[2.5] S10 DMO Tank wizard for fast GR 70 solo clears.

BBCode Link


  • Spectral Blade Barrier Blades
  • Teleport Safe Passage
  • Arcane Orb Arcane Orbit
  • Slow Time Exhaustion
  • Ice Armor Crystallize
  • Magic Weapon Deflection
  • Arcane Dynamo
  • Audacity
  • Unstable Anomaly
  • Galvanizing Ward


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Esoteric Alteration
    • Bane of the Powerful

Kanai's Cube

  • Fragment of Destiny
  • Aquila Cuirass
  • The Ess of Johan

Passive Skills

Arcane Dynamo and Audacity are vital for Arcane orb damage. Unstable Abnormally is for times that you mess up positioning or keeping Slow time active. Galvanizing ward is for extra toughness which can be swapped with Illusionist if you prefer instant teleportation when hit.

Legendary Gems

Switch Bane of Powerful to Bane of stricken for progression above 75 GR. Esoteric Alteration is a must for GR 65+ as elites begin to do too much damage from spells.

Kanai's Cube

Fragment of Destiny for more Spectral blades casts. Aquila of Cuirass for toughness and Ess of Johan for grouping mobs to explode with Arcane Orbs.

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Attack Speed
Critical Hit Damage
Critical Hit Chance
Cooldown Reduction


Resist All
Life Regeneration


Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Attack speed is priority in order to reach 4 hits per second of Spectral blades target along with 2x 7% Attack speed gears. Before obtaining 2 x 7% attack speed in gears, you may want to have CHD/CHC as top 2 priorities instead.

400+ Paragon should be enough to solo GR 70.

Build Guide

Hi everyone, unfortunately, this is a simplified version of the guide as the detailed one was taken down so only a handful of people managed to read the full version of it. Message me in game if you have any questions on the American servers. This guide involves no CoE buff staring, no Archon mode. If you want to clear GR 70 solo on a 24 hr marathon when Season 10 starts, yes you can.

Play style : Monk Inna's EP + Crusader Invoker combined. Teleport into mobs > Slow Time > Spectral blades to 5 stacks > Arcane orb.

Damage : Damage only after activating Slow time on yourself + mobs due to the DMO 6 set bonus and with 5 stacks of Arcane Dynamo.

Defense : 3 Layers of defense

1) Mitigation from cubed Aquila of cuirass, halo of Arlyse, Teleport safe passage, Slow time Exhaustion, DMO 4 set bonus and Endless walk set bonus.

2) Mage Barrier from Spectral blades - barrier blades + Magic weapon - deflection + bracer effect for 64% hp per second up to 192% after 3 seconds of melee.

3) Galvanizing ward for 120% of total hp replenishing every 5 seconds when Mage barrier is up with bracer legendary. Mage barrier is almost always up while you are attacking even with the shift attack. If injured, simply disengage and shift attack for 5 seconds before reengaging.

Total 312% bonus hp before Life globe starts to take damage.

Spectral hits per second gearing

3 hits - default after using the recommended cubed weapon and belt.

4 hits - 10% AS from paragon + 2 x 7% on gears.

5 hits - 10% AS from paragon + 4 x 7% on gears + Gogok's Swiftness gem fully stacked.

More spectral hits = Stronger shields, more Arcane orb casts with max Arcane Dynamo stacks, more Ess of Johan procs. This guide recommends getting 4 hits but even 3 hits is GR 70 solo capable.

Optimizing post GR 70 solo

Total Life to 1 million, single resists on secondary stats, Primal ancients reforge on bracer first for 100% shield bonus, then weapons for higher orb damage.

Experimental build on spare set (rings, amulet, gloves, helm, weapon, orb)

Decrease CHC to 5% and use Ring of Broken Promises. Get 5 hit per second Spectral Blades. Enjoy.