Build Guide
Still liking the build which nobody wants to use.
cleared Solo GR92 season EU (which is top50)
GR98 cleared EU NS. (para 1650)
http://eu.battle.net/d3/en/profile/Horrax-2520/hero/85599903
INTRODUCTION
Somehow I think this is very competetive to the standard Solo Wiz Meta. Also thinking about a build with Fire Archon but for now I like Teleport.
I used this build the last two seasons and wanted to make a build viable for solo that is less dependant on moving freaking slow (IMO boring gameplay, illusory boots or aquila variations both very slow and/or stucky...) and being outside archon for sooo long, having to group up during that phase perfectly to make the most out of every archon,...
This build is very squishy outside Archon. It plays very similar to the S6 FB-Archon "Meta"
GAMEPLAY
Alternate between Static Discharge and Heat Wave. This combination somehow resets Archon a bit faster than only Static Discharge. Since Heat Wave is Fire this is also very welcome to help trigger the 6pc FB bonus. Coupled with lots of mobs around you and the secondary benefit of PE you can reset archon in less than 4 seconds under perfect circumstances.
Teleport to elites and ignite at least one immediately before dropping archon (--> sparkflint + magic weapon + chantodo wave)
find big group of mobs before dropping archon and tele into this grp ~1 sec. before dropping archon. This ensures 1) a very fast archon reset and 2) that you survive during that phase via APD procs (bracers + halo frost nova combo)
MISC
The loss of CoE and other complementary skills like Black Hole and Frost Nova is more than ok, since you are 85-90% in Archon, and benefit from very long double Swami stacks.
best benefit: You have Teleport!
-use it to escape elite affixes
-jump very fast to every elite pack (which is crucial with FB)
-gather mobs more effectively
-jump in Occulus Rings as you wish
-much much more fun (subjective)
Hopefully someone reads this and find it helpful. Every kind of feedback is appreciated
P.S. Sparkflint is NOT just for the 10% dmg. Its main purpose is to help ignite mobs in- and outside of archon. It's very important and makes the build enjoyable in the first place. I've tried tons of stuff without it and it's a pain / fishing as f***
P.P.S Use Esoteric instead of PE or Stricken depending on the sitation if you're struggling surviving.
cleared GR97 on NS.
This is BY FAR more consistend in speedrunning high 80s compared to the standard solo wiz setup.
I'm little bit buffled im 1/1000 on those leaderboards ( have only checked the ones above me ^^) with the build and probably one of the only ones actually playing it. Bit confused, but I can't do more than sharing it
I have a few friends that are not satisfied with their results on the build (they tested it out), I probably need to make a video but I'm lazy and my last attempt of making a video had horrible results (CDR Twister Archon in Season 6 with horrible quality, took forever to make and the result was embarassing xD )
If I roll a wiz next season, I will probably still mainly play this build (but also testing out the new item of course, cus that's what I do... )
Why not gogok over pain enchancer? Gives CDR and atk speed (at least single target RG).
I tried Gogok and it's not competetive this way.
Your Archon won't reset faster than with PE in big density and you missing Chantodo stacks when Archon is already rdy.
PE gives massive CDR on archon (Static Discharge + Heat Wave) and also 20 Chantodo stacks very fast.
More Archon = more (much needed) survivability + more Swami overlap and obviously more dmg overall
Sparkflint is the 2nd rune of Familiar. It's a fire rune, so yeah it helps ignite single mobs (elites preferable )
It's especially important to be able to even ignite elites inside archon which is most of the time.
For starters however like mentioned in the build description I would not go Pain Enhancer (or Stricken depending on the GR level) as a 3rd gem and use Esoteric Alteration.
it of course depends on your gear and paragon.
for solo speedfarming I like to skip the stricken gem. @para 800 that was like max ~GR 80-82, if going too high the boss just takes too long.
but then of course I use: BotT, PE, Esoteric
if going higher in GR lvls I would recommend switching either PE or Esoteric for Stricken depending on your survival issues
Edit:
and to be honest, in seasons w/o gear enchantments, high paragon and perfected gear I'm having a hard time surviving on the higher GRs. So there I use Esoteric over PE in pushing situations.
Knowing of the fact that this build needs some practice to get used to and is very very squishy if not executed properly I would now almost suggest everyone Esoteric in all situations when trying out the build