Build Guide
Current NA #1 Solo Wizard <SC> Eternal Tier 111 14:11
This is not me, I am just good a copying.
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.
Only one Armor may be active at a time.
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life.
This is a Signature spell. Signature spells are free to cast.
Launch a missile of magic energy, dealing 230% weapon damage as Arcane.
Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be Frozen for 1 second.
Enemies cannot be Frozen by Glacial Spike more than once every 5 seconds.
Cooldown: 120 seconds
Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.
Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.
An explosion erupts around you when you transform, dealing 3680% weapon damage as Fire to all enemies within 15 yards.
Archon abilities deal Fire damage instead of Arcane.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
Reduce all cooldowns by 20%.
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds.
You deal 30% additional damage to enemies farther than 30 yards.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+626–750 Dexterity
+626–750 Strength
+626–750 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
Increases Cluster Arrow Damage by 10–15% (Demon Hunter Only)
Increases Multishot Damage by 10–15% (Demon Hunter Only)
Increases Elemental Arrow Damage by 10–15% (Demon Hunter Only)
Increases Strafe Damage by 10–15% (Demon Hunter Only)
Increases Chakram Damage by 10–15% (Demon Hunter Only)
Increases Rapid Fire Damage by 10–15% (Demon Hunter Only)
Increases Impale Damage by 10–15% (Demon Hunter Only)
Increases Whirlwind Damage by 10–15% (Barbarian Only)
Increases Seismic Slam Damage by 10–15% (Barbarian Only)
Increases Ancient Spear Damage by 10–15% (Barbarian Only)
Increases Hammer of the Ancients Damage by 10–15% (Barbarian Only)
Increases Meteor Damage by 10–15% (Wizard Only)
Increases Disintegrate Damage by 10–15% (Wizard Only)
Increases Energy Twister Damage by 10–15% (Wizard Only)
Increases Arcane Torrent Damage by 10–15% (Wizard Only)
Increases Wave of Force Damage by 10–15% (Wizard Only)
Increases Arcane Orb Damage by 10–15% (Wizard Only)
Increases Ray of Frost Damage by 10–15% (Wizard Only)
Increases Acid Cloud Damage by 10–15% (Witch Doctor Only)
Increases Spirit Barrage Damage by 10–15% (Witch Doctor Only)
Increases Zombie Charger Damage by 10–15% (Witch Doctor Only)
Increases Sacrifice Damage by 10–15% (Witch Doctor Only)
Increases Firebats Damage by 10–15% (Witch Doctor Only)
Increases Tempest Rush Damage by 10–15% (Monk Only)
Increases Exploding Palm Damage by 10–15% (Monk Only)
Increases Wave of Light Damage by 10–15% (Monk Only)
Increases Lashing Tail Kick Damage by 10–15% (Monk Only)
Increases Phalanx Damage by 10–15% (Crusader Only)
Increases Blessed Hammer Damage by 10–15% (Crusader Only)
Increases Blessed Shield Damage by 10–15% (Crusader Only)
Increases Sweep Attack Damage by 10–15% (Crusader Only)
Increases Fist of the Heavens Damage by 10–15% (Crusader Only)
Increases Shield Bash Damage by 10–15% (Crusader Only)
+24–29 Dexterity
+24–29 Strength
+24–29 Intelligence
+(981–1199)–(1175–1490) Arcane Damage
+(981–1199)–(1175–1490) Poison Damage
+(981–1199)–(1175–1490) Lightning Damage
+(981–1199)–(1175–1490) Holy Damage
+(981–1199)–(1175–1490) Cold Damage
+(981–1199)–(1175–1490) Fire Damage
+(981–1199)–(1175–1490) Damage
+37–48 Dexterity
+37–48 Strength
+37–48 Intelligence
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Current NA #1 Solo Wizard <SC> Eternal Tier 111 14:11
This is not me, I am just good a copying.
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