Rating
+9

2.6 GR95-100+ New version: Arachyr Firebats Witch Doctor Build Solo/Group {Video}

Regular
Hybrid
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Skills

  • Firebats Cloud of Bats
  • Haunt Draining Spirit
  • Spirit Walk Jaunt
  • Hex Jinx
  • Locust Swarm Searing Locusts
  • Soul Harvest Languish
  • Spirit Vessel
  • Creeping Death
  • Confidence Ritual
  • Grave Injustice

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Pain Enhancer

Kanai's Cube

  • Sacred Harvester
  • Mantle of Channeling
  • Ring of Emptiness

The Spirit of Arachyr set has received numerous buffs and item additions throughout the Patch 2.4 cycle, bringing it to endgame viability. This guide brings a different playstyles to the table: a flashy, Firebats Firebats . centric solo progression spec Build . By removing Wormwood From the cube and adding Skill: Locust Swarm Rune :Cloud of Insects .To Skill bar. Then adding Sacred Harvester in Cube. You now gain the extra benefits of 10 Stacks instead of 5 of Skill: Soul Harvest . Gaining 3% Intelligence for each affected enemy stacking up to 10 times . Increased your Armor by 10% per harvested enemy . Makes this build more Tank like . You will need to also focus on Life on Hit . Life per Second . Life per Kill . Health Globe Healing as you lose LOH from ' Coils of the First Spider ' But gain Reduced damage by Wearing ' Lakumba's Ornament ' In synergy with Cubed Sacred Harvester . And Skill : Soul Harverst For improved Offense and Defence . I found this set up to be a little more awareness needed to playstyle. But more effective over all for clearing Greater Rifts .


I completely reforged most of my original Arachyr set piece . I focused on Cooldown reduction . By adding over 50.00% CDR . The use of all Skills with a Cooldown : Spirit Walk . : Hex . : Soul Harvest . Enable me to use them more and pushed this Spirit of Arachyr to the next level in Damage and Survivability . Most important clearing higher Greater Rifts . Area Damage is very important . I did sacrifice a little AD to allocate to CDR . But it did not matter the gain of fast spam of Skills Spirit Walk . Hex . and Soul Harvest . Absolutely make this Spirit of Arachyr

Firebats Firebats-centric solo progression build with 45-50+% CDR Fun to play and Viable .

List of Statistics to aid in maximizing build.

Bonus damage to Elites 15%

I am lacking here try for more : Attack Speed 1.24

CHC 56%

CHD 476.00%

Area Damage 90% . is fine remember you want as much CDR to spam Cooldown Skills

Cooldown Reduction 51.00% this is the new statistic that really pushes this version of Arachyr Firebats to the next level .

Fire Damage 40% is optimal

Firebats Damage increase 90% Note : Plus another

Life per Hit 44,656.00 go for as much as possible important to get LOH

Life per Second 32,053.42

Life per Kill 17,792.00

Health Globe Healing Bonus 38.182.00

Pick Up Radius 6.00 yards Really helps in near death situations pull a health globe to you.

Total life bonus +55 should be higher if possible

Helm Diamond 12.5% CDR Important

Chest Topaz

Legs Topaz

If surviving is an issue issue : Molten Wildebeest's Gizzard for life regen

Either Wear ring 'Ring of Emtiness' or 'Unity' which ever ring has the best statistics .Cube the other. I like to wear Unity as it rolls with+Damage to Elites

Followers : Amulet Ess of Johan , Ring Unity , Ring Oculus 85% ring of focus , Do not Die relic. Weapon of your choice I like 'Thunderfury, Blessed Blade of the Windseeker'

For Group I play with COE . I wear one and Raiment Monk wears one . 2 person DPS powerhouse!

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide