Build Guide
Hammerdin was a king of season 4 and one of the most powerful builds in Diablo 2 as well. I am glad it is still good! And not only good, but actually very powerful.
GENERAL TIPS:
1) Allres is VERY important for Crusader.
2) As much CDR as possible.
3) For life recovery: Life on Hit on BRACERS, Life per Wrath spent on SHIELD or weapon. If you have over 50% CHC, you can also have Life on Hit on helm, gloves or rings. If you have Life Per Wrath spent on weapon, i strongly recommend to run Unstoppable Force rune. Much smoother.
4) Weapon is pretty much the HIGHEST DPS you can find, with life on hit or CDR (LoH is more important).
5) High CDR = your second life with permanent Akarath's Champion "Prophet" rune.
6) The build has high damage and toughness against single target, but very squishy against multiple enemies.
7) You need to cast Falling Sword every 8 seconds to proc damage reduction of 4pc bonus.
8) Hammers Jammers are being procced mostly by the belt. When you land with Falling Sword the belt casts Judgement and immobilizes enemies for 6 seconds AND applies a powerful -40% Debilitate debuff. You can use Flurry FS rune as well, but i prefer the stun rune at all times, cause immobilize and stun are different "control imparing effects",and it's important against powerful mobs who quickly develop immunity, like RG.
Overall, what rune you use: Rapid Descent, Part of the Clouds or Flurry = does not matter. They are all good.
9) Falling Sword damage is pathetic and is not to be considered at all.
10) Most wrath recovery comes from constant uptime of Provoke and Unstoppable Force.
11) Always try to stand in Oculus ring. Jump in there with Falling Sword, if you can't reach it by foot.
12) You can try the Critical rune of the Law for maximum damage. For TOP clear you will most likely need it (this is what was used for highest clear on top of the LBs)
13) In 2.4.3 new Juggernaut elite affix is introduced. It cann be immobilized/stunned/affected by any CC, so you cannot proc Hammers Jammers, Bane of the Trapped does not work, etc etc... And you do pathetic damage to this type of elite. DO NOT WASTE YOUR TIME! Skip all Juggernauts.
14) Always fight in density and watch your Faithful Memory stacks, do not fight trash if stacks below <5. Drag elites to trash mobs.
15) Since we switch Furnace to Faithful Memory - single elites and especially single Rift Guardians will take TWICE MORE time to kill now. Also keep in mind that Rift Guardians CANNOT BE IMMOBLIZED, so that's why it takes a lot of time to kill them. Your ideal situation is to make huge progress across the rift and also be lucky with an RG like Saxtris or Hamelin.
SKILL OPTIONS:
One of the biggest problems with Hammerdin is it's squishiness. It's quite fragile, and playing without a huge pool or armor and augments can be a pain, especially in higher grifts where even recovery does not help at times. Like i mentioned above, using Unity is the first and best option to improve toughness. And the rest of tougness comes from different skills.
1) Invincible instead of Critical/Unstoppable Force. Massive Life on Hit gained
2) Laws of Justice - Decaying Strength instead of Critical/Unstoppable Force. Massive -60% debuff. Along with Debilitate you will have a -100% debuff.
3) Provoke - Cleanse, even more Life on Hit.
4) Iron Skin - Steel Skin, even longer damage reduction
PASSIVE OPTIONS:
1) Wrathful instead of Holy Cause. Will give you a tonn of recovery, especially if you have a lot of Globe bonus and don't have Life per Wrath spent somewhere else.
2) Blunt instead of Holy Cause. About 8-10% more damage, but you are losing that 1% life recovery. Good choice if you already have a tonn of recovery stacked.
Thank you!
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Thanks Angry One! Couple of questions:
1. Stun from Part the Clouds doesn't seem necessary and we can use the CDR rune instead, which would pretty much negate the need for Flash and allow us to slot Steel Skin for longer uptime.
2. No luck getting an ancient Johanna's Argument so far. Is ancient Faithful Memory > ancient Akkhan's Addendum with 3 AC runes?
3. Is 1-h ultimately superior? How about using Justinian's Mercy for progression? I have ancient versions of AA, FM and JM.
2) hmm.. I think you should still stick with non-ancient Johanna. or a VERY HIGH dps Skycutter/Akanesh and cube Johanna. But even non-ancient JOhanna will be better
3) You need Fervor for cooldowns. Two-handers are super slow and no CDR
replied within quotes.
Wow ok will give the standard issue Johanna a go. I had of course thrashed all the ancient Skys and Akans
yeah i switch back and forth all the time to Rapid Descent\Flurry, Steel Skin and other runes. Everyone finds his "best" setup i guess. This is why i list all options
Keep in mind that the Part of the Cloud rune stuns Rift Guardians while Immobilize does not.
Hey, just started the season with this build, since it reminded me of the glory days of D2!
Still missing shield and 3 pieces of the set gear but so far so good!! Allthough Juggernauts are a pain! Works also in group since Falling sword helps binding some elites and trash. Keep up the good work mate
Cheers from norway!
Because of the squishiness, i swapped out bane of the trapped for Miranae holy dmg/healing gem. Casting so many hammers procs it often, It seems to be helping a bit more.
For solo play, how much damage would i lose if i dropped Endless walk for Hellfire + Unity. Have not been able to test....is EW really the best option here?
EW is really best option, with Unity the drop will be around 3-4 rifts. It's not "crazy" but for the highest clear you will have to get used to running with COE.
You can also try Esoteric instead of Trapped. Or just use Unity
"Most wrath recovery comes from constant uptime of Provoke and Unstoppable Force."
How provoke generates Wrath ? (sorry for the newbie question)
There is no solid value for high much CDR you need. Basically = where possible without hurting CHC/CHC.
First priority = shoulders. Then if you have COE = use the one with CDR, otherwise = Obsidian ring.
The rest = gloves, rings, shield, flail.
get rid of CDR on shield. YOu need CHC.
Roll life per hit on gloves to CHD
On weapon = Life on Hit
Hey dad,
Is 45% CDR as high as I should go. Finished 86 last night, might try to hit 90 today. Running 50.5% CHC and 475% ish CHD. Are those stats decent enough? Atm I do not have LoH of LPWS on the shield. I think I have around 30 something thousand Lph from my other pieces of gear.
Would appreciate any feedback!
Thanks,
Bobba Bola
45 cdr is fine, but not mandatory, just smoother. As for the stats = they are fine. I see you rolled off CHC somewhere in favor of others stats, cause usually you should have around 60 chc. LPH and LpWS are quite important, but if you can live without, why not?
So I have been running with holy cause for quite awhile, however my globe bonus is 140k ish. Is there a certain point where wrathful overpasses holy cause in terms of recovery?
just curious but what do you do when you run out of the primary stat? there isnt any skills that regenerate it and the normal regenerate isnt all that fast?