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[S11] DH MultiShot GR-Push. 80-90'ish. [VIDEO TUTORIAL]

Seasonal
Hybrid
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Skills

  • Evasive Fire Focus
  • Multishot Arsenal
  • Vault Tumble
  • Preparation Invigoration
  • Companion Wolf Companion
  • Vengeance Seethe
  • Ambush
  • Ballistics
  • Cull the Weak
  • Thrill of the Hunt

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Zei's Stone of Vengeance

Kanai's Cube

  • Dawn
  • Visage of Gunes
  • Convention of Elements

These gems are irreplacable if you're interested in pushing.

Weapon Power in the Cube is Dawn for reduced cooldown on your vengeance.

You want to have at minimum 37.5% CDR to sustain a permanent Vengeance.

Paragon Priorities

Core

Primary Stat
Movement Speed
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Everyone's initial goal is to be paragon 800. Then you fill it all out.

Anyway, you want to have 25% movement speed, that means if you have 10% from boots you add 15% to get a total of 25%

If you have 12% movement speed on boots you wanna have 13% in paragon points, the rest is all spent in Dexterity.

Crit and Crit Hit Dmg, try to balance it in the beginning. For example, 40% crit should be combined with 400% crit hit dmg.

Then you wanna fill out CDR, and have 8% CDR on quiver, gloves and shoulders preferably, with about 8.6% CDR from paragon points. :) !

Build Guide

The purpose of this build is to do damage.

Your HELLFIRE NECK is supposed to have Steady Aim as a passive, or you could go for Awareness. But I prefer Steady Aim.

Meaning you play the Demon Hunter without a life-saver, making it a lot harder to play, but with a good GRift you'll be rewarded.


This is what I call the Stutter Shooter, aka you fire, move, fire, move, fire, move, fire move.

Your goal is to practice until you learn to avoid each and every spell/arrow/fireball that comes at you.

You need to learn how much damage you can take, meaning you won't be afraid of getting oneshotted by Thunderstorm, Frozen,

Arcanes and what not.


Also very important for you to learn your exact rang on your Multishot, so whilst your templar is engaged, you can max range and

fire without the mobs throwing their actual abilities at you. Practice provides perfection! :)


Questions? Let me know, or tune in @ twitch.tv/puvvve