Wizard T13 Speed farming build Season 7
Skills
-
Electrocute Lightning Blast
- Electrocute
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.- Lightning Blast
Create streaks of lightning that pierce through enemies for 140% weapon damage as Lightning.
-
Explosive Blast Chain Reaction
- Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.- Chain Reaction
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
-
Frost Nova Frozen Mist
- Frost Nova
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.- Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
-
Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
-
Diamond Skin Prism
- Diamond Skin
Cooldown: 15 seconds
Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.- Prism
Reduce the Arcane Power cost of all skills by 9 while Diamond Skin is active.
-
Magic Weapon Deflection
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Deflection
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
-
Evocation
- Evocation
Reduce all cooldowns by 20%.
-
Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
-
Elemental Exposure
- Elemental Exposure
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.
Elemental damage from your weapon contributes to Elemental Exposure. -
Illusionist
- Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
Items
-
- Tal Rasha's Guise of Wisdom
Set Helm- Primary Stats
-
- Critical Hit Chance Increased by 4.5–6.0%
- +3 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Homing Pads
Legendary Shoulders- Primary Stats
-
- +3 Random Magic Properties
- Secondary Stats
-
- +9–10% Extra Gold from Monsters
- Your Town Portal is no longer interrupted by taking damage. While casting Town Portal you gain a protective bubble that reduces damage taken by 50–65%.
- One of 3 Magic Properties (varies)
-
+18–23 Dexterity
-
+18–23 Strength
-
+18–23 Intelligence
-
- Tal Rasha's Allegiance
Set Amulet- Primary Stats
-
- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Tal Rasha's Relentless Pursuit
Set Chest Armor- Primary Stats
-
- +220–349 Vitality
- Attack Speed Increased by 5.0–6.0%
- +2 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Nemesis Bracers
Legendary Bracers- Primary Stats
-
- +4 Random Magic Properties
- Secondary Stats
-
- Shrines and Pylons will spawn an enemy champion.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
-
- Tal Rasha's Grasp
Set Gloves- Primary Stats
-
- Critical Hit Chance Increased by 6.0–10.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Tal Rasha's Brace
Set Belt- Primary Stats
-
- +81–85 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Tal Rasha's Stride
Set Pants- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Ice Climbers
Legendary Boots- Primary Stats
-
- +81–85 Resistance to All Elements
- Reduces damage from Cold attacks by 7–10%.
- +3 Random Magic Properties
- Secondary Stats
-
- Gain immunity to Freeze and Immobilize effects.
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Focus
Set Ring- Primary Stats
-
- Sockets (1)
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- + 4 Random Magic Properties
-
- Restraint
Set Ring- Primary Stats
-
- Sockets (1)
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- + 4 Random Magic Properties
-
- Wand of Woh
Legendary Wand- Primary Stats
-
- +128–163 Intelligence
- Increases Explosive Blast Damage by 75–100% (Wizard Only)
- +3 Random Magic Properties
- Secondary Stats
-
- 3 additional Explosive Blasts are triggered after casting Explosive Blast.
- One of 7 Magic Properties (varies)
-
+(32–39)–(39–49) Arcane Damage
-
+(32–39)–(39–49) Poison Damage
-
+(32–39)–(39–49) Lightning Damage
-
+(32–39)–(39–49) Holy Damage
-
+(32–39)–(39–49) Cold Damage
-
+(32–39)–(39–49) Fire Damage
-
+(32–39)–(39–49) Damage
-
- Orb of Infinite Depth
Legendary Source- Primary Stats
-
- +(262–328)–(263–394) Damage
- +626–750 Intelligence
- Critical Hit Chance Increased by 8.0–10.0%
- +3 Random Magic Properties
- Secondary Stats
-
- Each time you hit an enemy with Explosive Blast your damage is increased by 4% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
-
Head
- Tal Rasha's Guise of Wisdom
- Stat Priority: Int CHC Socket Skill: EB
-
Shoulders
- Homing Pads
- Corruption
- Stat Priority: Int Skill: EB Vit CDR
-
Amulet
- Tal Rasha's Allegiance
- Stat Priority: CHD CHC Socket Fire %
-
Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: Int Socket Vit Life
-
Wrists
- Nemesis Bracers
- Warzechian Armguards
- Stat Priority: Fire % CHC Int Vit
-
Hands
- Tal Rasha's Grasp
- Stat Priority: CHD CHC Int Vit
-
Waist
- Tal Rasha's Brace
- Stat Priority: Int Vit Armor + Life
-
Legs
- Tal Rasha's Stride
- Stat Priority: Int Socket Vit Armor +
-
Feet
- Ice Climbers
- Illusory Boots
- Stat Priority: Int Skill: EB Vit Armor +
-
Rings
-
Weapon
- Wand of Woh
- Stat Priority: Int Skill: EB CDR Dmg %
-
Offhand
- Orb of Infinite Depth
- Stat Priority: Int Vit CHC Skill: EB
-
Legendary Gems
-
Bane of the Powerful
- Bane of the Powerful
Gem- Secondary Stats
-
- Gain 20% increased damage for 30 seconds after killing an elite pack.
-
Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
-
Boon of the Hoarder
- Boon of the Hoarder
Gem- Primary Stats
-
- 25.0% chance on killing an enemy to cause an explosion of gold.
- Gain 30% increased movement speed for 2 seconds after picking up gold. (Requires Rank 25)
-
Bane of the Powerful
Kanai's Cube
-
- In-geom
Legendary Sword -
- Goldwrap
Legendary Belt- Primary Stats
-
- +3 Random Magic Properties
- Secondary Stats
-
- +9–10% Extra Gold from Monsters
- On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
- One of 3 Magic Properties (varies)
-
+18–23 Dexterity
-
+18–23 Strength
-
+18–23 Intelligence
-
- Avarice Band
Legendary Ring- Primary Stats
-
- Critical Hit Chance Increased by 1.5–2.0%
- +2 Random Magic Properties
- Secondary Stats
-
- +11–12% Extra Gold from Monsters
- Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
- One of 3 Magic Properties (varies)
-
+24–29 Dexterity
-
+24–29 Strength
-
+24–29 Intelligence
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Armor |
Life |
Resist All |
Life Regeneration |
Resource Cost Reduction |
Gold Find |
Area Damage |
Life on Hit |
+1 nice set