Rating
+2

Inna's Set Dungeon - Skills and gear

Regular
Solo
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Skills

  • Fists of Thunder Wind Blast
  • Dashing Strike Quicksilver
  • Cyclone Strike Implosion
  • Mystic Ally Air Ally
  • Epiphany Insight
  • Wave of Light Explosive Light
  • Beacon of Ytar
  • Fleet Footed
  • Exalted Soul
  • Harmony

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Bane of the Powerful
    • Bane of the Trapped

Kanai's Cube

  • In-geom
  • Leoric's Crown
  • Ring of Royal Grandeur

1. Ice Climbers are HIGHLY REQUIRED because of the "Gain immunity for freeze and Immobilize effects", so you don't get frozen and fail the objectives. So put them on your Legs slot or in the cube.


2. 5-piece Inna's set + Ring of Royal Grandeur as recommended places/slots.


3. Cooldown Reduction: Max Paragon points, In-Geom for the weapon slot or in the Cube, Leoric's Crown in the Cube, Obisidian Ring and Diamond gem on the Inna's helm => you can use the Mystic Ally skill as often as possible.


4. This was my setup, so if you don't have like Incense Torch, use The Furnace instead or any suitable weapon you may have. Or Use In-Geom + Jawbreaker 1-h combo as the weapons and Flying Dragon in the Cube.


Gems: Diamond on the helm ja green for the other slots.

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Core: No vitality needed, max the other three stats.

Offense: Max all.

Defense: Max all.

Utility: No area damage, max the other three.

Build Guide

Simply: dash, dash, dash...use Cyclone Strike to gather monsters into larger mob, unleash Mystic Allies, dash, dash, dash...

Kill smaller groups and single monsters with Cyclone Strike / Wave of Light -combo.

Do not leave a single monster behind! It's difficult and time consuming to run back and kill them, if other dungeon requirements are met.


Learn the dungeon! It's the same every time. Learn where are the best places for the group kills. If there are more like 20+ monsters in a group and they survive first strike of Mystic Allies, try dashing away taking your Allies with you and not killing the mob. Then wait for the Mystic Ally CDR, go back and perhaps gather enough for the next mob.


My stats were:

1.2M Damage

12M Toughness

4.3M Recovery


I mastered the dungeon 9 seconds left on the clock on the second run!