Rating
+1

Whirlwind w/ Immortal Kings and Wrath of The Wastes

Regular
Hybrid
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Skills

  • Rend Mutilate
  • Whirlwind Blood Funnel
  • Call of the Ancients Ancients' Fury
  • War Cry Impunity
  • Battle Rage Marauder's Rage
  • Wrath of the Berserker Insanity
  • Berserker Rage
  • Ruthless
  • Rampage
  • Brawler

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Wreath of Lightning

Kanai's Cube

  • The Furnace
  • Hexing Pants of Mr. Yan
  • Unity

Use one piece of Immortal King's Call set along with the belt to gain the two piece bonus where Call of Ancients lasts permanently, while the other slots are occupied by the Wrath of The Wastes set along with Ring of Royal Grandure to gain the six set bonus with Whirlwind gaining the Dust Devils rune and doing increased damage. Use Whirlwind as the way to move around as well as your main DPS skill, and only using rend against elites or in extremely large groups. The other skills should be kept up at all times as buffs. For the Hellfire amulet, you want to shoot for either Nerves of Steel or Weapons Master as a 5th passive. For solo, use Unity in the cube paired with a Unity on your follower, but when in a group use either Convention of Elements or Ring of Royal Grandure in the cube depending on which one you are wearing.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Life
Resist All
Armor
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Build Guide

A build of my own making out of sheer stubbornness because I wanted to use Whirlwind in the same build as Call of the Ancients.