[2.4.2] TXIII Infinite Blast Redux (3 min run)

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  • Teleport Calamity
  • Magic Missile Glacial Spike
  • Diamond Skin Prism
  • Black Hole Supermassive
  • Frost Nova Bone Chill
  • Explosive Blast Chain Reaction
  • Audacity
  • Evocation
  • Illusionist
  • Unstable Anomaly


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Powerful
    • Boon of the Hoarder

Kanai's Cube

  • In-geom
  • Goldwrap
  • Convention of Elements
  • Head: INT / VIT / CHC / Socket (Diamond)
  • Shoulder: INT / VIT / CDR / RCR or %EB
  • Amulet: Fire% / CHC / CHD / Socket
  • Chest: INT / VIT / Life% / %EB / Sockets (Topaz)
  • Gloves: INT / CDR / CHC / CHD
  • Bracer: Fire% / INT / VIT / CHC
  • Belt: INT / VIT / AR / Life%
  • Legs: INT / VIT / +Armor / Sockets (Topaz)
  • Feet: INT / VIT / AR / +Armor
  • Ring1: CDR / CHC / CHD / Socket
  • Ring2: CDR / CHC / CHD / Socket
  • Weapon: INT / %Dmg / CDR / Socket (Emerald)
  • Offhand: INT / CDR / CHC / RCR or APoC or EB%

  • ** secondary stats: +single resistance, +pickup radius.
  • ** At least one RCR or APoC roll recommended between shoulder and offhand (required if you are casting precisely on cooldown).
  • ** 50% CDR required minimum to reduce the cooldown on Teleport below .5s when in-geom is active.

See also:


Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed


Resist All
Life Regeneration


Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide

On occasion, nothing is better than what is familiar, and this build is just that. A reboot of the core EB build from 2.4 and 2.4.1. Now optimized for TXIII in 2.4.2.

As usual: In-Geom/Prism give resource, defense, and damage. Supermassive for crowd control. Calamity and Glacial Spike for on demand stun. Proc F&R with Glacial Spike.

Damage multipliers include: Trapped, Powerful, Orb of Infinite Depth, and F&R. For defense, we use the aforementioned OID and Goldwrap + Hoarder.

A few differences with this revision: we use frost nova in the build, since it's likely the best option for damage increase with the bone chill rune. With in-geom up, you'll be spamming this constantly. CoE is slotted to assist in getting In-Geom back up and running as quick as possible. The CoE fire phase during In-Geom uptime is just icing on the cake.

Warzechians, Illusionist, and Hoarder provide run speed for the build. Keeping it light and fast paced. Corruption shoulders allow for easy pickup.

Other than the standard three passives (Audacity, Evocation, Illusionist), Unstable Anomaly is placed as a safety net, in case you get caught without the Goldwrap buff.


  • Keep Nemesis on swap most of the time. If you feel lazy you can equip these in place of Warzechians.
  • For advanced players, Unstable Anomaly can be swapped out for any other preferred passive. I prefer Conflagration for damage, Astral Presence for resource.
  • Swap out Bone Chill for Energy Armor: Force armor if you feel you need more passive defense. To be honest though, it might be better in this situation just to grind at a lower difficulty until you get better gear.