Rating
+5

s16 2.6.4 updated 120+ raekor charge, slam

Seasonal
Hybrid
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Skills

  • Call of the Ancients Together as One
  • Wrath of the Berserker Insanity
  • Furious Charge Merciless Assault
  • Battle Rage Bloodshed
  • Threatening Shout Intimidate
  • Seismic Slam Rumble
  • Berserker Rage
  • No Escape
  • Brawler
  • Rampage

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Bane of the Stricken

Kanai's Cube

  • Fury of the Vanished Peak
  • Aquila Cuirass
  • Band of Might
CURRENTLY WORKING ON GR 112
03/09/2019 RANKED 133 (1160 paragon)
<Orphan> Hindrigan

Currently using eye of etlich for amulet for ranged attack reduction
I run with Templar
- the damage increase is insane and you will hit for 100T+ at times

hits for insane numbers. The initial hit of seismic slam hits well but the real damage still comes from rumble. **use at or near max fury**
(max number i've seen so far was ~117T had power shrine and was in occulus ring)
(fully augmented at 1100 paragon you'll normally hit ~10T on initial seismic slam cast with 15T-30T rumble hits. you will also occasionally hit for much more and that depends on all the multipliers stacking up)

Because you hit so hard your battle rage - bloodshed will also do great constant aoe damage.

get max fury on weapon secondary stat and place paragon to max it out at around 180 max fury

*threatening shout intimidation is used to survive AND to keep your bane of the trapped activated on the mobs while you are away from them.


*Charge away from the pack you are fighting and then seismic slam, then charge back in.


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I skip half the elites in the rift!!!!!!!!!!!!!!!!!! This build is huge aoe and if the elites don't want to follow relatively well then i skip them. Also, skip (unless you feel you can kite them along or whatnot) arcane enchanted, shielding and reflect damage affixes

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small variations:

-instead of aquilas you can use hexing pants of mr. han

-can go mass cooldown reduction (group play) for more uptime on ignore pain if you choose the ability with lower cd on charge if you ever use all of your charges.

or

-can go mass attack speed for higher rumble break points and faster ability usage and response time

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide