Build Guide
Back to S6 HT Garg build boys for 2.4.2, Roe version of this build was ninja nerfed >>
Please refer to the video for gameplay!
Watch live @ www.twitch.tv/bigdaddyden76
Primary Stat |
Movement Speed |
Vitality |
Maximum Resource |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Cooldown Reduction |
Armor |
Life |
Resist All |
Life Regeneration |
Life on Hit |
Area Damage |
Resource Cost Reduction |
Gold Find |
Back to S6 HT Garg build boys for 2.4.2, Roe version of this build was ninja nerfed >>
Please refer to the video for gameplay!
Watch live @ www.twitch.tv/bigdaddyden76
What about the tall's man finger + hellfire amulet?
Im pretty sure CoE is better than TMF if u opt to run /wo Endless Walk
It could probably work, worth a shot. I think the idea though is that gargantuan is your big hitter and the dogs are more for survivability, since they benefit from your life on hit. The passive would be nice from hellfire but the all around bonus you get from Traveler's/Compass Rose is too good to give up.
Would rather take CoE in the cube beacause 200% cold burst gives you lot more damage then the T&T.
You mean Tall Man's Finger, right? Because Tasker & Theo does not even occupy the same slot as Convention of Elements.
Plus even if you cube CoE, then you need to wear the RoRG for Mask of Jeram or T&T (I prefer to wear T&T and cube Jeram) and that ring better have excellent stats (in my experience, RoRG's stats are never that good to begin with - mainstat + AS + LPH + 2 randoms). At least CoE can have decent stats (guaranteed empty socket + CHC).
Yes
is there any benefit to cubing tasker and theo vs mask of jeram?
i got a mask of jeram but the stats are absolutely garbage
if you remove RoRG from cube and use CoE, then you have to put MoJ in cube and lose TnT. this would give you better burst damage during cold phase, but not better damage overall. The CoE and TnT are both 50% damage buffs overall. The difference is that the TnT has much more consistent damage, while the CoE is much burstier. The sustained damage of TnT is generally preferred because it is easier to maximize it. Both would work well though, if you prefer CoE, but TnT would generally lead to faster clear times.
hi i have a quetion: u write for feet AR but how can u get armor vit int and ar on feet? or what do u take instead of AR? btw nice build i love it verry nice work
i'm having huge problem surviving without soul harvest stack.. especially facing rift guardian.. any tips??
it's my 1st season trying out WD.. i let the way it work.. but without soul harvest stack, it's just 1 shot die...
I'm really not understanding why Bane of the Stricken is used for this build. The only spells that proc it are Piranado and Wall of Death which have decent cooldowns. Trash will usually get two procs or so, Elites maybe 10-15 at most, Rift Guardian maybe 20-25 at most? If you average it all out the damage is not that great. Also, RG is usually not a problem with this build. Honestly there are better gems than this. Personally I run Esoteric, but even other damage gems are better imo.
i'm having huge problem surviving without soul harvest stack.. especially facing rift guardian.. any tips??
it's my 1st season trying out WD.. i let the way it work.. but without soul harvest stack, it's just 1 shot die...
Try running esoteric instead of bane of the stricken or String of Ears instead of Witcher.
worth a try... will try it out.. thank you so much for the tips.
If i'm not doing Grifts, what gem should Stricken/Esoteric be swapped for? Pain Enchancer or BotP? Or any other gem suggestion?
It's just that t&t will always roll AS, which is suboptimal, until you reach enough int that an AS roll is actually higher damage output than int.
what do you think about swapping Bane of stricken for Bane of powerfull in higher greater rifts, like 80+?
stuck at 85, unable to improve my gear due to the rng.
still need some ancient, and am lacking augments...
Still a valid build for 2.4.3!