Build Guide
Got the build from Big Daddyden 76.
Cost: 50 Mana
Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.
An enemy can only be affected by one Haunt at a time.
Haunted enemies take 20% more damage from your attacks.
Haunt's damage turns into Poison.
Cost: 125 Mana
Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire.
Call forth a swirl of bats that damage nearby enemies for 425]% weapon damage as Fire. The damage of the bats increases every second, up to a maximum of 850]% weapon damage after 3 seconds.
Cooldown: 15 seconds
Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions.
Transform into an angry chicken for up to 2 seconds that can explode for 1350% weapon damage as Poison to all enemies within 12 yards.
Cost: 300 Mana
Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.
The locusts will jump to additional nearby enemies.
Locust Swarm has a 100% chance to jump to two additional enemies instead of one.
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Increase the duration of Spirit Walk to 3 seconds.
Cooldown: 45 seconds
Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120% of your weapon damage as Physical per hit.
Your Zombie Dogs heal you for 100% of your Life On Hit with every attack.
While you have a Gargantuan, Zombie Dog, or Fetish summoned, your movement speed is increased by 15%.
This bonus is increased to 30% while a Gargantuan, Zombie Dog, or Fetish is not in combat.
Additionally, you may have 1 additional Zombie Dog summoned at one time.
You deal 25% additional damage to enemies within 20 yards.
Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever.
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.
The range is extended by items that increase your gold pickup radius.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+41–53 Intelligence
+41–53 Dexterity
+(8–9)–(10–12) Arcane Damage
+(8–9)–(10–12) Poison Damage
+(8–9)–(10–12) Lightning Damage
+(8–9)–(10–12) Holy Damage
+(8–9)–(10–12) Cold Damage
+(8–9)–(10–12) Fire Damage
+(8–9)–(10–12) Damage
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Life |
Armor |
Resist All |
Life Regeneration |
Life on Hit |
Area Damage |
Resource Cost Reduction |
Gold Find |
Got the build from Big Daddyden 76.
Comments