[2.4.2] 4man Support DH

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  • Grenade Grenade Cache
  • Multishot Wind Chill
  • Sentry Guardian Turret
  • Marked for Death Contagion
  • Vault Tumble
  • Companion Wolf Companion
  • Tactical Advantage
  • Numbing Traps
  • Awareness
  • Archery


More Details
  • Legendary Gems

    • Boyarsky's Chip
    • Iceblink
    • Gem of Efficacious Toxin

Kanai's Cube

  • Solanium
  • Zoey's Secret
  • Elusive Ring

Make sure you have 2pc Marauder and 2pc UE, you can swap the slots around depending on your rolls.

Stat priority is critical hit chance > attack speed > resource cost reduction > cooldown reduction > defense.

As a 5th passive, I suggest Hot Pursuit or Perfectionist.

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Attack Speed
Critical Hit Chance
Cooldown Reduction
Critical Hit Damage


Resist All
Life Regeneration


Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Core: Cap Movespeed, rest vitality

Offense: IAS > CHC > CDR

Defense: Allres > Life > Armor > Lifereg

Utility: RCR > LoH > Gold Find, leave out Area Damage

Build Guide

Solanium and crit chance will only be required if you run with WD dps because of their Gruesome Feast passive. You can drop both if you have other dps classes.

Supp DH is extremely tanky, so you can drop all defense in favor of better stats.


I strongly suggest watching the video or some of my group clears to see how it is played. Supp DH requires a lot of practice to execute properly, as every monster type has different behavior when you pull them. Supp DH generally replaces supp Barb in groups.

You have to move around constantly to keep monsters engaged, DH is a very active role. Be aware of your surroundings, guide the party to good spots and then try to pull monsters from all directions while still keeping up your buffs. Sometimes you have to go very far or spend a lot of time on pulling elites, so try to vault in and out with an occasional Multishot while still spamming your generator to replenish discipline.

Engage monsters and lure them back to the rest of the group with grenades + taunt effect from Boyarsky's Chip. As long as you are close enough, try to Multishot once every 3sec to keep up Iceblink and the crit buff, and also try to proc a globe from Solanium once in a while. Put Marked for Death on a low hp target once you engage new monsters and spread out some sentries so you cover a big area, your party will have to move around a little for Oculus procs. You have Nemesis Bracers, so it is your job to click pylons and bring elites to the fight.


D3planner link: http://www.d3planner.com/919034671

(2.4.1) 124 4man clear: https://www.youtube.com/watch?v=A0uZVFi_O-Y

(2.4.1) 125 3man clear: https://www.youtube.com/watch?v=loDsnHvDe40