Rating
+5

[2.4.3] Tal Electrocute Manald Heal Bounty Build

Regular
Hybrid
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Skills

  • Teleport Calamity
  • Electrocute Chain Lightning
  • Frost Nova Frozen Mist
  • Magic Weapon Deflection
  • Ice Armor Frozen Storm
  • Explosive Blast Chain Reaction
  • Audacity
  • Power Hungry
  • Paralysis
  • Galvanizing Ward

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Pain Enhancer
    • Zei's Stone of Vengeance

Kanai's Cube

  • Starfire
  • The Shame of Delsere

Cube jewelry is Ring of Royal Grandeur

For affixes:

http://www.d3planner.com/780054573


Note: updated D3planner link to reflect the fact that elite% and elemental% do not currently buff MH proc damage. Try for AS or INT on amulet.

See here for the test I did on that:
https://us.battle.net/forums/en/d3/topic/20752649109?page=8#post-160

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Build Guide

For TX to TXIII bounty farming. Well balanced - can handle single target boss fights, or crowd clearing bounties equally.

The basic idea is to leverage multpliers and elemental damage bonuses to clear 4p games well. To handle bosses, engage them at range. To handle normal mobs / group clearing, engage close up. Similar to the build above, we use Frozen Storm + PE to get more MH procs when engaging groups of enemies.

Multipliers: Tal6, Endless Walk, Trapped, Audacity, Zei's, Power Hungry
Elemental Bonus: Starfire

Mykens for chain to same. Defense is provided by Ashnagarr's Blood Bracers + MW:Deflection + Galvanizing Ward.

Use Calamity to stun enemies as needed. Aether Walker for mobility. RoRG to meet 6 set bonus. When at range, Trapped is procced by Paralysis.

Test run as seen is performed on T13 solo, since it's on the PTR (not many people on doing publics). Picked a few randoms out of each act.

Handles T13 solo easily, even at my power (12.5k INT). Should be easily capable of 4p TX in early season. After you augment, and get better gear, expect to be able to clear up to T13 4p fairly handily.

I killed Malthael at the end just for funsies. Found a menagerist goblin during the run with the Friendly Gauntlet drop. Blast! Why??