Rating
+1

Season 6 - Secondary Support DH GR80-95 (WIP)

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Skills

  • Bolas Freezing Strike
  • Multishot Wind Chill
  • Marked for Death Valley of Death
  • Vault Tumble
  • Spike Trap Echoing Blast
  • Companion Boar Companion
  • Awareness
  • Numbing Traps
  • Perfectionist
  • Tactical Advantage

Items

More Details
  • Legendary Gems

    • Gogok of Swiftness
    • Gem of Efficacious Toxin
    • Iceblink

Kanai's Cube

  • Leonine Bow of Hashir
  • Nemesis Bracers
  • Elusive Ring

Paragon Priorities

Core

Vitality
Movement Speed
Maximum Resource
Primary Stat

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

Build Guide

This build should only be run with a standard support DH. The idea is to find an effective way to run two support DHs in a 4 man party, so the second DH should not be providing the same buffs to the party, but additional buffs that the standard support DH cannot provide.


Ideas:

  • Standard DH runs Wolf companion, so secondary runs Boar Companion for party toughness
  • Standard DH runs Guardian Turret, so dont need to run Sentry (Polar station is redundant because of Iceblink)
  • Standard DH cannot run Strongarms, so secondary runs Strongarms with Bolas: Freezing Strike and Cubed Leonine Bow of Hashir to reliably proc. Standard DH runs Evasive Fire and Cubed Oddesyes End so still have that damage buff.
  • Standard DH doesnt run Spike Traps, so secondary runs ST: Echoing Blast with Numbing Traps passive to give 20% additive damage and 25% dmg reduction

TBD:

  • Only need Iceblink on 1 of the DHs, maybe the other uses Boyarskys and pulls more like a Barb

Tested up to GR88 replacing the WD, 5-8 min clears, capable of low 90s. WD will be better, but this is in alternative.