Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Calamity
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Cindercoat
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Avarice Band
Rakoff and Cindercoat help to make gameplay ridiculously simple. Multishot/Vault towards gold is really all there is unless you need to run to the next group of monsters. UE is really overpowered for T10.
The item build is focused on generating Speed; Resources; Armor; Treasure (Items and Gold). The main differences between this and my standard speed build are the Warzechian Armguards and the Helm/Topaz. I use Topaz for Magic Find here, Yes, I have heard this makes little difference for items, but my internal database disagrees. I have definitely scored the most items in one run on this setup, and I have never had as low an item count(strictly legendary) as I did with my speed build on occasion. Since I switched to this setup I have had to unload legendaries during a rift run because I ran out of space. That never happened with my speed setup. And make no mistake this setup is plenty fast.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Cooldown Reduction
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Defense
Resist All
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Life
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Armor
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Life Regeneration
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Utility
Gold Find
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Resource Cost Reduction
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Area Damage
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Life on Hit
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Build Guide
This is a slight variation of a speed build, with a focus on racking up as many legendary items as possible. If you are looking for a character that presents challenging gameplay...FORGET IT! This is far and away the simplest gameplay for t10 that I have experienced. Very little button pushing or danger. You never run out of ammunition or the ability to vault. It is made from items that almost everyone has and generates enjoyable results. Something about playing with all the items/gold popping up on the screen makes grinding a little more interesting as well. From my experience I generate about 100mm in gold per rift with 7-25 legendary items. My item count with my speed build was from 5-15. If someone has broken down the true math and can give clarity to this, great. This is just my internal database from many grinding sessions both ways and is subject adjustment from a greater data pool (or the hard math)
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