Rating
+1

The Greedy Archer (UE Treasure Hunter)

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Hybrid
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Skills

  • Evasive Fire Focus
  • Multishot Arsenal
  • Smoke Screen Displacement
  • Vault Trail of Cinders
  • Companion Wolf Companion
  • Preparation Invigoration
  • Blood Vengeance
  • Hot Pursuit
  • Tactical Advantage
  • Ballistics

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Boon of the Hoarder
    • Zei's Stone of Vengeance

Kanai's Cube

  • Calamity
  • Cindercoat
  • Avarice Band

Rakoff and Cindercoat help to make gameplay ridiculously simple. Multishot/Vault towards gold is really all there is unless you need to run to the next group of monsters. UE is really overpowered for T10.


The item build is focused on generating Speed; Resources; Armor; Treasure (Items and Gold). The main differences between this and my standard speed build are the Warzechian Armguards and the Helm/Topaz. I use Topaz for Magic Find here, Yes, I have heard this makes little difference for items, but my internal database disagrees. I have definitely scored the most items in one run on this setup, and I have never had as low an item count(strictly legendary) as I did with my speed build on occasion. Since I switched to this setup I have had to unload legendaries during a rift run because I ran out of space. That never happened with my speed setup. And make no mistake this setup is plenty fast.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Gold Find
Resource Cost Reduction
Area Damage
Life on Hit

Build Guide

This is a slight variation of a speed build, with a focus on racking up as many legendary items as possible. If you are looking for a character that presents challenging gameplay...FORGET IT! This is far and away the simplest gameplay for t10 that I have experienced. Very little button pushing or danger. You never run out of ammunition or the ability to vault. It is made from items that almost everyone has and generates enjoyable results. Something about playing with all the items/gold popping up on the screen makes grinding a little more interesting as well. From my experience I generate about 100mm in gold per rift with 7-25 legendary items. My item count with my speed build was from 5-15. If someone has broken down the true math and can give clarity to this, great. This is just my internal database from many grinding sessions both ways and is subject adjustment from a greater data pool (or the hard math)