Rating
+41

[S15] [Season 15] Support Grouping / Healing Monk (Group Meta)

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Skills

  • Crippling Wave Tsunami
  • Cyclone Strike Soothing Breeze
  • Blinding Flash Crippling Light
  • Inner Sanctuary Temple of Protection
  • Mantra of Salvation Agility
  • Epiphany Soothing Mist
  • Seize the Initiative
  • Near Death Experience
  • Beacon of Ytar
  • Resolve

Items

More Details
  • Legendary Gems

    • Iceblink
    • Gem of Efficacious Toxin
    • Esoteric Alteration

Kanai's Cube

  • Flying Dragon
  • Spirit Guards
  • Band of the Rue Chambers

Mantras:

Mantra of Salvation - Agility

This mantra gives 20% Resistance to All elements, and the active gives 35% and an additional 20% all resistance. This is a really powerful mantra and is probably the most used. With this mantra you need to make sure you always have it active, so you want to use it EVERY 3 SECONDS.

Mantra of Healing - Time of Need

This mantra gives life regeneration and the active grants a large shield (60k + 15% of healing globe bonus). This is a very powerful mantra that is especially useful when you get 100k+ Healing Globe Bonus. This mantra does not have a cooldown, and you want to spam this ability as much as you can, because it can and will save the lives of the people in your group countless times. FOR THIS MANTRA YOU NEED TO TAKE CHANT OF RESONANCE.

With a Hellfire Amulet you want 1/6 of these passives:

Chant of Resonance (only with Time of Need mantra)

Resolve

Unity

Near Death Experience

Seize the Initiative

Beacon of Ytar


Without Hellfire Amulet use resist Amulet (listed in best to worst order)

The Star Of Azkaranth (fire)

Countess Julia's Cameo (arcane)

Mara's Kaleidoscope (poision)
Talisman of Aranoch (cold)

You want the same stats on these as a Hellfire; CDR and Health Globes


The more Health Globe bonus that you have, the more healing that you get out of Epiphany for you and your group. Any piece that you can get this bonus on, you want it, but it is not worth sacrificing CDR for.

In regards to the rune on Cyclone Strike, you can run either Soothing Breeze (healing) or Implosion (larger pull range). In 4 man groups, your Barbarian is throwing mobs at you with Ancient Spear, so you don't really need the extended range because of the density, and you need to keep your group alive with the healing. For 2/3 man groups you can run Implosion because you will have to do the grouping yourself.


Diamond gems in gear for resists

Diamond gem in helm for CDR

Purple gems in weapons for LoH
(Can also use Gem of Ease in weapon for speed running to get the most xp for your group)


Kanai's Cube

For the armor slot in the cube, use either Strongarm Bracers or Spirit Guards depending on which ones you are wearing. You just want to get the effect from both of these because they are really good.


For the jewelry slot, you can use Band of Rue Chambers or a resistance amulet depending on if you feel like you need more spirit generation or not. Idealy if you were wearing The Star of Azkaranth you would cube a Countess Julia's Cameo because they are the two elements (fire and arcane) that are the most common and do the most damage.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Vitality
Primary Stat

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Life on Hit
Resource Cost Reduction
Area Damage
Gold Find

Core:

Max sheet movement speed is 25%, so between your boots and paragon you need to hit that cap.

Extra spirit is amazing for more cyclone strikes,

Vitality gives HP.


Offense:

You do not benefit from crit, so it's not worth taking until you have to.


Defense:

Resist all is amazing because you aren't an Int class.

Life is second best here.

Monk is a dex class so you get diminishing returns from armor because dex = armor.

Life regen comes in last because you are healing yourself anyways.


Utility:

Life on hit is amazing because of all the bonuses you get from Little Rogue and Slander + Flying Dragon in cube (this is why you get on your weapons).

Resource cost reduction makes your cyclone strike cheaper so you can heal your allies more.

Area damage does nothing for you.

You're playing this build in GR's so gold doesn't even drop until the RG so this is kinda useless.

Build Guide