Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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The Furnace
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Quetzalcoatl
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Ring of Emptiness
If you watched the video you already know, that there are THREE Jade setups that are widely used.They vary from EASY to HARD. I prefer to call them "Beginner", "Expert" and "Master" (PS: Confused Master and Expert definitions in video, forgive me this little blooper
Master is supposed to be HARDER than Expert..) Listed here is an Expert setup, which i prefer to play with.
BEGINNER:
It's not a "weak" setup, it's just easy to play and it's good to start with this setup if you never played Jade.
1) Wormwood in cube.
2) Unity instead of COE. Double the toughness.
3) Belt of Transcendence
EXPERT:
This is harder to play, because you need to cast Locust Swarm manually, but gives 50% more Elite damage.
1) Furnace in cube.
2) Unity instead of COE. Double the toughness.
3) Belt of Transcendence
MASTER:
This is hardest way to play, but results in most DPS if you successfully harvest during Poison rotation.
1)Haunting Girdle instead of Belt of Transcendence (more damage via 2pc bonus, faster stricken stacking, but less toughness overall, and more problems with Rift Guardians, because NO MEAT SHIELDS). Belt of Transcendence is a huge survival boost.
2) Furnace in cube
3) Convention of the Elements instead of Unity
Other options:
Henry's Perquisition/Thing of the Deep instead Vile Hive. Less Damage, problems from losing Pestilence, but more damage mitigation across the rift if you can kill mobs fast.
Follower: Enchantress of Templar with CC and Ess of Johan
Eung-Jan-Do with Oculus Ring & Unity
or Thunderfury + Wyrdward+ Oculus Ring (if no Unity)
Gems in gear: Chest & Pants: TOPAZ, Helm: Diamond.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Cooldown Reduction
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Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Area Damage
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Resource Cost Reduction
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Life on Hit
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Gold Find
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speed-->main stat
cdr->chd/chc
life on hit
area damage
rcr
Build Guide
Hello everyone!
In patch 2.6.1 Jade finally got the necessary toughness AS WELL AS the important damage boost. Now GR100 is a reality for many players and not just the p3000 ones.
The video guide is VERY detailed so please watch it.
To cut it short: always try to maintain 10 SH stacks for DPS and damage reduction, group mobs with Piranhado, cast Locust Swarm once (Expert and Master setup),haunt, harvest them. Spam haunt to reduce SH cooldown, harvest. Repeat. ALWAYS chain-harvest during poison rotation!
1) Stack AS MUCH AREA DAMAGE AS POSSIBLE. CDR is not mandatory anymore, but still good if you can find a spot for it.
2) You need very specific mob type to be able to complete highest grift possible. Basically, you need a lot of small mobs to harvest over and over again + some fat mobs dying between them. Best mobs are zombies and skeletons/summoners + slow fat mobs like Golgors/Hulks/Unburied.
3) In 2.6.1 i usually run with Pestilence instead of Cloud of Insects simply because toughness became much better.
Thank you!
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i know didnt ask that i was asking if other properties or stats or whatever on my followers items affect ias.. or does only the explicit"X+% increase to attack speed????"
okay cool i wasnt sure if +dex or +str on a follower would give him better attackspeed.or had some effect on that calculation.. .or if +move % on the followers items.. also had some affect on the calculation....for the followers ias
thank you .. for the reply above
Brad
btw what gems should i use non legandary? i know topaz for legs and chest.. but i mean for helm and weapon do you have specific ones? ive seen diamond or amethyst recommended.. for helm and for weapon ive seen emerald or diamond just wondering which you suggest for those?
awesome guide!!!! hive? or henri's for actual equipped off hand??? i can see both being nice but wouldnt hive get the preference for the free pestilence allowing furnace in the cuvbe for elite dmg and free pestilence for better locust swearm spread mana savings..)for locust swarm from hive(equipped and cloud of inscets for 25% dmg red and 45+% increased dmg...from vile hive itself... ..) isnt that setup better than henris prerequis??? which gives a first attack 65% dmg red.. and a short term charm.. but id imagine the overall vile hive dmg increase and dmg reductions and the free pestiilence on locust allowing picking cloud of inscets.. ...as locust rune seems like a better deal in stable dmg increase and stable dmg... reduction.. and mana savings by the pestilence gauranteed jump twice.. ??
thoughts? not challangeing you im seeking an understanding why picking henris would be preferable?>?
particularly for solo play
Are legendary gems a priority over any stats? For example, if I got The Travelers Pledge with 20% Cold Damage and no socket. Is it better to reroll 20% Poison Damage or a socket for the gem?
Thanks!