Thorns of the Invoker V2.0 GR100+

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  • Punish Celerity
  • Akarat's Champion Prophet
  • Steed Charge Draw and Quarter
  • Iron Skin Reflective Skin
  • Provoke Hit Me
  • Laws of Valor Invincible
  • Fanaticism
  • Finery
  • Iron Maiden
  • Fervor


More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Boyarsky's Chip

Kanai's Cube

  • Blood Brother
  • Sanguinary Vambraces
  • Convention of Elements

There's a couple of gearing options depending on if you want to be more offensive or defensive or what gear you actually have.

I've tried different setups, and overall they ALL perform almost identical

Hack + Votoyas + Akarat

Pig Sticker + Akararth + Furnace

Hack + Akarath + Furnace

Hack + Votoiyas is still good (GR107 cleared on PTR), no worries! Just not as "good" as before i guess..

GEMS: Helm - Diamond, Pants/Chest/Shield = Rubies for low content, Diamonds for higher content (if you start dying)

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage


Resist All
Life Regeneration


Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Speed---> str--> vit

attack speed--> cdr

all res--> life--> armor--> life regen

life on hit--> area damage

Build Guide

Hey Guys!
Patch 2.6.1 buffed Invoker's 2pc by 4x and 6pc by almost x7, so the build shifted towards Elite killing more than trash killing now.

OLD BUILD HERE: http://www.diablofans.com/builds/85778-thorns-of-the-invoker-gr95-in-depth-guide (with OLD video! Check it out for FULL OLD VERSION of the build!)


The build is less density dependent now but killing trash is still important!

1) Avoid fighting lonely elite/blues. You need to generate Thorns procs from BLOCKS. No packs = no blocks. Lure them into the packs of trash and let your area damage work for you.

2) Try to maintain at least 50% cdr and AS MUCH ATTACK SPEED as possible. The faster you attack, the faster you apply thorns damage/area damage through HACK and 2pc Invoker.

5) Since in density you will reset cooldowns fast with Akarat's Awakening, it is possible to sacrifice even more CDR for attack speed/all res.

5) RGs without adds will take more time to kill (less 2pc stacks).

6) Arcane/Frozen is bad as usual. Also skip Shielding and Illusionist.

7) Area Damage is pretty strong in this build. So i suggest sacrificing some CDR for AOE on weapon, and CDR/AS/AOE gloves would be great too, as well as AOE shoulders wtih CDR.

8) Thorns secondary rolls everywhere

9) As much all resist as possible

10) Watch for COE physical rotation. Never miss it.

11) Try to find balance between Life on Hit and CDR/Area Damage/Attack Speed. I personally recommend to have LOH on bracers/helm and weapon.


1) Decaying Strength instead of Invincible. Much more damage mitigation, but less recovery and lower DPS (lower attack speed). Recommended to use with paragon less than 1000-1500. Sometimes i get annoyed with frequent deaths and switch to Decaying Strength..The difference in survivability is HUGE.

2) Provoke - Too Scared to Run/Cleanse instead of Hit Me. More CCing of mobs, but less damage reduction. Better be used along with Invincible.

3) Bed of Nails instead of Provoke if you will use Akarath's Awakening + Pig Sticker/Hack and cube Blood Brother. This will compensate some damage loss from the Spiker/Provoke. Not as good as it was in 2.4.1 though

GR100 CLEAR: https://www.youtube.com/watch?v=wzdCxTnmeU0

Thank you!
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