Rating
+5

Trade Secrets "No Chill" zmonk build

Seasonal
Group
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Skills

  • Crippling Wave Concussion
  • Cyclone Strike Implosion
  • Blinding Flash Crippling Light
  • Epiphany Soothing Mist
  • Inner Sanctuary Temple of Protection
  • Mantra of Conviction Annihilation
  • Alacrity
  • Beacon of Ytar
  • Seize the Initiative
  • Resolve

Items

More Details
  • Legendary Gems

    • Gem of Efficacious Toxin
    • Gogok of Swiftness
    • Esoteric Alteration

Kanai's Cube

  • Flying Dragon
  • Spirit Guards
  • Band of the Rue Chambers

Paragon Priorities

Core

Vitality
Primary Stat
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide

Whats up fellas,


This is a speed variant for our zmonk set up. There is a lot of things you can swap around in this build and its for 95 and below speed grs WITHOUT a witch doctor. Dropping the WD means you can drop iceblink and the bleed on weapon. You can also swap a lot of passives and gear around as you see fit but with the wizards moving so fast and doing so much damage there is almost no point in trying to micro manage your EP from the two piece U so I opt out to just bring more dmg or dmg reduction from breaking wave and add to mobility of the group.


Again like I stated in the video a groups set up with more than one wiz is extremely fast and you can do just about whatever you want within reason when it comes to the gear you are wearing and the skills you are using as long as everyone stays alive and is moving fast!