Rating
+2

Zunimassa's/Arachyr's crossover starter

Seasonal
Hybrid
BBCode Link
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Skills

  • Corpse Spiders Spider Queen
  • Haunt Poisoned Spirit
  • Hex Jinx
  • Soul Harvest Languish
  • Acid Cloud Acid Rain
  • Fetish Army Legion of Daggers
  • Fetish Sycophants
  • Creeping Death
  • Pierce the Veil
  • Rush of Essence

Items

More Details
  • Legendary Gems

    • Pain Enhancer
    • Mirinae, Teardrop of the Starweaver
    • No Gem Selected

Kanai's Cube

  • Wormwood
  • The Grin Reaper
  • Ring of Royal Grandeur

Before you say it's useless - I do realise my items suck. Especially belt, weapon and amulet. I don't even use 3 legendary gems yet. The point is to show you guys that a Zunimassa's/Archyr's set crossover is potentialy viable, show you how I do it (with 3 BAD items I walk TX with no fear) and ask for your tips - especially on items (again - belt, amulet, weapon).


This is what I managed to come up with as my build after roughly 40 hours pf playing. It's a combination of what I had and expected to work best together, and it actually works. Summon the fetishes, throw the spider queen (both of them actually - Arachyr's passive follows the spell), throw the locust swarm and hunt, move away and spam some vomits (acid cloud with blobs). It's pretty much a DoT build, but it works on TX well enough to be enjoyable - haven't tried GRs yet. I do NOT use the creeping death passive, as it seems not to work, somehow? I'm not sure about it, the animations siappear, I don't know if the damage - and what's even more important: the Ring of emptiness' passive - is sonsistently applied for 5 minutes nonstop (that's how long it supposedly works - read it here somewhere, some guys said they checked it in a brawl).


This is a starting version of my build which i WILL update (or at least intend to). I'd love to know what you guys think about it, any ideas or tips what to focus and improve. And what items I should go for instead of some of the current ones. Thanks for checking it out, and maybe for some advices too, peace ;)

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide