Build Guide
Fourth Slot: Halo of Karini(HC) or Convention of Elements(SC)
CDR: AROUND 55%
HC: Swap Squirts for Halo of Karini
You can find all my builds on the website: https://www.bluddshed.com/work/studio-vega-mh9zx
Cooldown: 15 seconds
Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.
Enemies caught in the bubble of warped time take 15% more damage.
Cost: 16 Arcane Power
Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.
Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.
Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning.
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
Each enemy hit increases the damage of your Cold spells by 3% for 10 seconds.
Black Hole's damage turns into Cold.
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.
Only one Armor may be active at a time.
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
Cooldown: 120 seconds
Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.
Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.
Archon form can cast a Slow Time that follows you and your Arcane Blast and Arcane Strike abilities Freeze enemies for 1 second.
Archon abilities deal Cold damage instead of Arcane.
You deal 30% additional damage to enemies within 15 yards.
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds.
Reduce all cooldowns by 20%.
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+626–750 Dexterity
+626–750 Strength
+626–750 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
Increases Cluster Arrow Damage by 10–15% (Demon Hunter Only)
Increases Multishot Damage by 10–15% (Demon Hunter Only)
Increases Elemental Arrow Damage by 10–15% (Demon Hunter Only)
Increases Strafe Damage by 10–15% (Demon Hunter Only)
Increases Chakram Damage by 10–15% (Demon Hunter Only)
Increases Rapid Fire Damage by 10–15% (Demon Hunter Only)
Increases Impale Damage by 10–15% (Demon Hunter Only)
Increases Whirlwind Damage by 10–15% (Barbarian Only)
Increases Seismic Slam Damage by 10–15% (Barbarian Only)
Increases Ancient Spear Damage by 10–15% (Barbarian Only)
Increases Hammer of the Ancients Damage by 10–15% (Barbarian Only)
Increases Meteor Damage by 10–15% (Wizard Only)
Increases Disintegrate Damage by 10–15% (Wizard Only)
Increases Energy Twister Damage by 10–15% (Wizard Only)
Increases Arcane Torrent Damage by 10–15% (Wizard Only)
Increases Wave of Force Damage by 10–15% (Wizard Only)
Increases Arcane Orb Damage by 10–15% (Wizard Only)
Increases Ray of Frost Damage by 10–15% (Wizard Only)
Increases Acid Cloud Damage by 10–15% (Witch Doctor Only)
Increases Spirit Barrage Damage by 10–15% (Witch Doctor Only)
Increases Zombie Charger Damage by 10–15% (Witch Doctor Only)
Increases Sacrifice Damage by 10–15% (Witch Doctor Only)
Increases Firebats Damage by 10–15% (Witch Doctor Only)
Increases Tempest Rush Damage by 10–15% (Monk Only)
Increases Exploding Palm Damage by 10–15% (Monk Only)
Increases Wave of Light Damage by 10–15% (Monk Only)
Increases Lashing Tail Kick Damage by 10–15% (Monk Only)
Increases Phalanx Damage by 10–15% (Crusader Only)
Increases Blessed Hammer Damage by 10–15% (Crusader Only)
Increases Blessed Shield Damage by 10–15% (Crusader Only)
Increases Sweep Attack Damage by 10–15% (Crusader Only)
Increases Fist of the Heavens Damage by 10–15% (Crusader Only)
Increases Shield Bash Damage by 10–15% (Crusader Only)
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Armor |
Life |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Fourth Slot: Halo of Karini(HC) or Convention of Elements(SC)
CDR: AROUND 55%
HC: Swap Squirts for Halo of Karini
You can find all my builds on the website: https://www.bluddshed.com/work/studio-vega-mh9zx
You need to swap energy armor for storm armor since you're using halo of karini.
Would it not make more sense to cube Halo of Karini and wear Zodiac Ring to get the full benefit from Karini?