Rating
+9

S7-S10 Furious Charge Stomp/Sprint Pull Barb

Seasonal
Group
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Skills

  • Furious Charge Cold Rush
  • Threatening Shout Falter
  • Ignore Pain Mob Rule
  • Ancient Spear Rage Flip
  • Ground Stomp Jarring Slam
  • War Cry Veteran's Warning
  • Nerves of Steel
  • Pound of Flesh
  • Inspiring Presence
  • Superstition

Items

More Details
  • Legendary Gems

    • Gem of Efficacious Toxin
    • Gogok of Swiftness
    • Wreath of Lightning

Kanai's Cube

  • Solanium
  • Pride of Cassius
  • Band of Might

This is your basic Pull Barb setup, that is designed to help gather monsters in group play.


You must have a Pride of Cassius & Chilanik's Chain, but they are interchangeable in Kanai's Cube.


You're primarily looking for cooldown, followed by attack speed, and finally crit chance.


Cooldown gives the obvious benefit of making IP easier to keep up while you traverse the rift, attack speed reduces the time it takes to furious charge, and crit chance will simply help spawn additional globes with Solanium.


If you aren't running a witch doctor, you can drop ground stomp and pick up sprint, as globes aren't necessary, although the stun is actually still useful being on a separate Diminishing Returns timer if you did choose to keep it.


In terms of weapons, you should probably dual wield one handers, which would be little rogue & slanderer, pig sticker/envious blade & thunderfury. You CAN use a shield to gain a ton of survivability, but it will cost you mobility, and therefore slow the rifts down a tiny bit.


A did a more in depth writeup on https://troupster.com/season-10-pull-barb-build-play-guide/


We also have a gearing video for this build here: https://www.youtube.com/watch?v=j6EEfs_3W-k


If you have any questions leave a comment below or swing by the stream at www.twitch.tv/zhanji_ts or www.Youtube.com/Zhanji


Website: www.Tsloot.com


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Paragon Priorities

Core

Movement Speed
Maximum Resource
Vitality
Primary Stat

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Support Barbarians should never die in a rift, therefore your paragon priorities should focus around utility as you level up, until you reach 800 paragon. At this point all your paragon will go into Vitality.


Never take Area Damage on a support, it only causes lag, and will never contribute to group damage. Simply hold on to the remaining 50 paragon in this tab.

Build Guide