Build Guide
Classic Fire-Bats is Back!
A great old style firebats build from vanilla diablo 3 using the helltooth set.
Super tanky with 1 Mil hp + with Lakumba’s Ornament + Sacred Harvester for defence and insane healing from coils bracer.
Mana from GI passive + SW + Haunt
Already seeing 100Bil crits in my sub par gear with no augments and low level gems.
Please refer to the video for gameplay.
Watch live @ www.twitch.tv/bigdaddyden76
would it not be better to cube the staff and equip havester so u could use an oh?
why the haunt?
i get the feeling that the mana regen is not necessary
i noticed u prioritized AS over damage on weapon, can you explain why? is there a specific AS breakpoint u aiming or smt?
sorry, im new to this, thx a lot
I did a solo 81 in season HC with a similar build. I used SH and Kitty mojo and cubed the staff. The firebats dmg is quite weak if you consider u can roll even more AD and 15% firebats dmg on the mojo and get more crit chance and attack speed for using a cere knife. I havent simulated the dmg. But imo having the legendary afix from a mojo + 10% crit chance against a 35% additive dmg (discounting 15% that you would get on the mojo anyway) is way stronger for solo.
Btw i tried with both bracers and only lakumba with loh and it was holding ok. Like that i could cube mantle and run COE.
It yields no bat damage yes, but it also allows for use of Henri's perquisition which is INSANELY useful - doubling as survivability and utility by allowing you ample time to set up your skills (along with crit chance, more int, and two of either area damage, vit, or, 15% bat damage) .
The higher IAS from the one hander also makes it extremely easy to hit the 1.5 APS breakpoint, which helps with damage yes - but more importantly churns out a much higher return on your LOH. This combined survivability allows you to drop Rorg/mantle of channeling and throw in a COE - which is easy to time and insanely against RG's.
I tried this build with a non ancient Staff of Chiro after seeing the 4 man leaderboards but struggled to clear 70 (seasonal) - popped in my sub par ancient sacred harvester (no area damage, no vit) with a non-ancient kitty mojo and cleared 75 on my second try with a minute to spare and my gear/gems are GARBAGE). With optimal gear/gems & high paragon this build could easily push into the upper 80's
my toon- http://us.battle.net/d3/en/profile/GrizZ-1908/hero/79283274 (shit paragon, shit gear, shit gems - 2 GRS from leaderboard lol)
Hey All! I love this build and did some testing with it. After a little tweaking I found this to be just as strong as the Garg and Jade builds.
I didn't try this in groups yet.
The recommended stats include %Firebats on helm. Also, wouldn't the +200% Firebats from Bakuli Jungle Wraps water down %Firebats significantly?
With ideal rolls -
1) Wielding Staff of Chiroptera 15% Helm + 200% belt + 60% weapon = 275% Firebats
2) Cubing Staff of Chiroptera 15% Helm + 200% belt + 15% offhand = 230% Firebats
If I'm completely wrong, let me know. I'm just trying to figure this stuff out myself.
The 200% from bakuli should be a separate multiplier from the others. +% firebats on gear is all additive with one another but +% damage from legendary abilities is separate multipliers.
So 75% vs 30% fire bats damage. Going from 30% to 75% is an effective 34.6% damage increase, fairly significant.
Hi, tks for this build
I just want to ask if it's possible to mix the helltooth set with the arachyr set (so we have 2 four piece bonus) ?
Tks
BTW,
I see a lot of people on here wondering what does more DPS, the staff or the onehand+mojo option.
The simplest answer to is to go d3planner.com, import your character, and try it out. You'll immediately see the difference in eDPS and toughness.
The DPS calculations are almost always correct. If not, report an issue using the "Bugs or Suggestions" link on the bottom of the page.
Hey,bigdaddyden(Tony) I've made a very similar fireboats build to this one but its pretty much poison damage and it melts everything so maybe have a look and if you have any suggestions on wether it's good or bad. Cheers
This is the only variation I've seen that doesn't run dogs. Does the up front damage reduction justify running LS on your bar over zombie dogs? Sorry I jumped in so late, but with no patch this season, this is still relevant.