Build Guide
This is probably, if not THE, strongest wizard build we have seen. This build was used to clear a 112 last season and should definitely be competitive for the top spot this season. This is a high skill cap build and is very tough to play. It requires a very well rolled rift and a lot of skill to master, but when it is done right, it absolutely destroys GRs.
This build is reliant on CDR. You need to have about 63% CDR on your sheet before gogok stacks. This will ensure that you are able to use archon in sync with the CoE cycle and take advantage of the swami/tals stack.
As with all manald build, it is necessary to roll lightning damage on the bracers. It is also mandatory to have arcane power on crit on your offhand.
Gameplay:
The basic game play involved gathering archon stacks and waiting for the lightning CoE cycle. Before the CoE cycle come up, you pop into archon. This will add 200% damage to your output and allows the build to push higher. While outside of archon, you need to maintain gogok stacks and group enemies. This build does massive damage, but only in short bursts.
Check out the video for an in-depth guide on the build.
I don't understand what for exactly?
Just clarifying that you need at least 3 pieces of Vyr and 5 pieces of Tal Rasha. The planner shows 2 pieces of Vyr and 6 pieces of Tal Rasha. Maby adding it to the build guide would be clearer.
I'm not totally sure, but I think it has to do with energy regeneration, as when your spamming teleport it now costs 25 arcane energy with this build.
I'm not totally sure, but I think it has to do with energy regeneration, as when your spamming teleport it now costs 25 arcane energy with this build.
If you were to have both Mid-Rolled Manald and CoE, which one would be better to cube if you had a perfect stat Royal Ring of Grandeur?
I've tried this for seasonal with paragon level 760+, I've came close to clearing GR 85, but can never actually succeed in it. Even with my CDR at 64.8% you do a lot of kiting trying to pack the mobs up for archon/CoE, however, the time it takes to do this along with the many frustrating deaths from frozen, desecrators, Lighting, and any other insta-damage pack abilities, this build has an EXTREMELY high skill cap to be able to play.
Also, from my experiences, one death from these insta-damage abilities, leaves you withered until you can get back into a rotation with the CoE again. However, when this build works... it works, and I mean it works well. Insta pop gold packs in GR85, it's when you can't insta pop packs, fleeing for your life, waiting to get back into archon that is the most frustrating.
I've looked at the leaderboards and I just ask myself, "How?" These guys on the leaderboards are just plain crazy when it comes to this build.
Yeah this is all true. Dont be afraid to skip packs either. The mobility offered by this build is one of its greatest assets. Skipping entire floors is not at all uncommon.
Wouldn't you want to cube In-Geom over Aether Walker? I mean they would both result in no CDR teleport, with In-Geom also reducing every other CD you have, and costing no Arcane to cast teleport... am I missing something?
This build isn't that good. Obsidian is better overall for Archon up time. Hydra's are wasted spot for Spells steal. COE is good when it rolls lightning but other than that it useless. Spellsteal is a must for higher GR the damage you can gain is through the roof. Very squishy build in general with high output I've done over 80's on the xbox but the build gets super boring after a while.
The In-Geom is overall better for speed rifting!
everyone interested in that build should maybe checkout my build variant as well. I seem to be the lone pusher for weeks in EU (even last season) with orb instead of aether walker. it's highly competetive with this build (does 20% more dmg if you can manage to survive without cheat death which is definetely possible, also free roll on source instead of apoc).
And quite frankly outside of solo (2man especially since the more players you got probably hydra grows in strenghs) it's like always better to use
currently solo wiz ranked #6, 2man ranked #1 EU season
still no one interested in this variant it seems. I feel even it's more comfortable to play than the aether walker variant but that's maybe just a personal thing.
http://www.diablofans.com/builds/87828-mh-coe-archon-solo-105-grp-110-video
I would say understanding the mechanics of buffs/damage multiplier is the easy part (after Dublar explaining it), yet making choices on selecting/skipping enemies and timing on teleport is hard. I believe the most important thing to this build is when out of archon you teleport into enemy packs for stun/damage reduction ( I have seen many top rank players doing this) and try to lure them into packs to provide open spots on the map to distance yourself from enemy and deal damage.
What I don't understand, is why would you use Aether Walker which only helps with one skill. When you could use In-Geom and it will help with all cooldowns and when its active you get unlimited Teleport. Maybe its just me, but that makes more sense to me.
nvm figured it out
Hi guys, when I use blink / calamity I get 1 Tal stack, but when I use black hole (spellsteal) I dont get a stack, why is this? I use Glacial spike for extra tal stack, that should give me 3, but I can only get 2.
Hi, i dont speak English, but i try.
When the ring (manald heal) actve de lightning damage in archon mode?
Works only by having lightning damage on the wrist?
Hey there,
I appreciate you putting this build together, but I have a few questions for you, or someone that can drop the knowledge on me.
First, Im curious about what your actual stats are, bc I find this build frusturating to do at higher Grifts with the amount of down time there is between archons, and my CD is currently 61%, in fact I cringe enough to throw an obsidian ring on.
Second, I feel like my paralysis doesnt proc as much as yours seems to in that video. What exactly procs paralysis? or is it random? Im finding myself nearly kiting mobs back to the entrance of each room sometimes bc it doesnt hit or hit hard at times.
Ive been told to take away stricken and put trapped back on? Why? Its not as good.
The builds with hydras and obsidian seem to be better as well as the glasscannon spark build at times.
Sorry if this all sounds insulting, Im just trying to figure what Im doing wrong =)