations (allowing Steady Aim).
I am using it in place of Taeguk as I am noob and lazy to keep the buff stacks :). Also, correct me if I was wrong, I think Taeguk is additive, hence less appealing to me.
Hey guys, I am trying to get some help to maximize my gear, it seems like I’ve hit a wall in progression at this point since unless I have a good group I can't get pass lvl 37/38 grifts. I am currently using my bloodshards on the chest trying to get cindercoat and hoping for a good rorg drop, thanks in advance!
http://eu.battle.net/d3/en/profile/Zeus-2786/hero/56465668
Im only starting to play on my dh now when i got an ancient kridershot and ancient cindercoat.
Am i completely lost when i rather use cindercoat than hexing pant or prides fall? I understand the potential with hexin pants but mine are quite rubbish with only 1 socket.
When using cindercoat i have enough rcr to use elemental arrow as generator instead evasive fire.
obviously im playing as fire and so far did my first real solo run where i cleared 41 with ease and can see it goin much higher.
Ok, I have a question. Calamity vs Unbound bolt. Technically, the unbound bolt is better, in a sense. However, the 20% boosted damage from everything, due to calamity, is kind of appealing. Thoughts?
I guess its time to farm that pride,s fall. No luck so far. For group runs i assume fire is still way to go?
im running mostly with crusader friend of mine and so far grift 49 is highest we have done(playing on ps4)
Will it win hands down even if I run into a uhm.. Etrayu or Arcane barb? I also have a kridershot, but I don't really think that would play out better compared to my current calamity. This is simply because it only is a 2.7% damage increase, so the calamity is better than it by ~17%, in theory, and for the sake of the argument nonancient vs nonancient. Yew#1645 is my username if you want to check out the calamity for yourself.
Actually the 20% is not so great as it seems :
1. It is additive. You have CA Dmg, Steady Aim, Taeguk and sometimes the companion.
2. The "Damage" tooltip takes attack speed into account, while it does not affect CA Dmg. The kridershot, which is +2.7% comparing to your calamity, actually does (102.7/1.4)/(100/1.6) - 1 = 17.3% more CA damage, not to mention an ancient arcane barb (you can always get an ancient barb) with only 1.1 attack speed. Also kridershot gives you a high damage generator, and turrets copy it.
Anyway, everyone likes to see a marker in group. But for solo play I would say kridershot and arcane barb do better.
edit: typo
So, we're sacrificing Unity from the Templar for F+R? What's the point of even having Unity on follower now?
Hi there, just a couple of questions. If I have a well rolled ancient atrayu is staying cold (melstreom) a viable alternative to shooting stars? Related to that, I've been using iceblink and have been enjoying the impact it has on slowing things down. It also has great synergy with a full cold build. Have you had a play with this gem? I'm using BotT; Zei's and previously BotP. I've never really played with Teaguk but it seems to be the gem most people are using now, is that because of its combined attack and defence stats? Generally gems that require constant maintenance to keep up don't appeal to me strictly because of the gameplay style that requires (guess I'm just lazy or getting a bit slow as I'm not a young gamer). ps I play on PS4 so no seasons and have full access to all the new legendaries. Cheers.
ps. I am still playing Mauraduers but will try the new sets/playstyle when gear of appropriate quality drops. No rush, and I'm still having a lot of fun with M6, I can currently do GR47 when things go my way (and I nearly always play solo due to the PS4 being full of players with hacked items)
-It occurs to me that maybe the reason Atrayu becomes less appealing is because of the loss of Prides Fall (which I'm still currently using with RORG) combined with the fact that it can't roll RCR.
pps I'm wondering if Taeguk is because people are now using Focus and Restraint so defensive stats become more important?
Gotcha. I've always thought the upgrade on BotP was puzzlingly weak. I think the upgrade on Iceblink, of ever increasing slow% is actually quite good. I'm going to stick with it while I play a full cold build. Cheers.
Why night stalker over cotw?
Heya TunaFish!
I asked you for help a month ago or something.
I changed my items as much as possible given my drops to what you said before and added the F/R set.
Besides the HFA, what should I prioritize for a replacement?
http://us.battle.net/d3/en/profile/GL1TCH3D-1864/hero/40819251
I'm running mainly solo high grifts. The highest I did was 48 in 13 minutes