FB Teleport Archon (Solo/Grp 98++) / video

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  • Familiar Sparkflint
  • Arcane Torrent Static Discharge
  • Archon Teleport
  • Wave of Force Heat Wave
  • Magic Weapon Ignite
  • Ice Armor Crystallize
  • Blur
  • Audacity
  • Unstable Anomaly
  • Evocation


More Details
  • Legendary Gems

    • Pain Enhancer
    • Bane of the Trapped
    • Bane of the Stricken

Kanai's Cube

  • The Furnace
  • The Swami
  • Halo of Arlyse

-max cdr rolls except on neck (62.6%)

-3-4 apoc on offhand

-19% arcane, 20% fire

-everything else as usual

cube obsidian ring or halo, wear the one which is better (I'm still torn between how useful the ATS of the obsidian ring is compared to a GG halo - 50% chd is obviously more dmg but less archon uptime is also less survivability and less double archon duration...)

Paragon Priorities


Primary Stat
Movement Speed
Maximum Resource


Cooldown Reduction
Critical Hit Chance
Attack Speed
Critical Hit Damage


Resist All
Life Regeneration


Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide

Still liking the build which nobody wants to use.

cleared Solo GR92 season EU (which is top50)

GR98 cleared EU NS. (para 1650)



Somehow I think this is very competetive to the standard Solo Wiz Meta. Also thinking about a build with Fire Archon but for now I like Teleport.

I used this build the last two seasons and wanted to make a build viable for solo that is less dependant on moving freaking slow (IMO boring gameplay, illusory boots or aquila variations both very slow and/or stucky...) and being outside archon for sooo long, having to group up during that phase perfectly to make the most out of every archon,...

This build is very squishy outside Archon. It plays very similar to the S6 FB-Archon "Meta"


Alternate between Static Discharge and Heat Wave. This combination somehow resets Archon a bit faster than only Static Discharge. Since Heat Wave is Fire this is also very welcome to help trigger the 6pc FB bonus. Coupled with lots of mobs around you and the secondary benefit of PE you can reset archon in less than 4 seconds under perfect circumstances.

Teleport to elites and ignite at least one immediately before dropping archon (--> sparkflint + magic weapon + chantodo wave)

find big group of mobs before dropping archon and tele into this grp ~1 sec. before dropping archon. This ensures 1) a very fast archon reset and 2) that you survive during that phase via APD procs (bracers + halo frost nova combo)


The loss of CoE and other complementary skills like Black Hole and Frost Nova is more than ok, since you are 85-90% in Archon, and benefit from very long double Swami stacks.

best benefit: You have Teleport!

-use it to escape elite affixes

-jump very fast to every elite pack (which is crucial with FB)

-gather mobs more effectively

-jump in Occulus Rings as you wish :)

-much much more fun (subjective)

Hopefully someone reads this and find it helpful. Every kind of feedback is appreciated :)

P.S. Sparkflint is NOT just for the 10% dmg. Its main purpose is to help ignite mobs in- and outside of archon. It's very important and makes the build enjoyable in the first place. I've tried tons of stuff without it and it's a pain / fishing as f***

P.P.S Use Esoteric instead of PE or Stricken depending on the sitation if you're struggling surviving.