[2.4.2] GR100+ Group Support Wizard

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  • Frost Nova Bone Chill
  • Energy Twister Wicked Wind
  • Black Hole Event Horizon
  • Teleport Safe Passage
  • Slow Time
  • Explosive Blast Chain Reaction
  • Evocation
  • Conflagration
  • Unstable Anomaly
  • Illusionist


More Details
  • Legendary Gems

    • Iceblink
    • Gem of Efficacious Toxin
    • Gogok of Swiftness

Kanai's Cube

  • Orb of Infinite Depth
  • Strongarm Bracers
  • Ring of Royal Grandeur

3pc DMO + RoRG, Crown of the Primus, Illusory Boots, Ranslor's Folly + Strongarm or Nemesis (cube one, equip other), Aether Walker, Orb of Infinite Depth + Cosmic Strand (cube one, equip other), Obsidian Ring, Oculus Ring, Aquila Cuirass, String of Ears or Vigilante Belt if you feel tanky enough.

Hellfire Amulet is recommended but not a requirement.

Stack CDR on every piece, after that RCR. A little bit of IAS, CHC and ApoC help but is not really required, stacking defense is viable too.

Paragon Priorities


Movement Speed
Maximum Resource
Primary Stat


Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage


Resist All
Life Regeneration


Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Core: Movespeed, then vitality

Offense: CDR, IAS, CHC

Defense: Allres, armor, life%, lifereg

Utility: RCR, LoH, GF, leave out AD

Build Guide

In S7 we have seen a revival of the support wizard, so I decided to make a little guide for it.

Support Wizard is generally used as the second (with Monk) or third (with Monk + Barb or DH) support in groups and can have a big impact especially in open, dense or dangerous rifts if played correctly, however you need to cooperate with your group a little bit more than with other support classes.

The playstyle is fairly simple, keep up your Orb of Infinite Depth buff and then, most importantly, you are there for pulling monsters together with Twister + Ranslor's Folly, and after that you stay in the fight, buff/debuff and remove dangerous elite affixes with Black Hole. Make sure you always have a Slow Time bubble up, especially after entering a new floor, otherwise you lose the DMO 4pc bonus and risk getting oneshot on some pulls. If you don't have a Barb in group, you should also try to pull monsters either via body pull or by using Ranslor to get them closer to the fight or through corridors, doors, etc.

Consider watching the videos to see a bit more of the gameplay. Enjoy!

D3planner link: http://www.d3planner.com/324732520

S7 Tier 101 3man clear (12:14)