2.4.2 Updated Heal Monk GR100+

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  • Crippling Wave Tsunami
  • Epiphany Soothing Mist
  • Inner Sanctuary Intervene
  • Cyclone Strike Soothing Breeze
  • Blinding Flash Crippling Light
  • Mantra of Salvation Agility
  • Near Death Experience
  • Resolve
  • Beacon of Ytar
  • Seize the Initiative


More Details
  • Legendary Gems

    • Gem of Efficacious Toxin
    • Gogok of Swiftness
    • Iceblink

Kanai's Cube

  • Flying Dragon
  • Strongarm Bracers
  • Band of the Rue Chambers

I AM IN NEED OF NON SEASON DPS CAPABLE OF PUSHING 100++ ON NON SEASON! ADD ME IF YOU ARE INTERESTED IN PUSHING AND HELPING ME TEST DIFFERENT VARIATIONS OF THIS BUILD! I'M ALWAYS GAME FOR 2, 3, OR 4 PLAYER PUSHES! CAUBERALLES#1697. I have pushed hard the last few seasons, but real life obligations have relegated me non-seasonal. Simply stated I do not have the time nor the will to start fresh, grind hard, and stay competitive in the new season. My friends list is completely full of some really good seasonal players, but I have had little luck getting in NS groups to further test limits and combinations of my build or push the NS group leaderboard. This build has been tested through GR100 and works absolutely great even with sub-optimal DPS. I am constantly testing and discussing my build with others, so this guide has changed multiple times and will continue to do so. I very much appreciate any constructive feedback.

The whole point of this build is to use your generator as your normal sustain heal as well as to proc flying dragon, and use cyclone strike: soothing breeze as your burst heal. Cyclone strike was not nerfed, therefore it should still be better than any other option for burst healing. THIS forum discussion has the math to show that cyclone strike healing is awesome. THANK YOU DAVLOK!! Other than that healing rotation, just keep all your buffs/debuffs up at all times.

You have options on mantras. Agility you don't have to activate as often, gives more resist, and gives dodge chance. I like this better than having to spam mantra of healing for the shield. Less mantra spam means more blind/cyclone spam, which means more healing. Mantra of healing:time of need is also good. Run whatever your DPS wants you to.

Testing concluded that 4 piece inna's is superior to 2inna/2raiment. With laws of seph and band of rue chambers equipped the extra speed from your spirit generators simply is not necessary, while the group life per second and additive damage from the extra mantra certainly can't hurt.

Laws of Seph vs. String of Ears totally depends on if SoE is needed to survive. Laws of seph allows for a very nice cyclone strike spam and is what I use right now.

Any of those rings can be equipped or cubed, just wear your best 2.

Pig sticker, stormshield, sledgefist, azurewrath, and burning axe are all acceptable alternative weapons until you have Istvans.

Fifth passive is Unity for the extra damage. You could also pick Harmony or Sixth Sense if you neeeeeed the tankiness. If you aren't using hellfire there are many serviceable options. Overwhelming desire, ess of johan, or any of the immunity amulets will work until you obtain a decent hellfire.

Good legendary gem combos are as follows. Obviously if you're using iceblink at all, use tsunami. If you're not using iceblink go either concussion or breaking wave:

Eso, Gogok or PE, and Toxin or Iceblink. This is the most tanky for sure, but only 1 damage buff gem. I find eso to be generally not needed.

PE, Gogok, and Toxin or Iceblink This is slightly less tanky, you get the most attack speed/cdr/dodge, but there is only 1 damage buff gem. You also need crit chance.

My favorite is: PE or Gogok, Toxin, and Iceblink. This is the least tanky, has slightly less attack speed/cdr/dodge, but has both damage buff gems which is super important in the 2-zdps reality that we live in. In lower pushes pain enhancer was fine, but it seems that Gogok may be the better way to go. The extra dodge adds quite a bit of survivability, and you don't have to worry about crit chance rolls.

Another variation for more added damage is running uliana2/inna3 with rorg. You would drop laws of seph and switch rue chambers to rorg. You would also need to change blinding flash to EP:flesh is weak. This variation is good if your dps does not need the extra healing.

You can also change the build up by equipping crystal fist paired with whatever(sledgefist or pig sticker?), and switching blinding flash to dashing strike for 2 man GR's. Also if running 2's, replace strongarms with nemesis bracers. This is very similar to the 2man push meta from last season as well.

For speeds you can just switch blinding flash to dashing strike, no need to swap anything else.

Paragon Priorities


Movement Speed
Maximum Resource
Primary Stat


Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage


Resist All
Life Regeneration


Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

In general stat priorities are: CDR>IAS>RCR=(CHC only if using PE). You need to balance Vit, secondary resists, and all res since you are not using Harmony. Even if you have all % rolls on jewelry and gloves, there should be plenty tankiness to go around.

You want to have as much health globe bonus and life per second as you can without sacrificing much CDR/IAS/RCR/CHC. Do not worry about using rogar's huge stone or anything silly like that, and remember that neither of these stats have a real breakpoint. It is hard to get perfect rolls, so just balance as best you can.

Build Guide

Keep epiphany and agility active at all times. Always attack with crippling wave, use it to move quickly when in transition by jumping to mobs, and use it to sustain health and spirit in battle. Drop Inner Sanc under your DPS, in the middle of big groups, or on occy rings; This depends on the preference of the DPS/group that you're running with. Cyclone strike every few seconds when in transition to keep the shoulder buff up and refresh cooldowns. When you're fighting big groups, stay planted in one spot and cycle between using your cripping wave and cyclone strike. Try to spam cyclone strike when you anticipate damage spikes. Spam blinding flash whenever it is available except DO NOT use blinding flash at the beginning of pulls or if you're trying to funnel in big mobs. It is also smart to lay off blind and cyclone strike if you know will be moving in a few seconds, as it will make mobs easier for the barb to pull.

This is more or less how I play. As always, questions comments and concerns are quite welcome.