Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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The Furnace
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Tasker and Theo
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Ring of Royal Grandeur
I prefer Henri's Perquisition over Uhkapian Serpent but again Henri's is missing from the Build Creator. Both options are great however and it's really up to personal preference.
Video is from 2.4.1 but really nothing has changed so it's still relevant.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Cooldown Reduction
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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Core
Movement Speed - Max this until you hit the 25% cap on sheet.
Intelligence - After movement speed you'll start maxing your main stat for damage and some All Resist.
Vitality - Only add Vitality if you're having issues staying alive/getting 1 shot.
Maximum Resource - Max Resource is never a good stat for this build.
Offense
Crit Damage - It's typically easier to get a lot of crit chance on gear, so go crit damage first. You always want to balance the two.
Crit Chance - Crit Chance second unless you are just overloaded with crit damage on gear but not much crit chance.
Cooldown Reduction - CDR is great for Piranhado especially, you want to be grouping mobs very tight for Area Damage.
Attack Speed - Attack Speed as a stat does NOT increase attack speed of pets for WD, but actually buffs the pets damage.
Defense
Life % - Life % first, especially if you're getting 1 shot.
Armor % - You get ALOT of Armor % from Soul Harvest but I still prefer it to All Res with how much Intelligence you have.
All Res - Intelligence gives you All Resist, so I typically max this after Armor.
Life Regen - By far the worst defensive stat, always max this last.
Utility
Area Damage - AD is working properly in 2.4.2 and pets now proc it, making AD an amazing DPS stat.
Life on Hit - Max this second for Leeching Beasts.
Resource Cost Reduction - This build doesn't use much resource but this stat is still better to max next over Gold Find.
Gold Find - No Gold dropping in GRs, obviously if you run this build in Torment, this stat gets better.
Build Guide
SKILLS
- GARGANTUAN: Humongoid
This is your main damage dealing ability, the Gargs deal massive damage and also cleave for some AoE clear. You always want to be buffing the gargs with gear, for example, Garg damage % on chest/Cold damage on bracers. The AI on the gargs isn't the greatest, the best way to maximize your damage is to recast them right in the middle of a group of mobs that you've gathered together with Piranhado.
- WALL OF DEATH: Communing with Spirits
Communing with Spirits proc's your 6 piece Helltooth and reduces incoming damage by 25% from affected enemies.
- Summon Zombie Dogs: Leeching Beasts
This gives you an insane amount of sustain, I typically roll Life on Hit on my bracers over Vitality and then the Life on Hit from Paragon should be enough.
- PIRANHA'S: Piranhado
Piranhado is very important to the build, paired with Grave Injustice, you're able to group mobs close together to maximize the damage from the Cleave from the Gargantuan's and also the Area damage proc'ing from the pets.
- SOUL HARVEST: Languish
Languish is pretty mandatory to stay alive, paired with the Soul Harvester and Lakumbra's Ornament, you're getting 100% armor, 60% damage reduction, as well as 30% more Intelligence.
-SPIRIT WALK: Jaunt
This will save you against nasty champion and elite affixes as well as give you a bit of movement speed when moving inbetween groups of enemies.
Severance is also an option for more movement speed while you're looking for density.
PASSIVES
- MIDNIGHT FEAST
Midnight Feast to buff the damage of the Gargs
- SPIRIT VESSEL
Spirit Vessel for a second life, the higher you go in solo GRIFTS, the more needed this is.
- GRAVE INJUSTICE
GI is mainly to reduce the cooldowns of Piranhado/Spirit Walk which will keep you alive. You also get more slows out of Soul Harvest Languish and Wall of Death.
- CONFIDENCE RITUAL/Pierce the Veil
Confidence Ritual will net you more damage but you basically have to be in melee range, Pierce the Veil is less damage but it allows you to stay out of harms way.
my only question is what do u use to break down doors and barricades i ran into some and cant get threw
ShattersFx,
Upon approaching a barricade or door, just tap up on your controller right stick (Xbox One) or equivalent for your console or Pc. WD will barrel roll through it.
whats the equivalient i dont play xbox or playstation
What about swap endless walk with hellfire with veil and unity?
Hi! My Short Man's Finger have Int/AS/CD/socket. What stat reroll?
you want to roll the AS to Crit%
you want int/crit%/critdmg/socket
my only question - why author write in description one stats priority, and in video its DIFFERENT?
then just make annotation that vid can be outdated
What is different stats wise that is throwing you off so badly? 99% of the video and written guide are the same, I also go over alternatives in the video, there tends to be multiple right ways to do things.
If i'm not doing Grifts, what gem should Stricken/Esoteric be swapped for? Pain Enchancer or BotP? Or any other gem suggestion?
Regarding the stat priority on Neck, why isn't Cold Damage listed as #1?
Question, In Helltooth Mantle stats priority why is it CDR than Vit?
You shouldn't cube T&T they hit the same aps break points for gargs at any point in the legendary range. It's better to cube mask of jeram.
Hi i have two questions , 1-) what do you think about old build which have hellfire amulet with CoE instead of endless walk set , is this build still better than that ?
2-) If i have a ancient with right stats except one with vitality or something is that worse than a normal legendary with all right stats ? which one I should use do you think ?
thanks in advance