Build Guide
build up gogok stacks. use archon just before coe hits lightning.
melt mobs. rince and repeat.
primary attack (cold) can be interchanged with anything you like most.
cube: the swami
all possible CDR rolls max! on every piece of gear! (yes also neck)
Zeis or Trapped.
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Attack Speed |
Critical Hit Damage |
Critical Hit Chance |
Life |
Armor |
Resist All |
Life Regeneration |
Life on Hit |
Area Damage |
Resource Cost Reduction |
Gold Find |
build up gogok stacks. use archon just before coe hits lightning.
melt mobs. rince and repeat.
primary attack (cold) can be interchanged with anything you like most.
you benefit from it during the lightning coe cycle with double archon stacks (that's all that counts dmg wise).
your toughness is also through the roof in the first few seconds in archon.
the difference between the current top build is that you trust yourself on not dying without an ather walker and gain 20% more damage. I play on with ather walker build and have tried yours. Instead of equipping the walker and teleporting into enemy packs for stun and damage reduction, I teleport myself to get far from the pack when archon almost runs out and then wait for archon to cool. The thing is, I still die from so many things even I am away from the crowd and I dont get the infinite teleport to select/skip group of enemies. The orb does for sure adds impressive damage and defense when in Archon, but out of archon I become really squishy (but this out of archon window is short).
Thanks for your feedback.
Both variants got pros and cons for sure. I dislike the fact that you make mobs kinda immune before even popping archon due to the teleport spam to survive.
There are some tricks to survive: cast black hole immediately when dropping archon on a small separated pack, to get +25 all res from tal 4piece, in addition to the lingering lightning and the constantly up fire+cold all res buff during the non-archon phase. This way you can stack up orb of infinite depth easily, too + use teleport immediately. don't let the teleport buff fall off but also use it wisely to not get stuck in a pack of mobs where you cant sustain yourself.
I get over 300m toughness like that (the -25% DR from teleport isn't even showing in the charscreen)
Now the main thing is to keep your 120% shield buff (galvanizing ward) refreshing every 5 seconds. You spam your primary with tons of attackspeed which gives you 8% shield on every attack. If you drop your shield once it's kinda hard to refresh galvanizing ward and almost impossible to survive at that point. The shields are kinda like the sustaining tool of this build and it's the first time I actually really miss a visible shield globe so I can actually track my current shield values...
Sure too many soul lashers / ghosts are kinda impossible to handle. But every build has a weak spot
regarding the missing teleport for skipping enemies. hm, I still have so much time to spare inside archon before it runs out and I do no actual damage. So there you have your time for skipping groups you dislike